MARC details
| 000 -LEADER |
| fixed length control field |
05754cam a2200697 i 4500 |
| 001 - CONTROL NUMBER |
| control field |
ocn958874814 |
| 003 - CONTROL NUMBER IDENTIFIER |
| control field |
OCoLC |
| 005 - DATE AND TIME OF LATEST TRANSACTION |
| control field |
20240829145501.0 |
| 006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS |
| fixed length control field |
m d |
| 007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION |
| fixed length control field |
cr unu|||||||| |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
| fixed length control field |
160921s2016 enka ob 001 0 eng d |
| 040 ## - CATALOGING SOURCE |
| Original cataloging agency |
UMI |
| Language of cataloging |
eng |
| Description conventions |
rda |
| -- |
pn |
| Transcribing agency |
UMI |
| Modifying agency |
TOH |
| -- |
N$T |
| -- |
STF |
| -- |
IDEBK |
| -- |
DEBBG |
| -- |
DEBSZ |
| -- |
TEFOD |
| -- |
OCLCQ |
| -- |
COO |
| -- |
VT2 |
| -- |
OCLCF |
| -- |
OCLCO |
| -- |
UOK |
| -- |
CEF |
| -- |
KSU |
| -- |
UKMGB |
| -- |
AGLDB |
| -- |
IGB |
| -- |
OCLCA |
| -- |
UKAHL |
| -- |
QGK |
| -- |
OCLCO |
| -- |
OCLCQ |
| -- |
OCL |
| -- |
OCLCO |
| -- |
OCLCL |
| -- |
OCLCQ |
| 015 ## - NATIONAL BIBLIOGRAPHY NUMBER |
| National bibliography number |
GBB6J3290 |
| Source |
bnb |
| 016 7# - NATIONAL BIBLIOGRAPHIC AGENCY CONTROL NUMBER |
| Record control number |
018073194 |
| Source |
Uk |
| 019 ## - |
| -- |
1259217866 |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
| International Standard Book Number |
9781787124790 |
| Qualifying information |
(electronic bk.) |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
| International Standard Book Number |
1787124797 |
| Qualifying information |
(electronic bk.) |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
| Canceled/invalid ISBN |
1787123286 |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
| Canceled/invalid ISBN |
9781787123281 |
| 035 ## - SYSTEM CONTROL NUMBER |
| System control number |
1345246 |
| -- |
(N$T) |
| 035 ## - SYSTEM CONTROL NUMBER |
| System control number |
(OCoLC)958874814 |
| Canceled/invalid control number |
(OCoLC)1259217866 |
| 037 ## - SOURCE OF ACQUISITION |
| Stock number |
CL0500000785 |
| Source of stock number/acquisition |
Safari Books Online |
| 037 ## - SOURCE OF ACQUISITION |
| Stock number |
021C0751-B8C8-4777-914F-8B9DB2335ED2 |
| Source of stock number/acquisition |
OverDrive, Inc. |
| Note |
http://www.overdrive.com |
| 050 #4 - LIBRARY OF CONGRESS CALL NUMBER |
| Classification number |
GV1469.15 |
| 072 #7 - SUBJECT CATEGORY CODE |
| Subject category code |
GAM |
| Subject category code subdivision |
013000 |
| Source |
bisacsh |
| 082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
| Classification number |
794.8 |
| Edition number |
23 |
| 049 ## - LOCAL HOLDINGS (OCLC) |
| Holding library |
MAIN |
| 100 1# - MAIN ENTRY--PERSONAL NAME |
| Personal name |
Lee, Joanna, |
| Relator term |
author. |
| 9 (RLIN) |
817485 |
| 245 10 - TITLE STATEMENT |
| Title |
Unreal engine, game development from A to Z : |
| Remainder of title |
develop fantastic games and solve common development problems with Unreal Engine 4 : a course in three modules. |
| 264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
| Place of production, publication, distribution, manufacture |
Birmingham : |
| Name of producer, publisher, distributor, manufacturer |
Packt Publishing, |
| Date of production, publication, distribution, manufacture, or copyright notice |
2016. |
| 300 ## - PHYSICAL DESCRIPTION |
| Extent |
1 online resource : |
| Other physical details |
illustrations. |
| 336 ## - CONTENT TYPE |
| Content type term |
text |
| Content type code |
txt |
| Source |
rdacontent |
| 337 ## - MEDIA TYPE |
| Media type term |
computer |
| Media type code |
c |
| Source |
rdamedia |
| 338 ## - CARRIER TYPE |
| Carrier type term |
online resource |
| Carrier type code |
cr |
| Source |
rdacarrier |
| 347 ## - DIGITAL FILE CHARACTERISTICS |
| File type |
text file |
| 490 1# - SERIES STATEMENT |
| Series statement |
Learning path |
| 588 0# - SOURCE OF DESCRIPTION NOTE |
| Source of description note |
Online resource; title from PDF title page (EBSCO, viewed November 16, 2016) |
| 504 ## - BIBLIOGRAPHY, ETC. NOTE |
| Bibliography, etc |
Includes bibliographical references and index. |
| 520 ## - SUMMARY, ETC. |
| Summary, etc. |
