Unity 5.x by example : (Record no. 681307)

MARC details
000 -LEADER
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001 - CONTROL NUMBER
control field ocn946054945
003 - CONTROL NUMBER IDENTIFIER
control field OCoLC
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240829145242.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS
fixed length control field m d
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr unu||||||||
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 160406s2016 enka o 001 0 eng d
040 ## - CATALOGING SOURCE
Original cataloging agency UMI
Language of cataloging eng
Description conventions rda
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Transcribing agency UMI
Modifying agency OCLCF
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015 ## - NATIONAL BIBLIOGRAPHY NUMBER
National bibliography number GBB6G3512
Source bnb
016 7# - NATIONAL BIBLIOGRAPHIC AGENCY CONTROL NUMBER
Record control number 018010640
Source Uk
019 ## -
-- 945752059
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020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781785888120
Qualifying information (electronic bk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1785888129
Qualifying information (electronic bk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Canceled/invalid ISBN 9781785888380
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Canceled/invalid ISBN 1785888382
035 ## - SYSTEM CONTROL NUMBER
System control number 1213509
-- (N$T)
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)946054945
Canceled/invalid control number (OCoLC)945752059
-- (OCoLC)945783594
-- (OCoLC)1259163900
037 ## - SOURCE OF ACQUISITION
Stock number CL0500000730
Source of stock number/acquisition Safari Books Online
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number T385
072 #7 - SUBJECT CATEGORY CODE
Subject category code COM
Subject category code subdivision 000000
Source bisacsh
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 006.686
Edition number 23
049 ## - LOCAL HOLDINGS (OCLC)
Holding library MAIN
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Thorn, Alan,
Relator term author.
9 (RLIN) 778521
245 10 - TITLE STATEMENT
Title Unity 5.x by example :
Remainder of title an example-based practical guide to get you up and running with Unity 5.x /
Statement of responsibility, etc. Alan Thorn.
246 3# - VARYING FORM OF TITLE
Title proper/short title Unity five-point-x by example
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Birmingham, UK :
Name of producer, publisher, distributor, manufacturer Packt Publishing,
Date of production, publication, distribution, manufacture, or copyright notice 2016.
300 ## - PHYSICAL DESCRIPTION
Extent 1 online resource :
Other physical details illustrations
336 ## - CONTENT TYPE
Content type term text
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type term computer
Media type code c
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term online resource
Carrier type code cr
Source rdacarrier
347 ## - DIGITAL FILE CHARACTERISTICS
File type text file
490 1# - SERIES STATEMENT
Series statement Community experience distilled
588 0# - SOURCE OF DESCRIPTION NOTE
Source of description note Online resource; title from cover page (Safari, viewed April 5, 2016).
500 ## - GENERAL NOTE
General note Includes index.
520 8# - SUMMARY, ETC.
Summary, etc. Annotation
Expansion of summary note An example-based practical guide to get you up and running with Unity 5.xAbout This Book The most updated resource on Unity 5.x with comprehensive discussion on all the new features of Unity 5.x Understand the core concepts surrounding Unity5 game development with this power-packed hands-on guide Brush up your existing game development skills and create games that have a brilliant gameplay using the excellent examples from this bookWho This Book Is ForThe ideal target audience for this book would be game developers. They need not have previous experience with Unity since this book will cover all the basics about game development with unity. This would also be a very good resource for Unity developers who want to brush up their basic Unity skills and also get up and running with creating interesting games with Unity 5.x. What You Will Learn Understand core Unity concepts, such as game objects, components, and scenes Learn level design techniques for building immersive and interesting worlds Learn to make functional games with C# scripting Use the toolset creatively to build games of different themes and styles Learn to handle player controls and input functionality Dive into the process of working with terrains and world-creation tools Import custom content into Unity from third-party tools, such as Maya and Blender Get to grips with making both 2D and 3D gamesIn DetailUnity is an exciting and popular engine in the game industry. Throughout this book, you'll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games. Unity 5 By Example is an easy-to-follow guide for quickly learning how to use Unity in practical context, step by step, by making