MARC details
| 000 -LEADER |
| fixed length control field |
07913cam a2200721Ii 4500 |
| 001 - CONTROL NUMBER |
| control field |
ocn945736599 |
| 003 - CONTROL NUMBER IDENTIFIER |
| control field |
OCoLC |
| 005 - DATE AND TIME OF LATEST TRANSACTION |
| control field |
20240829145237.0 |
| 006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS |
| fixed length control field |
m d |
| 007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION |
| fixed length control field |
cr unu|||||||| |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
| fixed length control field |
160331s2016 enka o 001 0 eng d |
| 040 ## - CATALOGING SOURCE |
| Original cataloging agency |
UMI |
| Language of cataloging |
eng |
| Description conventions |
rda |
| -- |
pn |
| Transcribing agency |
UMI |
| Modifying agency |
OCLCO |
| -- |
OCLCF |
| -- |
NLE |
| -- |
KSU |
| -- |
DEBBG |
| -- |
C6I |
| -- |
N$T |
| -- |
DEBSZ |
| -- |
YDX |
| -- |
YDXCP |
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IDEBK |
| -- |
CEF |
| -- |
AGLDB |
| -- |
UAB |
| -- |
IGB |
| -- |
RDF |
| -- |
OCLCO |
| -- |
OCLCQ |
| -- |
OCLCA |
| -- |
OCL |
| -- |
OCLCA |
| -- |
QGK |
| -- |
OCLCO |
| -- |
OCLCA |
| -- |
TMA |
| 019 ## - |
| -- |
945564219 |
| -- |
945566858 |
| -- |
973021939 |
| -- |
1034610800 |
| -- |
1259080039 |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
| International Standard Book Number |
9781784396558 |
| Qualifying information |
(electronic bk.) |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
| International Standard Book Number |
1784396559 |
| Qualifying information |
(electronic bk.) |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
| Canceled/invalid ISBN |
9781784393120 |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
| International Standard Book Number |
1784393126 |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
| International Standard Book Number |
9781784393120 |
| 035 ## - SYSTEM CONTROL NUMBER |
| System control number |
1203017 |
| -- |
(N$T) |
| 035 ## - SYSTEM CONTROL NUMBER |
| System control number |
(OCoLC)945736599 |
| Canceled/invalid control number |
(OCoLC)945564219 |
| -- |
(OCoLC)945566858 |
| -- |
(OCoLC)973021939 |
| -- |
(OCoLC)1034610800 |
| -- |
(OCoLC)1259080039 |
| 037 ## - SOURCE OF ACQUISITION |
| Stock number |
CL0500000729 |
| Source of stock number/acquisition |
Safari Books Online |
| 050 #4 - LIBRARY OF CONGRESS CALL NUMBER |
| Classification number |
QA76.76.C672 |
| 072 #7 - SUBJECT CATEGORY CODE |
| Subject category code |
GAM |
| Subject category code subdivision |
001000 |
| Source |
bisacsh |
| 082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
| Classification number |
794.8163 |
| Edition number |
23 |
| 049 ## - LOCAL HOLDINGS (OCLC) |
| Holding library |
MAIN |
| 100 1# - MAIN ENTRY--PERSONAL NAME |
| Personal name |
Newton, Peter L., |
| Relator term |
author. |
| 9 (RLIN) |
817881 |
| 245 10 - TITLE STATEMENT |
| Title |
Unreal Engine 4 AI programming essentials : |
| Remainder of title |
create responsive and intelligent game AI using Blueprints in Unreal Engine 4 / |
| Statement of responsibility, etc. |
Peter L. Newton, Jie Feng. |
| 264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
| Place of production, publication, distribution, manufacture |
Birmingham, UK : |
| Name of producer, publisher, distributor, manufacturer |
Packt Publishing, |
| Date of production, publication, distribution, manufacture, or copyright notice |
2016. |
| 300 ## - PHYSICAL DESCRIPTION |
| Extent |
1 online resource (1 volume) : |
| Other physical details |
illustrations |
| 336 ## - CONTENT TYPE |
| Content type term |
text |
| Content type code |
txt |
| Source |
rdacontent |
| 337 ## - MEDIA TYPE |
| Media type term |
computer |
| Media type code |
c |
| Source |
rdamedia |
| 338 ## - CARRIER TYPE |
| Carrier type term |
online resource |
| Carrier type code |
cr |
| Source |
rdacarrier |
| 347 ## - DIGITAL FILE CHARACTERISTICS |
| File type |
text file |
| 490 1# - SERIES STATEMENT |
| Series statement |
Community experience distilled |
| 588 ## - SOURCE OF DESCRIPTION NOTE |
| Source of description note |