Develop fantastic games and solve common development problems with Unreal Engine 4. About This Book Investigate the big world of Unreal Engine, computer graphics rendering and Material editor to implement in your games Construct a top-notch game by using the assets offered by Unreal Engine, thereby reducing the time to download, create assets on your own. Understand when and why to use different features and functionalities of Unreal Engine 4 to create your own games Learn to use Unreal 4 by making a first person puzzle game, Blockmania, for Android. Who This Book Is For This path is ideal for those who have a strong interest in game development and some development experience. An intermediate understanding of C++ is recommended. What You Will Learn Explore the Unreal Engine 4 editor controls and learn how to use the editor to create a room in a game level Get clued up about working with Slate, Unreal's UI solution through the UMG Editor Put together your own content and materials to build cutscenes and learn how to light scenes effectively Get tips and tricks on how to create environments using terrain for outdoor areas and a workflow for interiors as well using brushes Explore the ways to package your game for Android Devices and porting it to the Google Playstore Know inside out about creating materials, and applying them to assets for better performance Understand the differences between BSP and static meshes to make objects interactive In Detail Unreal Engine technology powers hundreds of games. This Learning Path will help you create great 2D and 3D games that are distributed across multiple platforms. The first module, Learning Unreal Engine Game Development, starts with small, simple game ideas and playable projects. It starts by showing you the basics in the context of an individual game level. Then, you'll learn how to add details such as actors, animation, effects, and so on to the game. This module aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this module, you will be able to put into practise your own content.After getting familiar with Unreal Engine's core concepts, it's time that you dive into the field of game development. In this second module, Unreal Engine Game Development Cookbook we show you how to solve development problems using Unreal Engine, which you can work through as you build your own unique project. Every recipe provides step-by-step instr... |
| 590 ## - LOCAL NOTE (RLIN) |
| Local note |
WorldCat record variable field(s) change: 650 |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name as entry element |
Video games |
| General subdivision |
Development. |
| 9 (RLIN) |
695799 |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name as entry element |
Video games |
| General subdivision |
Programming. |
| 9 (RLIN) |
734994 |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name as entry element |
Computer graphics. |
| 9 (RLIN) |
371 |
| 650 #2 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name as entry element |
Computer Graphics |
| 9 (RLIN) |
371 |
| 650 #6 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name as entry element |
Jeux vidéo |
| General subdivision |
Programmation. |
| 9 (RLIN) |
998438 |
| 650 #6 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name as entry element |
Infographie. |
| 9 (RLIN) |
19094 |
| 650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name as entry element |
computer graphics. |
| Source of heading or term |
aat |
| 9 (RLIN) |
371 |
| 650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name as entry element |
GAMES & ACTIVITIES / Video & Electronic |
| Source of heading or term |
bisacsh |
| 9 (RLIN) |
834167 |
| 650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name as entry element |
Video games |
| General subdivision |
Programming |
| Source of heading or term |
fast |
| 9 (RLIN) |
734994 |
| 650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name as entry element |
Computer graphics |
| Source of heading or term |
fast |
| 9 (RLIN) |
371 |
| 700 1# - ADDED ENTRY--PERSONAL NAME |
| Personal name |
Doran, John P., |
| Dates associated with a name |
1988 or 1989- |
| Relator term |
author. |
| -- |
https://id.oclc.org/worldcat/entity/E39PCjHcvCK4bdF7bp3rxyv6qP |
| 9 (RLIN) |
772233 |
| 700 1# - ADDED ENTRY--PERSONAL NAME |
| Personal name |
Misra, Nitish, |
| Relator term |
author. |
| 9 (RLIN) |
794705 |
| 758 ## - |
| -- |
has work: |
| -- |
Unreal engine, game development from A to Z (Text) |
| -- |
https://id.oclc.org/worldcat/entity/E39PCGJ4fKfwQy94C8cTV8y9cK |
| -- |
https://id.oclc.org/worldcat/ontology/hasWork |
| 776 08 - ADDITIONAL PHYSICAL FORM ENTRY |
| Relationship information |
Print version: |
| Title |
Unreal engine : game development from A to Z : develop fantastic games and solve common development problems with Unreal Engine 4 : a course in three modules. |
| Place, publisher, and date of publication |
Birmingham, England ; Mumbai, [India] : Packt Publishing, c2016 |
| Physical description |
817 pages |
| International Standard Book Number |
9781787123281 |
| 830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE |
| Uniform title |
Learning path. |
| 856 40 - ELECTRONIC LOCATION AND ACCESS |
| Materials specified |
EBSCOhost |
| Uniform Resource Identifier |
<a href="https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=1345246">https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=1345246</a> |
| 938 ## - |
| -- |
Askews and Holts Library Services |
| -- |
ASKH |
| -- |
BDZ0028394693 |
| 938 ## - |
| -- |
ProQuest MyiLibrary Digital eBook Collection |
| -- |
IDEB |
| -- |
cis35760768 |
| 938 ## - |
| -- |
EBSCOhost |
| -- |
EBSC |
| -- |
1345246 |
| 994 ## - |
| -- |
92 |
| -- |
N$T |