Mobile 3D graphics with OpenGL ES and M3G / (Record no. 684656)

MARC details
000 -LEADER
fixed length control field 07391cam a2200757 a 4500
001 - CONTROL NUMBER
control field ocn190760124
003 - CONTROL NUMBER IDENTIFIER
control field OCoLC
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240829154107.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS
fixed length control field m d
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr cnu---unuuu
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 080111s2008 ne a ob 001 0 eng d
040 ## - CATALOGING SOURCE
Original cataloging agency N$T
Language of cataloging eng
Description conventions pn
Transcribing agency N$T
Modifying agency YDXCP
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-- NJR
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-- OCLCQ
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-- HS0
-- CEF
-- ADU
-- UKCRE
-- VT2
-- VLY
-- OCLCQ
-- OCLCO
-- MHW
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-- OCLCQ
-- UPM
-- OCLCQ
-- OCLCO
015 ## - NATIONAL BIBLIOGRAPHY NUMBER
National bibliography number GBA768223
Source bnb
016 7# - NATIONAL BIBLIOGRAPHIC AGENCY CONTROL NUMBER
Record control number 013828449
Source Uk
019 ## -
-- 268792857
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020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780080555911
Qualifying information (electronic bk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 0080555918
Qualifying information (electronic bk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Canceled/invalid ISBN 9780123737274
Qualifying information (pbk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Canceled/invalid ISBN 0123737273
Qualifying information (pbk.)
024 8# - OTHER STANDARD IDENTIFIER
Standard number or code 9786611096182
035 ## - SYSTEM CONTROL NUMBER
System control number 214766
-- (N$T)
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)190760124
Canceled/invalid control number (OCoLC)268792857
-- (OCoLC)647691339
-- (OCoLC)832327101
-- (OCoLC)961625809
-- (OCoLC)962628034
-- (OCoLC)972615797
-- (OCoLC)974174406
-- (OCoLC)979399752
-- (OCoLC)980290753
-- (OCoLC)984806353
-- (OCoLC)988534616
-- (OCoLC)991962607
-- (OCoLC)1017993235
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-- (OCoLC)1037697164
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-- (OCoLC)1045481684
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-- (OCoLC)1159181327
-- (OCoLC)1189795129
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-- (OCoLC)1228562731
-- (OCoLC)1240508268
037 ## - SOURCE OF ACQUISITION
Stock number 109618
Source of stock number/acquisition MIL
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number T385
Item number .M6219 2008eb
072 #7 - SUBJECT CATEGORY CODE
Subject category code COM
Subject category code subdivision 012000
Source bisacsh
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 006.686
Edition number 22
049 ## - LOCAL HOLDINGS (OCLC)
Holding library MAIN
245 00 - TITLE STATEMENT
Title Mobile 3D graphics with OpenGL ES and M3G /
Statement of responsibility, etc. Kari Pulli [and others].
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc. Amsterdam ;
-- Burlington, MA :
Name of publisher, distributor, etc. Elsevier/Morgan Kaufmann Publishers,
Date of publication, distribution, etc. ©2008.
300 ## - PHYSICAL DESCRIPTION
Extent 1 online resource (xvi, 436 pages) :
Other physical details illustrations (some color)
336 ## - CONTENT TYPE
Content type term text
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type term computer
Media type code c
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term online resource
Carrier type code cr
Source rdacarrier
347 ## - DIGITAL FILE CHARACTERISTICS
File type data file
490 1# - SERIES STATEMENT
Series statement Morgan Kaufmann series in computer graphics
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc Includes bibliographical references (pages 419-423) and index.
588 0# - SOURCE OF DESCRIPTION NOTE
Source of description note Print version record.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Cover; Contents; Preface; About the Authors; Acknowledgments; Chapter 1. Introduction; 1.1 About This Book; 1.2 Graphics on Handheld Devices; 1.3 Mobile Graphics Standards; Part I: Anatomy of a Graphics Engine; Chapter 2. Linear Algebra for 3D Graphics; 2.1 Coordinate Systems; 2.2 Matrices; 2.3 Affine Transformations; 2.4 Eye Coordinate System; 2.5 Projections; 2.6 Viewport and 2D Coordinate Systems; Chapter 3. Low-Level Rendering; 3.1 Rendering Primitives; 3.2 Lighting; 3.3 Culling and Clipping; 3.4 Rasterization; 3.5 Per-Fragment Operations; 3.6 Life Cycle of a Frame; Chapter 4. Animation
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 4.1 Keyframe Animation4.2 Deforming Meshes; Chapter 5. Scene Management; 5.1 Triangle Meshes; 5.2 Scene Graphs; 5.3 Retained Mode Rendering; Chapter 6. Performance and Scalability; 6.1 Scalability; 6.2 Performance Optimization; 6.3 Changing and Querying the State; 6.4 Model Data; 6.5 Transformation Pipeline; 6.6 Lighting; 6.7 Textures; Part II: OpenGL ES and EGL; Chapter 7. Introducing OpenGL ES; 7.1 Khronos Group and OpenGL ES; 7.2 Design Principles; 7.3 Resources; 7.4 API Overview; 7.5 Hello, OpenGL ES!; Chapter 8. OpenGL ES Transformation and Lighting; 8.1 Drawing Primitives
