Korea's online gaming empire /
Jin, Dal Yong, 1964-
Korea's online gaming empire / Dal Yong Jin. - Cambridge, Mass. : MIT Press, ©2010. - 1 online resource (195 pages) : illustrations
Includes bibliographical references and index.
Political economy of the online game industry. Introduction ; Sociocultural interpretations of digital Korea ; Political economy of the Korean online game industry -- Game, culture, and digital economy. eSports and television business in the digital economy ; Professional online game players as new media workers ; Online game fans: new audience commodities in the new media era? -- Globalization and game empire. Adventure of local online games toward globalization ; From the cottage industry to transnational media giants.
Dal Yong Jin examines the rapid growth of the Korean online game industry from the perspective of political economy, discussing it in social, cultural & economic contexts.
English.
9780262289511 0262289512 1282899228 9781282899223 0262288966 9780262288965 9786612899225 6612899220
8571 MIT Press 9780262289511 MIT Press
Video games--Social aspects--Korea (South)
Video games--Economic aspects--Korea (South)
Video games industry--History.--Korea (South)
Jeux sur Internet--Aspect social--Corée du Sud.
Jeux sur Internet--Aspect économique--Corée du Sud.
Jeux vidéo--Industrie--Histoire.--Corée du Sud
BUSINESS & ECONOMICS--Industries--Park & Recreation Management.
Video games--Social aspects
Video games--Economic aspects
Video games industry
Korea (South)
GAME STUDIES/Online Games CULTURAL STUDIES/Global Studies SOCIAL SCIENCES/Media Studies
History
GV1469.17.S63 / J56 2010eb
338.4/77948095195
Korea's online gaming empire / Dal Yong Jin. - Cambridge, Mass. : MIT Press, ©2010. - 1 online resource (195 pages) : illustrations
Includes bibliographical references and index.
Political economy of the online game industry. Introduction ; Sociocultural interpretations of digital Korea ; Political economy of the Korean online game industry -- Game, culture, and digital economy. eSports and television business in the digital economy ; Professional online game players as new media workers ; Online game fans: new audience commodities in the new media era? -- Globalization and game empire. Adventure of local online games toward globalization ; From the cottage industry to transnational media giants.
Dal Yong Jin examines the rapid growth of the Korean online game industry from the perspective of political economy, discussing it in social, cultural & economic contexts.
English.
9780262289511 0262289512 1282899228 9781282899223 0262288966 9780262288965 9786612899225 6612899220
8571 MIT Press 9780262289511 MIT Press
Video games--Social aspects--Korea (South)
Video games--Economic aspects--Korea (South)
Video games industry--History.--Korea (South)
Jeux sur Internet--Aspect social--Corée du Sud.
Jeux sur Internet--Aspect économique--Corée du Sud.
Jeux vidéo--Industrie--Histoire.--Corée du Sud
BUSINESS & ECONOMICS--Industries--Park & Recreation Management.
Video games--Social aspects
Video games--Economic aspects
Video games industry
Korea (South)
GAME STUDIES/Online Games CULTURAL STUDIES/Global Studies SOCIAL SCIENCES/Media Studies
History
GV1469.17.S63 / J56 2010eb
338.4/77948095195