Transactions on edutainment. 1 / Zhigeng Pan [and others], editors.
Material type:
TextSeries: Lecture notes in computer science ; 5080.Publication details: Berlin : Springer, ©2008.Description: 1 online resource (x, 304 pages) : illustrationsContent type: - text
- computer
- online resource
- 9783540697442
- 3540697446
- 9783540697374
- 3540697373
- Computer-assisted instruction
- Video games
- Educational games
- Active learning
- Computer-Assisted Instruction
- Problem-Based Learning
- Enseignement assisté par ordinateur
- Apprentissage par l'action
- Informatique
- Active learning
- Computer-assisted instruction
- Computer games
- Educational games
- computergrafie
- computer graphics
- computers
- onderwijs
- education
- informatiesystemen
- information systems
- internet
- massamedia
- mass media
- computerwetenschappen
- computer sciences
- kunstmatige intelligentie
- artificial intelligence
- man-machine interaction
- gebruikersinterfaces
- user interfaces
- Information and Communication Technology (General)
- Informatie- en communicatietechnologie (algemeen)
- 020 23
- LB1028.5 .T62 2008eb
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eBook
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e-Library | eBook LNCS | Available |
"The first 12 articles represent a selection of outstanding contributions from Edutainment 2008, the third International Conference on E-learning and Games held in Nanjing, China, in June 2008"--Preface
Print version record.
Papers from Edutainment 2008 -- Designing an Educational Game: Case Study of 'Europe 2045' -- Timed Automata-Based Rehabilitation Training Game Design for the Affected Lower Extremity of Hemiparetic Patient -- A Haptic Virtual Environment for Molecular Chemistry Education -- ARGarden: Augmented Edutainment System with a Learning Companion -- Developing a Digital Game-Based Situated Learning System for Ocean Ecology -- A Pen-Based 3D Role Modeling Tool for Children -- A Reusable Eduventure Game Framework -- Construction and Evaluation of a Robot Dance System -- TMAR: Extension of a Tabletop Interface Using Mobile Augmented Reality -- Interacting with Augmented Assets in Cultural Tourism -- Interactive Storytelling: Approaches and Techniques to Achieve Dynamic Stories -- Behavioural Reactive Agents to Define Personality Traits in the Videogame Überpong -- Regular Papers -- 'Killer Phrases': Design Steps for a Game with Digital Role-Playing Agents -- From Pencil to Magic Wand: Tangibles as Gateways to Virtual Stories -- Game-Based Learning with Computers -- Learning, Simulations, and Games -- Core Attributes of Interactive Computer Games and Adaptive Use for Edutainment -- Interactive Media Authoring Systems -- A Review of Using Virtual Reality for Learning -- The Mental Vision Framework -- A Platform for Teaching, Practicing and Researching with Computer Graphics and Virtual Reality -- Making the Real World as a Game World to Learners by Applying Game-Based Learning Scenes into Ubiquitous Learning Environment -- VR Bio X Games -- Online Learning and Clinical Procedures: Rapid Development and Effective Deployment of Game-Like Interactive Simulations.
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of Edutainment, such as Game-based Learning and Serious Games, Interactive Storytelling, Virtual Learning Environments, VR-based Education, and related fields. It will cover aspects from Educational and Game Theories, Human-Computer Interaction, Computer Graphics, Artificial Intelligence, and Systems Design. The first volume of this series contains a selection of outstanding contributions from Edutainment 2008, the 3rd International Conference on E-Learning and Games which took place in Nanjing, China, in June 2008. These papers are complemented by individual contributions from international experts in this field.
Includes bibliographical references and index.