Unreal engine, game development from A to Z : (Record no. 681610)

MARC details
000 -LEADER
fixed length control field 05754cam a2200697 i 4500
001 - CONTROL NUMBER
control field ocn958874814
003 - CONTROL NUMBER IDENTIFIER
control field OCoLC
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240829145501.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS
fixed length control field m d
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr unu||||||||
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 160921s2016 enka ob 001 0 eng d
040 ## - CATALOGING SOURCE
Original cataloging agency UMI
Language of cataloging eng
Description conventions rda
-- pn
Transcribing agency UMI
Modifying agency TOH
-- N$T
-- STF
-- IDEBK
-- DEBBG
-- DEBSZ
-- TEFOD
-- OCLCQ
-- COO
-- VT2
-- OCLCF
-- OCLCO
-- UOK
-- CEF
-- KSU
-- UKMGB
-- AGLDB
-- IGB
-- OCLCA
-- UKAHL
-- QGK
-- OCLCO
-- OCLCQ
-- OCL
-- OCLCO
-- OCLCL
-- OCLCQ
015 ## - NATIONAL BIBLIOGRAPHY NUMBER
National bibliography number GBB6J3290
Source bnb
016 7# - NATIONAL BIBLIOGRAPHIC AGENCY CONTROL NUMBER
Record control number 018073194
Source Uk
019 ## -
-- 1259217866
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781787124790
Qualifying information (electronic bk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1787124797
Qualifying information (electronic bk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Canceled/invalid ISBN 1787123286
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Canceled/invalid ISBN 9781787123281
035 ## - SYSTEM CONTROL NUMBER
System control number 1345246
-- (N$T)
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)958874814
Canceled/invalid control number (OCoLC)1259217866
037 ## - SOURCE OF ACQUISITION
Stock number CL0500000785
Source of stock number/acquisition Safari Books Online
037 ## - SOURCE OF ACQUISITION
Stock number 021C0751-B8C8-4777-914F-8B9DB2335ED2
Source of stock number/acquisition OverDrive, Inc.
Note http://www.overdrive.com
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number GV1469.15
072 #7 - SUBJECT CATEGORY CODE
Subject category code GAM
Subject category code subdivision 013000
Source bisacsh
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.8
Edition number 23
049 ## - LOCAL HOLDINGS (OCLC)
Holding library MAIN
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Lee, Joanna,
Relator term author.
9 (RLIN) 817485
245 10 - TITLE STATEMENT
Title Unreal engine, game development from A to Z :
Remainder of title develop fantastic games and solve common development problems with Unreal Engine 4 : a course in three modules.
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Birmingham :
Name of producer, publisher, distributor, manufacturer Packt Publishing,
Date of production, publication, distribution, manufacture, or copyright notice 2016.
300 ## - PHYSICAL DESCRIPTION
Extent 1 online resource :
Other physical details illustrations.
336 ## - CONTENT TYPE
Content type term text
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type term computer
Media type code c
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term online resource
Carrier type code cr
Source rdacarrier
347 ## - DIGITAL FILE CHARACTERISTICS
File type text file
490 1# - SERIES STATEMENT
Series statement Learning path
588 0# - SOURCE OF DESCRIPTION NOTE
Source of description note Online resource; title from PDF title page (EBSCO, viewed November 16, 2016)
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc Includes bibliographical references and index.
520 ## - SUMMARY, ETC.
Summary, etc. Develop fantastic games and solve common development problems with Unreal Engine 4. About This Book Investigate the big world of Unreal Engine, computer graphics rendering and Material editor to implement in your games Construct a top-notch game by using the assets offered by Unreal Engine, thereby reducing the time to download, create assets on your own. Understand when and why to use different features and functionalities of Unreal Engine 4 to create your own games Learn to use Unreal 4 by making a first person puzzle game, Blockmania, for Android. Who This Book Is For This path is ideal for those who have a strong interest in game development and some development experience. An intermediate understanding of C++ is recommended. What You Will Learn Explore the Unreal Engine 4 editor controls and learn how to use the editor to create a room in a game level Get clued up about working with Slate, Unreal's UI solution through the UMG Editor Put together your own content and materials to build cutscenes and learn how to light scenes effectively Get tips and tricks on how to create environments using terrain for outdoor areas and a workflow for interiors as well using brushes Explore the ways to package your game for Android Devices and porting it to the Google Playstore Know inside out about creating materials, and applying them to assets for better performance Understand the differences between BSP and static meshes to make objects interactive In Detail Unreal Engine technology powers hundreds of games. This Learning Path will help you create great 2D and 3D games that are distributed across multiple platforms. The first module, Learning Unreal Engine Game Development, starts with small, simple game ideas and playable projects. It starts by showing you the basics in the context of an individual game level. Then, you'll learn how to add details such as actors, animation, effects, and so on to the game. This module aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this module, you will be able to put into practise your own content.After getting familiar with Unreal Engine's core concepts, it's time that you dive into the field of game development. In this second module, Unreal Engine Game Development Cookbook we show you how to solve development problems using Unreal Engine, which you can work through as you build your own unique project. Every recipe provides step-by-step instr...
590 ## - LOCAL NOTE (RLIN)
Local note WorldCat record variable field(s) change: 650
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Video games
General subdivision Development.
9 (RLIN) 695799
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Video games
General subdivision Programming.
9 (RLIN) 734994
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer graphics.
9 (RLIN) 371
650 #2 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer Graphics
9 (RLIN) 371
650 #6 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Jeux vidéo
General subdivision Programmation.
9 (RLIN) 998438
650 #6 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Infographie.
9 (RLIN) 19094
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element computer graphics.
Source of heading or term aat
9 (RLIN) 371
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element GAMES & ACTIVITIES / Video & Electronic
Source of heading or term bisacsh
9 (RLIN) 834167
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Video games
General subdivision Programming
Source of heading or term fast
9 (RLIN) 734994
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer graphics
Source of heading or term fast
9 (RLIN) 371
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Doran, John P.,
Dates associated with a name 1988 or 1989-
Relator term author.
-- https://id.oclc.org/worldcat/entity/E39PCjHcvCK4bdF7bp3rxyv6qP
9 (RLIN) 772233
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Misra, Nitish,
Relator term author.
9 (RLIN) 794705
758 ## -
-- has work:
-- Unreal engine, game development from A to Z (Text)
-- https://id.oclc.org/worldcat/entity/E39PCGJ4fKfwQy94C8cTV8y9cK
-- https://id.oclc.org/worldcat/ontology/hasWork
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Relationship information Print version:
Title Unreal engine : game development from A to Z : develop fantastic games and solve common development problems with Unreal Engine 4 : a course in three modules.
Place, publisher, and date of publication Birmingham, England ; Mumbai, [India] : Packt Publishing, c2016
Physical description 817 pages
International Standard Book Number 9781787123281
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
Uniform title Learning path.
856 40 - ELECTRONIC LOCATION AND ACCESS
Materials specified EBSCOhost
Uniform Resource Identifier <a href="https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=1345246">https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=1345246</a>
938 ## -
-- Askews and Holts Library Services
-- ASKH
-- BDZ0028394693
938 ## -
-- ProQuest MyiLibrary Digital eBook Collection
-- IDEB
-- cis35760768
938 ## -
-- EBSCOhost
-- EBSC
-- 1345246
994 ## -
-- 92
-- N$T
Holdings
Withdrawn status Lost status Damaged status Not for loan Collection code Home library Current library Date acquired Total Checkouts Date last seen Price effective from Koha item type
  Not Lost     EBSCO Computers e-Library   29/08/2024   29/08/2024 29/08/2024 eBook

Powered by Koha