Advances in computer games : 13th International Conference, ACG 2011, Tilburg, the Netherlands, November 20-22, 2011, Revised selected papers /

Advances in computer games : 13th International Conference, ACG 2011, Tilburg, the Netherlands, November 20-22, 2011, Revised selected papers / ACG 2011 H. Jaap van den Herik, Aske Plaat (eds.). - Berlin ; New York : Springer, ©2012. - 1 online resource (xxi, 356 pages) : illustrations - Lecture notes in computer science, 7168 1611-3349 ; LNCS sublibrary. SL 1, Theoretical computer science and general issues . - Lecture notes in computer science ; 7168. LNCS sublibrary. SL 1, Theoretical computer science and general issues. .

Includes bibliographical references and index.

Accelerated UCT and Its Application to Two-Player Games / Revisiting Move Groups in Monte-Carlo Tree Search / PACHI: State of the Art Open Source Go Program / Time Management for Monte-Carlo Tree Search in Go / An MCTS Program to Play EinStein Würfelt Nicht! / Monte-Carlo Tree Search Enhancements for Havannah / Playout Search for Monte-Carlo Tree Search in Multi-player Games / Towards a Solution of 7x7 Go with Meta-MCTS / MCTS Experiments on the Voronoi Game / 4*4-Pattern and Bayesian Learning in Monte-Carlo Go / Temporal Difference Learning for Connect6 / Improving Temporal Difference Learning Performance in Backgammon Variants / CLOP: Confident Local Optimization for Noisy Black-Box Parameter Tuning / Analysis of Evaluation-Function Learning by Comparison of Sibling Nodes / Approximating Optimal Dudo Play with Fixed-Strategy Iteration Counterfactual Regret Minimization / The Global Landscape of Objective Functions for the Optimization of Shogi Piece Values with a Game-Tree Search / Solving breakthrough with Race Patterns and Job-Level Proof Number Search / Infinite Connect-Four Is Solved: Draw / Blunder Cost in Go and Hex / Understanding Distributions of Chess Performances / Position Criticality in Chess Endgames / On Board-Filling Games with Random-Turn Order and Monte Carlo Perfectness / Modeling Games with the Help of Quantified Integer Linear Programs / Computing Strong Game-Theoretic Strategies in Jotto / Online Sparse Bandit for Card Games / Game Tree Search with Adaptive Resolution / Designing Casanova: A Language for Games / Affective Game Dialogues / Generating Believable Virtual Characters Using Behavior Capture and Hidden Markov Models / Junichi Hashimoto, Akihiro Kishimoto, Kazuki Yoshizoe and Kokolo Ikeda -- Gabriel Van Eyck and Martin Müller -- Petr Baudiš and Jean-loup Gailly -- Hendrik Baier and Mark H.M. Winands -- Richard J. Lorentz -- Jan A. Stankiewicz, Mark H.M. Winands and Jos W.H.M. Uiterwijk -- J. (Pim) A.M. Nijssen and Mark H.M. Winands -- Cheng-Wei Chou, Ping-Chiang Chou, Hassen Doghmen, Chang-Shing Lee and Tsan-Cheng Su, et al. -- Bruno Bouzy, Marc Métivier and Damien Pellier -- Jiao Wang, Shiyuan Li, Jitong Chen, Xin Wei and Huizhan Lv, et al. -- I-Chen Wu, Hsin-Ti Tsai, Hung-Hsuan Lin, Yi-Shan Lin and Chieh-Min Chang, et al. -- Nikolaos Papahristou and Ioannis Refanidis -- Rémi Coulom -- Tomoyuki Kaneko and Kunihito Hoki -- Todd W. Neller and Steven Hnath -- Kunihito Hoki and Tomoyuki Kaneko -- Abdallah Saffidine, Nicolas Jouandeau and Tristan Cazenave -- Yoshiaki Yamaguchi, Kazunori Yamaguchi, Tetsuro Tanaka and Tomoyuki Kaneko -- Henry Brausen, Ryan B. Hayward, Martin Müller, Abdul Qadir and David Spies -- Kenneth W. Regan, Bartlomiej Macieja and Guy McC. Haworth -- Guy McC. Haworth and Á. Rusz -- Ingo Althöfer -- Thorsten Ederer, Ulf Lorenz, Thomas Opfer and Jan Wolf -- Sam Ganzfried -- David L. St-Pierre, Quentin Louveaux and Olivier Teytaud -- Hung-Jui Chang, Meng-Tsung Tsai and Tsan-sheng Hsu -- Giuseppe Maggiore, Alvise Spanò, Renzo Orsini, Giulia Costantini and Michele Bugliesi, et al. -- Using Affect as an Explicit Input Method in Game Dialogue Systems / Michael Lankes and Thomas Mirlacher -- Richard Zhao and Duane Szafron.

Annotation This book constitutes the thoroughly refereed post-conference proceedings of the 13th Advances in Computer Games Conference, ACG 2011, held in Tilburg, The Netherlands, in November 2011. The 29 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers cover a wide range of topics such as Monte-Carlo tree search and its enhancement, temporal difference learning, optimization, solving and searching, analysis of a game characteristic, new approaches, and serious games.


English.

9783642318665 3642318665 3642318657 9783642318658

10.1007/978-3-642-31866-5 doi

Springer


Video games--Congresses.
Video games--Programming--Congresses.
Jeux vidéo--Programmation--Congrès.
Informatique.
Computer games
Video games--Programming

Computer science. Computer software. Electronic data processing. Artificial intelligence. Computation by Abstract Devices. Numeric Computing.


Conference papers and proceedings
Software.

GV1469.15 / .A24 2011

794.8

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