Unreal engine physics essentials : (Record no. 680984)

MARC details
000 -LEADER
fixed length control field 05164cam a2200577 i 4500
001 - CONTROL NUMBER
control field ocn926046001
003 - CONTROL NUMBER IDENTIFIER
control field OCoLC
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240829145016.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS
fixed length control field m d
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr unu||||||||
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 151022s2015 enka o 001 0 eng d
040 ## - CATALOGING SOURCE
Original cataloging agency UMI
Language of cataloging eng
Description conventions rda
-- pn
Transcribing agency UMI
Modifying agency N$T
-- YDXCP
-- IDEBK
-- COO
-- DEBSZ
-- EBLCP
-- VT2
-- IDB
-- OCLCQ
-- MERUC
-- OCLCQ
-- CEF
-- OCLCQ
-- WYU
-- UAB
-- AU@
-- OCLCQ
-- K6U
-- OCLCO
-- OCLCQ
-- QGK
-- OCLCL
-- OCLCQ
019 ## -
-- 922700417
-- 922917505
-- 935250237
-- 1259080895
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781784398231
Qualifying information (electronic bk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1784398233
Qualifying information (electronic bk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Canceled/invalid ISBN 9781784394905
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Canceled/invalid ISBN 1784394904
035 ## - SYSTEM CONTROL NUMBER
System control number 1074162
-- (N$T)
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)926046001
Canceled/invalid control number (OCoLC)922700417
-- (OCoLC)922917505
-- (OCoLC)935250237
-- (OCoLC)1259080895
037 ## - SOURCE OF ACQUISITION
Stock number CL0500000662
Source of stock number/acquisition Safari Books Online
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number GV1469.15
072 #7 - SUBJECT CATEGORY CODE
Subject category code GAM
Subject category code subdivision 001000
Source bisacsh
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.8
Edition number 23
049 ## - LOCAL HOLDINGS (OCLC)
Holding library MAIN
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Emperore, Katax,
Relator term author.
9 (RLIN) 802183
245 10 - TITLE STATEMENT
Title Unreal engine physics essentials :
Remainder of title gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4 /
Statement of responsibility, etc. Katax Emperore, Devin Sherry.
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Birmingham, UK :
Name of producer, publisher, distributor, manufacturer Packt Publishing,
Date of production, publication, distribution, manufacture, or copyright notice [2015]
300 ## - PHYSICAL DESCRIPTION
Extent 1 online resource (1 volume) :
Other physical details illustrations
336 ## - CONTENT TYPE
Content type term text
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type term computer
Media type code c
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term online resource
Carrier type code cr
Source rdacarrier
347 ## - DIGITAL FILE CHARACTERISTICS
File type text file
490 1# - SERIES STATEMENT
Series statement Community experience distilled
588 0# - SOURCE OF DESCRIPTION NOTE
Source of description note Online resource; title from cover page (Safari, viewed October 20, 2015).
500 ## - GENERAL NOTE
General note Includes index.
520 ## - SUMMARY, ETC.
Summary, etc. Gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4 About This Book Use the Physics Asset Tool within Unreal Engine 4 to develop game physics objects for your game world Explore the Collision mechanics within Unreal Engine 4 to create advanced, real-world physics A step-by-step guide to implementing the Physics concepts involved in Unreal Engine 4 to create a working Vehicle Blueprint Who This Book Is For This book is intended for beginner to intermediate users of Epic Games' Unreal Engine 4 who want to learn more about how to implement physics within their game-world. No matter what your knowledge base of Unreal Engine 4 is, this book contains valuable information on blueprint scripting, collision generation, materials, and the Physical Asset Tool (PhAT) for all users to create better games. What You Will Learn Get to know basic to intermediate topics in mathematics and physics Create assets using the Physics Asset Tool (PhAT) in Unreal Engine 4 Develop Collision Hulls, which are necessary to take advantage of Unreal Engine 4's physics and collision events Use constraints to create advanced physics-based assets for your game-world Working knowledge of physics bodies, physics damping, and friction within Unreal Engine 4 Develop physical materials to recreate real-world friction for substances such as glass and ice Create a working vehicle blueprint from scratch using assets provided by Unreal Engine 4 Gain knowledge about implementing advanced physics in Unreal Engine 4 using C++ programming In Detail Unreal Engine 4 is one of the leading game development tools used by both AAA and independent developers alike to create breathe-taking games. One of the key features of this tool is the use of Physics to create a believable game-world for players to explore. This book gives readers practical insight into the mathematical and physics principles necessary to properly implement physics within Unreal Engine 4. Discover how to manipulate physics within Unreal Engine 4 by learning basic real-world mathematical and physics concepts that assist in the implementation of physics-based objects in your game world. Then, you'll be introduced to PhAT (Physics Asset Tool) within Unreal Engine 4 to learn more about developing game physics objects for your game world. Next, dive into Unreal Engine 4's collision generation, physical materials, blueprints, constraints, and more to...
590 ## - LOCAL NOTE (RLIN)
Local note WorldCat record variable field(s) change: 650
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Video games
General subdivision Development.
9 (RLIN) 695799
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Video games
General subdivision Mathematics.
9 (RLIN) 999261
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element GAMES
General subdivision Board.
Source of heading or term bisacsh
9 (RLIN) 189042
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Sherry, Devin,
Relator term author.
9 (RLIN) 802185
758 ## -
-- has work:
-- Unreal engine physics essentials (Text)
-- https://id.oclc.org/worldcat/entity/E39PCGRBcWW7Mh3K3PMPv8BwYP
-- https://id.oclc.org/worldcat/ontology/hasWork
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Relationship information Print version:
Main entry heading Katax Emperore, Devin Sherry.
Title Unreal Engine Physics Essentials.
Place, publisher, and date of publication Birmingham : Packt Publishing Ltd, ©2015
International Standard Book Number 9781784394905
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
Uniform title Community experience distilled.
9 (RLIN) 541051
856 40 - ELECTRONIC LOCATION AND ACCESS
Materials specified EBSCOhost
Uniform Resource Identifier <a href="https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=1074162">https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=1074162</a>
938 ## -
-- EBL - Ebook Library
-- EBLB
-- EBL4191247
938 ## -
-- EBSCOhost
-- EBSC
-- 1074162
938 ## -
-- ProQuest MyiLibrary Digital eBook Collection
-- IDEB
-- cis32798011
938 ## -
-- YBP Library Services
-- YANK
-- 12624114
994 ## -
-- 92
-- N$T
Holdings
Withdrawn status Lost status Damaged status Not for loan Collection code Home library Current library Date acquired Total Checkouts Date last seen Price effective from Koha item type
  Not Lost     EBSCO Computers e-Library   29/08/2024   29/08/2024 29/08/2024 eBook

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