Intersections in simulation and gaming : 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and 47th International Simulation and Gaming Association Conference, ISAGA 2016, held as part of the first Australasian Simulation Congress, ASC 2016, Melbourne, VIC, Australia, September 26-29, 2016, Revised selected papers /

Intersections in simulation and gaming : 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and 47th International Simulation and Gaming Association Conference, ISAGA 2016, held as part of the first Australasian Simulation Congress, ASC 2016, Melbourne, VIC, Australia, September 26-29, 2016, Revised selected papers / SimTecT 2016 ISAGA 2016 Anjum Naweed, Marcin Wardaszko, Elyssebeth Leigh, Sebastiaan Meijer (eds.). - 1 online resource (xi, 412 pages) : illustrations - Lecture notes in computer science, 10711 0302-9743 ; LNCS sublibrary. SL 3, Information systems and applications, incl. Internet/Web, and HCI . - Lecture notes in computer science ; 10711. LNCS sublibrary. SL 3, Information systems and applications, incl. Internet/Web, and HCI. .

Includes author index.

This book constitutes the refereed post-conference proceedings of the 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and the 47th International Simulation and Gaming Association Conference, ISAGA 2016, Held as Part of the First Australasian Simulation Congress, ASC 2016, held in Melbourne, VIC, Australia, in September 2016. The 28 revised full papers included in the volume were carefully reviewed and selected from 55 submissions. They are organized in the following topical sections: Making the grade; Come to think of it; From here to fidelity; The name of the game; and Ahead of the game.

9783319787954 3319787950 3319787942 9783319787947

10.1007/978-3-319-78795-4 doi

com.springer.onix.9783319787954 Springer Nature

GBB8M3847 bnb

019138635 Uk


Simulation games in education--Congresses.
Simulation games--Congresses.
Game theory--Congresses.
Simulation methods--Congresses.
Jeux de simulation en éducation--Congrès.
Jeux de simulation--Congrès.
Théorie des jeux--Congrès.
Méthodes de simulation--Congrès.
Educational equipment & technology, computer-aided learning (Calif.)
User interface design & usability.
Society & social sciences.
Image processing.
Network hardware.
Education--Computers & Technology.
Computers--User Interfaces.
Computers--Data Processing.
Computers--Computer Graphics.
Computers--Hardware--Network Hardware.
Game theory
Simulation games
Simulation games in education
Simulation methods


Congress
proceedings (reports)
Conference papers and proceedings
Conference papers and proceedings.
Actes de congrès.

LB1029.S53

371.39/7

Powered by Koha