Description based on online resource; title from title page (Safari, viewed March 30, 2016). |
| 500 ## - GENERAL NOTE |
| General note |
Includes index. |
| 520 8# - SUMMARY, ETC. |
| Summary, etc. |
Annotation |
| Expansion of summary note |
Create responsive and intelligent game AI using Blueprints in Unreal Engine 4About This Book Understand and apply your Game AI better through various projects such as adding randomness and probability, and introducing movement Configure and debug Game AI logic using multiple methodologies Bridge the gap between your knowledge and Game AI in Unreal Engine 4Who This Book Is ForThis book is for programmers and artists who want to expand their knowledge of Game AI in relation to Unreal Engine 4. You are recommended to have some experience of exploring Unreal Engine 4 prior to this book because we jump straight into Game AI.What You Will Learn Understand the fundamental components of Game AI within Unreal Engine 4 Skillfully introduce Game AI within Unreal Engine 4 Configure, customize, and assign Navigation and AI components to your pawn Create, debug, and analyze Game AI behavior Design responsive Game AI using the Behavior Tree methodology Create smart objects designed to interact with AI Utilize advanced AI features within your project to maximize the user experienceIn DetailUnreal Engine is a powerful game development engine that provides rich functionalities to create 2D and 3D games. Developers have the opportunity to build cross-platform mobile and desktop games from scratch. This book will show you how to apply artificial intelligence (AI) techniques to your Unreal project using blueprints as your scripting language. You will start with an introduction to AI, and learn how it is applied to gaming. Then you'll jump right in and create a simple AI bot and apply basic behaviors to allow it to move randomly. As you progress, you'll find out how to implement randomness and probability traits. Using NavMesh, you will impart navigation components such as character movement, MoveTo nodes, settings, and world objects, and implement Behavior Trees. At the end of the book, you will troubleshoot any issues that might crop up while building the game.Style and approachThis easy-to-follow project-based guide throws you directly into the excitement of Game AI in an approachable and comprehensive manner. |
| 505 0# - FORMATTED CONTENTS NOTE |
| Formatted contents note |
Cover; Copyright; Credits; About the Authors; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Introduction to Game AI; Game Artificial Intelligence; How AI affects the gaming experience; Techniques and practices of game AI; Navigation; Achieving realistic movement with Steering; Creating a character with randomness and probability; Creating complex decision making with Behavior Tree; Root; Decorators; Composites; Services; Tasks; Blackboard; Sensory systems; Machine learning; Tracing; Influence Mapping; Unreal Engine 4 tools; Summary; Chapter 2: Creating Basic AI |
| 505 8# - FORMATTED CONTENTS NOTE |
| Formatted contents note |
GoalSetting up the project; Environment; Prerequisites; Using our new AIController class; Assigning the AIController class; Placing the pawn; Sending the instructions; Small tips on MoveToLocation; Reviewing the current progress; Adding the challenge; Traces; Reviewing the current progress; The Enemy logic; Adding the Enemy AI; Summary; Chapter 3: Adding Randomness and Probability; Introducing probability; Probabilistic distribution; Non-uniform distribution; RandomStream in Unreal Engine 4; The plan; Adding Wander; Setting up the project; Creating probability |
| 505 8# - FORMATTED CONTENTS NOTE |
| Formatted contents note |
Non-uniform distribution with Random StreamCreating transitions; Fleeing and attacking; Back to the action; The results!; Summary; Chapter 4: Introducing Movement; Overview; Path Finding; The A* algorithm; Navigation Mesh; RecastNavMesh; The movement component; The AIController; Let's start!; Waypoints; Navigation; Navigation Modifiers; Back in the editor; The NavArea class; The navigation cost; Summary; Chapter 5: Giving AI Choices; Behavior Tree in the AIController; Creating Behavior Tree; Blackboard; Designing Behavior Tree; The Behavior Tree service; State transitions |