real-world game projects. Even if you have no previous experience of Unity, this book will help you understand the toolset in depth. You'll learn how to create a time-critical collection game, a twin-stick space shooter, a platformer, and an action-fest game with intelligent enemies. In clear and accessible prose, this book will present you with step-by-step tutorials for making four interesting games in Unity 5 and explain all the fundamental concepts along the way. Starting from the ground up and moving toward an intermediate level, this book will help you establish a strong foundation in making games with Unity 5. Style and approachThis book would be a very unique resource for any game developer who wants to get up and running with Unity. The unique example based approach will take you through the most basic games towards the more complex ones and will gradually build your skill level.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Cover; Copyright; Credits; About the Author; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1: The Coin Collection Game -- Part 1; Game design; Getting started -- Unity and projects; Projects and project folders; Importing assets; Starting a level; Transformations and navigation; Scene building; Lighting and sky; Play testing and the Game tab; Adding a water plane; Adding a coin to collect; Summary; Chapter 2: Project A -- the Collection Game Continued; Creating a coin material; C# scripting in Unity; Counting coins; Code Sample 2.3; Collecting coins; Code Sample 2.5
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note Coins and prefabsTimers and countdowns; Code Sample 2.6; Celebrations and fireworks!; Code Sample 2.7; Play testing; Building; Summary; Chapter 3: Project B -- the Space Shooter; Looking ahead -- the completed project; Getting started with a space shooter; Creating a player object; Player input; Code Sample 3.1; Configuring the game camera; Bounds locking; Code Sample 3.2; Health; Code Sample 3.3; Death and particles; Code Sample 3.4; Enemies; Code Sample 3.6; Code Sample 3.7; Code Sample 3.8; Enemy spawning; Code Sample 3.9; Summary; Chapter 4: Continuing the Space Shooter
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note Guns and gun turretsAmmo prefabs; Code Sample 4-1; Ammo spawning; Code Sample 4.2; Code Sample 4.3; User controls; Scores and scoring -- UI and text objects; Working with scores -- scripting with text; Code Sample 4.4; Polishing; Testing and diagnosis; Building; Summary; Chapter 5: Project C -- a 2D Adventure; A 2D Adventure -- getting started; Importing assets; Creating an environment -- getting started; Environment Physics; Creating a player; Scripting the player movement; Code Sample 5.1; Optimization; Summary; Chapter 6: Continuing the 2D Adventure; Moving platforms; Code Sample 6.1
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note Creating other scenes -- levels 2 and 3Kill zones; Code Sample 6.2; The UI health bar; Code Sample 6.3; Ammo and hazards; Gun turrets and ammo; NPCs and quests; Code Sample 6.8; Summary; Chapter 7: Project D -- Intelligent Enemies; An overview of the project; Getting started; Terrain construction; Navigation and navigation meshes; Building an NPC; Code Sample 7.1; Creating patrolling NPCs; Summary; Chapter 8: Continuing with Intelligent Enemies; Enemy AI -- range of sight; Code Sample 8.1; An overview of Finite State Machines; Code Sample 8.2; The Patrol state; Code Sample 8.3; The Chase state
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note Code Sample 8.4The Attack state; Code Sample 8.5; Summary; Index
590 ## - LOCAL NOTE (RLIN)
Local note Added to collection customer.56279.3
630 00 - SUBJECT ADDED ENTRY--UNIFORM TITLE
Uniform title Unity (Electronic resource)
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630 07 - SUBJECT ADDED ENTRY--UNIFORM TITLE
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Topical term or geographic name as entry element Computer graphics.
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Topical term or geographic name as entry element User interfaces (Computer systems)
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Topical term or geographic name as entry element Video games
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650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer graphics
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776 ## - ADDITIONAL PHYSICAL FORM ENTRY
International Standard Book Number 1-78588-838-2
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
Uniform title Community experience distilled.
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856 40 - ELECTRONIC LOCATION AND ACCESS
Materials specified EBSCOhost
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Holdings
Withdrawn status Lost status Damaged status Not for loan Collection code Home library Current library Date acquired Total Checkouts Date last seen Price effective from Koha item type
  Not Lost     EBSCO Computers e-Library   29/08/2024   29/08/2024 29/08/2024 eBook

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