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 8.2 Vertex Transformation Pipeline8.3 Colors and Lighting; Chapter 9. OpenGL ES Rasterization and Fragment Processing; 9.1 Back-Face Culling; 9.2 Texture Mapping; 9.3 Fog; 9.4 Antialiasing; 9.5 Pixel Tests; 9.6 Applying Fragments to the Color Buffer; Chapter 10. Miscellaneous OpenGL ES Features; 10.1 Frame Buffer Operations; 10.2 State Queries; 10.3 Hints; 10.4 Extensions; Chapter 11. EGL; 11.1 API Overview; 11.2 Configuration; 11.3 Surfaces; 11.4 Contexts; 11.5 Extensions; 11.6 Rendering into Textures; 11.7 Writing High-Performance EGL Code; 11.8 Mixing OpenGL ES and 2D Rendering
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 11.9 Optimizing Power Usage11.10 Example on EGL Configuration Selection; Part III: M3G; Chapter 12. Introducing M3G; 12.1 Overview; 12.2 Design Principles and Conventions; 12.3 M3G 1.1; Chapter 13. Basic M3G Concepts; 13.1 Graphics3D; 13.2 Image2D; 13.3 Matrices and Transformations; 13.4 Object3D; 13.5 Importing Content; Chapter 14. Low-Level Modeling in M3G; 14.1 Building Meshes; 14.2 Adding Color and Light: Appearance; 14.3 Lights and Camera; 14.4 2D Primitives; Chapter 15. The M3G Scene Graph; 15.1 Scene Graph Basics: Node, Group, and World; 15.2 Mesh Objects; 15.3 Transforming Objects
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 15.4 Layering and Multi-Pass Effects15.5 Picking; 15.6 Optimizing Performance; Chapter 16. Animation in M3G; 16.1 Keyframe Animation: KeyframeSequence; 16.2 Animation Targets: AnimationTrack; 16.3 Timing and Speed: AnimationController; 16.4 Animation Execution; 16.5 Advanced Animation; Part IV: Appendix; Appendix A. Fixed-Point Mathematics; A.1 Fixed-Point Methods in C; A.2 Fixed-Point Methods in Assembly Language; A.3 Fixed-Point Methods in Java; Appendix B. Java Performance Tuning; B.1 Virtual Machines; B.2 Bytecode Optimization; B.3 Garbage Collection; B.4 Memory Accesses; B.5 Method Calls
520 ## - SUMMARY, ETC.
Summary, etc. Graphics and game developers must learn to program for mobility. This book will teach you how. ""This book - written by some of the key technical experts ... provides a comprehensive but practical and easily understood introduction for any software engineer seeking to delight the consumer with rich 3D interactive experiences on their phone. Like the OpenGL ES and M3G standards it covers, this book is destined to become an enduring standard for many years to come.""--Lincoln Wallen, CTO, Electronic Arts, Mobile"This book is an escalator, which takes the field to new levels. T
590 ## - LOCAL NOTE (RLIN)
Local note Added to collection customer.56279.3
630 00 - SUBJECT ADDED ENTRY--UNIFORM TITLE
Uniform title OpenGL.
9 (RLIN) 98465
630 07 - SUBJECT ADDED ENTRY--UNIFORM TITLE
Uniform title OpenGL
Source of heading or term fast
9 (RLIN) 98465
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer graphics.
9 (RLIN) 371
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Three-dimensional display systems.
9 (RLIN) 3434
650 #2 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer Graphics
9 (RLIN) 371
650 #6 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Infographie.
9 (RLIN) 19094
650 #6 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Affichage tridimensionnel.
9 (RLIN) 110383
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element computer graphics.
Source of heading or term aat
9 (RLIN) 371
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element three-dimensional.
Source of heading or term aat
9 (RLIN) 974657
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element COMPUTERS
General subdivision Computer Graphics.
Source of heading or term bisacsh
9 (RLIN) 53312
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer graphics
Source of heading or term fast
9 (RLIN) 371
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Three-dimensional display systems
Source of heading or term fast
9 (RLIN) 3434
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Pulli, Kari.
9 (RLIN) 396024
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Relationship information Print version:
Title Mobile 3D graphics with OpenGL ES and M3G.
Place, publisher, and date of publication Amsterdam ; Burlington, MA : Elsevier/Morgan Kaufmann Publishers, ©2008
International Standard Book Number 9780123737274
-- 0123737273
Record control number (DLC) 2007282316
-- (OCoLC)185021654
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
Uniform title Morgan Kaufmann series in computer graphics.
9 (RLIN) 111145
856 40 - ELECTRONIC LOCATION AND ACCESS
Materials specified EBSCOhost
Uniform Resource Identifier <a href="https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=214766">https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=214766</a>
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Holdings
Withdrawn status Lost status Damaged status Not for loan Collection code Home library Current library Date acquired Total Checkouts Date last seen Price effective from Koha item type
  Not Lost     EBSCO Computers e-Library   29/08/2024   29/08/2024 29/08/2024 eBook

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