MARC details
| 000 -LEADER |
| fixed length control field |
07991cam a2200769 i 4500 |
| 001 - CONTROL NUMBER |
| control field |
ocn946054945 |
| 003 - CONTROL NUMBER IDENTIFIER |
| control field |
OCoLC |
| 005 - DATE AND TIME OF LATEST TRANSACTION |
| control field |
20240829145242.0 |
| 006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS |
| fixed length control field |
m d |
| 007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION |
| fixed length control field |
cr unu|||||||| |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
| fixed length control field |
160406s2016 enka o 001 0 eng d |
| 040 ## - CATALOGING SOURCE |
| Original cataloging agency |
UMI |
| Language of cataloging |
eng |
| Description conventions |
rda |
| -- |
pn |
| Transcribing agency |
UMI |
| Modifying agency |
OCLCF |
| -- |
N$T |
| -- |
YDXCP |
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IDEBK |
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KSU |
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DEBBG |
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C6I |
| -- |
OCLCQ |
| -- |
CEF |
| -- |
NLE |
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INT |
| -- |
OCLCQ |
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UKMGB |
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AGLDB |
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IGB |
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OCLCA |
| -- |
UKAHL |
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RDF |
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OCLCO |
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OCLCQ |
| -- |
TOH |
| -- |
OCLCQ |
| -- |
OCLCA |
| -- |
QGK |
| -- |
OCLCO |
| -- |
OCLCA |
| 015 ## - NATIONAL BIBLIOGRAPHY NUMBER |
| National bibliography number |
GBB6G3512 |
| Source |
bnb |
| 016 7# - NATIONAL BIBLIOGRAPHIC AGENCY CONTROL NUMBER |
| Record control number |
018010640 |
| Source |
Uk |
| 019 ## - |
| -- |
945752059 |
| -- |
945783594 |
| -- |
1259163900 |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
| International Standard Book Number |
9781785888120 |
| Qualifying information |
(electronic bk.) |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
| International Standard Book Number |
1785888129 |
| Qualifying information |
(electronic bk.) |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
| Canceled/invalid ISBN |
9781785888380 |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
| Canceled/invalid ISBN |
1785888382 |
| 035 ## - SYSTEM CONTROL NUMBER |
| System control number |
1213509 |
| -- |
(N$T) |
| 035 ## - SYSTEM CONTROL NUMBER |
| System control number |
(OCoLC)946054945 |
| Canceled/invalid control number |
(OCoLC)945752059 |
| -- |
(OCoLC)945783594 |
| -- |
(OCoLC)1259163900 |
| 037 ## - SOURCE OF ACQUISITION |
| Stock number |
CL0500000730 |
| Source of stock number/acquisition |
Safari Books Online |
| 050 #4 - LIBRARY OF CONGRESS CALL NUMBER |
| Classification number |
T385 |
| 072 #7 - SUBJECT CATEGORY CODE |
| Subject category code |
COM |
| Subject category code subdivision |
000000 |
| Source |
bisacsh |
| 082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
| Classification number |
006.686 |
| Edition number |
23 |
| 049 ## - LOCAL HOLDINGS (OCLC) |
| Holding library |
MAIN |
| 100 1# - MAIN ENTRY--PERSONAL NAME |
| Personal name |
Thorn, Alan, |
| Relator term |
author. |
| 9 (RLIN) |
778521 |
| 245 10 - TITLE STATEMENT |
| Title |
Unity 5.x by example : |
| Remainder of title |
an example-based practical guide to get you up and running with Unity 5.x / |
| Statement of responsibility, etc. |
Alan Thorn. |
| 246 3# - VARYING FORM OF TITLE |
| Title proper/short title |
Unity five-point-x by example |
| 264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
| Place of production, publication, distribution, manufacture |
Birmingham, UK : |
| Name of producer, publisher, distributor, manufacturer |
Packt Publishing, |
| Date of production, publication, distribution, manufacture, or copyright notice |
2016. |
| 300 ## - PHYSICAL DESCRIPTION |
| Extent |
1 online resource : |
| Other physical details |
illustrations |
| 336 ## - CONTENT TYPE |
| Content type term |
text |
| Content type code |
txt |
| Source |
rdacontent |
| 337 ## - MEDIA TYPE |
| Media type term |
computer |
| Media type code |
c |
| Source |
rdamedia |
| 338 ## - CARRIER TYPE |
| Carrier type term |
online resource |
| Carrier type code |
cr |
| Source |
rdacarrier |
| 347 ## - DIGITAL FILE CHARACTERISTICS |
| File type |
text file |
| 490 1# - SERIES STATEMENT |
| Series statement |
Community experience distilled |
| 588 0# - SOURCE OF DESCRIPTION NOTE |
| Source of description note |
Online resource; title from cover page (Safari, viewed April 5, 2016). |
| 500 ## - GENERAL NOTE |
| General note |
Includes index. |
| 520 8# - SUMMARY, ETC. |
| Summary, etc. |
Annotation |
| Expansion of summary note |
An example-based practical guide to get you up and running with Unity 5.xAbout This Book The most updated resource on Unity 5.x with comprehensive discussion on all the new features of Unity 5.x Understand the core concepts surrounding Unity5 game development with this power-packed hands-on guide Brush up your existing game development skills and create games that have a brilliant gameplay using the excellent examples from this bookWho This Book Is ForThe ideal target audience for this book would be game developers. They need not have previous experience with Unity since this book will cover all the basics about game development with unity. This would also be a very good resource for Unity developers who want to brush up their basic Unity skills and also get up and running with creating interesting games with Unity 5.x. What You Will Learn Understand core Unity concepts, such as game objects, components, and scenes Learn level design techniques for building immersive and interesting worlds Learn to make functional games with C# scripting Use the toolset creatively to build games of different themes and styles Learn to handle player controls and input functionality Dive into the process of working with terrains and world-creation tools Import custom content into Unity from third-party tools, such as Maya and Blender Get to grips with making both 2D and 3D gamesIn DetailUnity is an exciting and popular engine in the game industry. Throughout this