| 505 8# - FORMATTED CONTENTS NOTE |
| Formatted contents note |
Blackboard Compare DecoratorEnvironment Query System; Summary; Chapter 6: How does Our AI Sense?; Overview; AI sensing; AI Perception components; State machines; Pawn detection; State transition; Resetting the state; Simulating and playing; Summary; Chapter 7: More Advanced Movement; Setting up the agents; Viewing the agent; Following the agent; Follow or lead; Steering behavior: Flocking; Flocking agents; Controlling behavior through UMG; A simple UI; Summary; Chapter 8: Creating Patrol, Chase, and Attack AI; Creating a Blackboard; Mid-range attack; Controllers; Waypoints |
| 505 8# - FORMATTED CONTENTS NOTE |
| Formatted contents note |
BT Composites, Task, Decorator, and ServiceCreating the logic; Summary; Chapter 9: What Have We Learned?; Creating basic AI; The pros and cons of using controls; Adding randomness and probability; The pros and cons of using randomness; The pros and cons of using probability; Introducing movement; Giving our AI choice; The pros and cons of using EQS; The pros and cons of using Blueprint; How does our AI sense?; More advanced movement; Creating patrol, chase, and attack AI; The pros and cons of using Behavior Tree; The pros and cons of using blueprint for AI; Summary; Index |
| 590 ## - LOCAL NOTE (RLIN) |
| Local note |
Added to collection customer.56279.3 |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name as entry element |
Video games |
| General subdivision |
Programming. |
| 9 (RLIN) |
734994 |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name as entry element |
UnrealScript (Computer program language) |
| 9 (RLIN) |
678813 |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name as entry element |
Video games |
| General subdivision |
Design. |
| 9 (RLIN) |
118268 |
| 650 #6 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name as entry element |
Jeux vidéo |
| General subdivision |
Programmation. |
| 9 (RLIN) |
998438 |
| 650 #6 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name as entry element |
UnrealScript (Langage de programmation) |
| 9 (RLIN) |
998799 |
| 650 #6 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name as entry element |
Jeux vidéo |
| General subdivision |
Conception. |
| 9 (RLIN) |
988981 |
| 650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name as entry element |
GAMES / Board |
| Source of heading or term |
bisacsh |
| 9 (RLIN) |
777688 |
| 650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name as entry element |
Computer games |
| General subdivision |
Design |
| Source of heading or term |
fast |
| 9 (RLIN) |
31684 |
| 650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name as entry element |
Video games |
| General subdivision |
Programming |
| Source of heading or term |
fast |
| 9 (RLIN) |
734994 |
| 650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name as entry element |
UnrealScript (Computer program language) |
| Source of heading or term |
fast |
| 9 (RLIN) |
678813 |
| 655 04 - INDEX TERM--GENRE/FORM |
| Genre/form data or focus term |
Electronic books. |
| 9 (RLIN) |
396 |
| 700 1# - ADDED ENTRY--PERSONAL NAME |
| Personal name |
Feng, Jie, |
| Relator term |
author. |
| 9 (RLIN) |
817882 |
| 776 ## - ADDITIONAL PHYSICAL FORM ENTRY |
| International Standard Book Number |
1-78439-312-6 |
| 830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE |
| Uniform title |
Community experience distilled. |
| 9 (RLIN) |
541051 |
| 856 40 - ELECTRONIC LOCATION AND ACCESS |
| Materials specified |
EBSCOhost |
| Uniform Resource Identifier |
<a href="https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=1203017">https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=1203017</a> |
| 938 ## - |
| -- |
EBSCOhost |
| -- |
EBSC |
| -- |
1203017 |
| 938 ## - |
| -- |
YBP Library Services |
| -- |
YANK |
| -- |
12900404 |
| 938 ## - |
| -- |
ProQuest MyiLibrary Digital eBook Collection |
| -- |
IDEB |
| -- |
cis34201263 |
| 994 ## - |
| -- |
92 |
| -- |
N$T |