book, you'll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games. Unity 5 By Example is an easy-to-follow guide for quickly learning how to use Unity in practical context, step by step, by making real-world game projects. Even if you have no previous experience of Unity, this book will help you understand the toolset in depth. You'll learn how to create a time-critical collection game, a twin-stick space shooter, a platformer, and an action-fest game with intelligent enemies. In clear and accessible prose, this book will present you with step-by-step tutorials for making four interesting games in Unity 5 and explain all the fundamental concepts along the way. Starting from the ground up and moving toward an intermediate level, this book will help you establish a strong foundation in making games with Unity 5. Style and approachThis book would be a very unique resource for any game developer who wants to get up and running with Unity. The unique example based approach will take you through the most basic games towards the more complex ones and will gradually build your skill level. |
| 505 0# - FORMATTED CONTENTS NOTE |
| Formatted contents note |
Cover; Copyright; Credits; About the Author; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1: The Coin Collection Game -- Part 1; Game design; Getting started -- Unity and projects; Projects and project folders; Importing assets; Starting a level; Transformations and navigation; Scene building; Lighting and sky; Play testing and the Game tab; Adding a water plane; Adding a coin to collect; Summary; Chapter 2: Project A -- the Collection Game Continued; Creating a coin material; C# scripting in Unity; Counting coins; Code Sample 2.3; Collecting coins; Code Sample 2.5 |
| 505 8# - FORMATTED CONTENTS NOTE |
| Formatted contents note |
Coins and prefabsTimers and countdowns; Code Sample 2.6; Celebrations and fireworks!; Code Sample 2.7; Play testing; Building; Summary; Chapter 3: Project B -- the Space Shooter; Looking ahead -- the completed project; Getting started with a space shooter; Creating a player object; Player input; Code Sample 3.1; Configuring the game camera; Bounds locking; Code Sample 3.2; Health; Code Sample 3.3; Death and particles; Code Sample 3.4; Enemies; Code Sample 3.6; Code Sample 3.7; Code Sample 3.8; Enemy spawning; Code Sample 3.9; Summary; Chapter 4: Continuing the Space Shooter |
| 505 8# - FORMATTED CONTENTS NOTE |
| Formatted contents note |
Guns and gun turretsAmmo prefabs; Code Sample 4-1; Ammo spawning; Code Sample 4.2; Code Sample 4.3; User controls; Scores and scoring -- UI and text objects; Working with scores -- scripting with text; Code Sample 4.4; Polishing; Testing and diagnosis; Building; Summary; Chapter 5: Project C -- a 2D Adventure; A 2D Adventure -- getting started; Importing assets; Creating an environment -- getting started; Environment Physics; Creating a player; Scripting the player movement; Code Sample 5.1; Optimization; Summary; Chapter 6: Continuing the 2D Adventure; Moving platforms; Code Sample 6.1 |
| 505 8# - FORMATTED CONTENTS NOTE |
| Formatted contents note |
Creating other scenes -- levels 2 and 3Kill zones; Code Sample 6.2; The UI health bar; Code Sample 6.3; Ammo and hazards; Gun turrets and ammo; NPCs and quests; Code Sample 6.8; Summary; Chapter 7: Project D -- Intelligent Enemies; An overview of the project; Getting started; Terrain construction; Navigation and navigation meshes; Building an NPC; Code Sample 7.1; Creating patrolling NPCs; Summary; Chapter 8: Continuing with Intelligent Enemies; Enemy AI -- range of sight; Code Sample 8.1; An overview of Finite State Machines; Code Sample 8.2; The Patrol state; Code Sample 8.3; The Chase state |
| 505 8# - FORMATTED CONTENTS NOTE |
| Formatted contents note |
Code Sample 8.4The Attack state; Code Sample 8.5; Summary; Index |
| 590 ## - LOCAL NOTE (RLIN) |
| Local note |
Added to collection customer.56279.3 |
| 630 00 - SUBJECT ADDED ENTRY--UNIFORM TITLE |
| Uniform title |
Unity (Electronic resource) |
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Computer graphics. |
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User interfaces (Computer systems) |
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7703 |
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Infographie. |
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29838 |
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bisacsh |
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Computer games |
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| Topical term or geographic name as entry element |
Computer graphics |
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| 650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name as entry element |
User interfaces (Computer systems) |
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fast |
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| 776 ## - ADDITIONAL PHYSICAL FORM ENTRY |
| International Standard Book Number |
1-78588-838-2 |
| 830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE |
| Uniform title |
Community experience distilled. |
| 9 (RLIN) |
541051 |
| 856 40 - ELECTRONIC LOCATION AND ACCESS |
| Materials specified |
EBSCOhost |
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<a href="https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=1213509">https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=1213509</a> |
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Askews and Holts Library Services |
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ASKH |
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AH30492627 |
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EBSCOhost |
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EBSC |
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1213509 |
| 938 ## - |
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ProQuest MyiLibrary Digital eBook Collection |
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IDEB |
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cis34312269 |
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YBP Library Services |
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YANK |
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12908306 |
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92 |
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N$T |