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Visual informatics : sustaining research and innovations : second International Visual Informatics Conference, IVIC 2011, Selangor, Malaysia, November 9-11, 2011, proceedings / Halimah Badioze Zaman [and others] (eds.).

By: Contributor(s): Material type: TextTextSeries: Lecture notes in computer science ; 7066-7067. | LNCS sublibrary. SL 6, Image processing, computer vision, pattern recognition, and graphics.Publication details: Berlin ; New York : Springer, ©2011.Description: 1 online resource (2 volumes) : color illustrationsContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9783642252006
  • 3642252001
  • 9783642251917
  • 3642251919
Other title:
  • IVIC 2011
Subject(s): Genre/Form: Additional physical formats: Print version:: Visual Informatics: Sustaining Research and Innovations.DDC classification:
  • 621.36/7 23
LOC classification:
  • TK7882.I6 I58 2011
Online resources:
Contents:
Machine generated contents note: Visual Computing -- Capturing Mini Brand Using a Parametric Shape Grammar / Kok Weng Ng -- Development and Usability Evaluation of Virtual Environment for Early Diagnosis of Dementia / Valerie Lesk -- Usability Study of Mobile Learning Course Content Application as a Revision Tool / Rohiza Ahmad -- Game Design Framework: A Pilot Study on Users' Perceptions / Azizah Jaafar -- Development of History Educational Game as a Revision Tool for Malaysia School Education / Nurul Huda Ibrahim -- Ontology Construction Using Computational Linguistics for E-Learning / A. Kannan -- Eye Tracking in Educational Games Environment: Evaluating User Interface Design through Eye Tracking Patterns / Mohd Firdaus Zulkipli -- Use of Content Analysis Tools for Visual Interaction Design / Alan F. Smeaton -- Improving Accessibility through Aggregative E-Learning for All Framework / Md. Jan Nordin -- Exploiting the Query Expansion through Knowledgebases for Images / J. Jaafar -- Usability Evaluation for `Komputer Saya': Multimedia Courseware for Slow Learners / Emelia Akashah Patah Akhir -- Reconstruction of 3D Faces Using Face Space Coefficient, Texture Space and Shape Space / Ean Teng Khor -- Research Finding for Usability Testing on ILC-WBLE / Pei Hwa Siew -- Factors Affecting Undergraduates' Acceptance of Educational Game: An Application of Technology Acceptance Model (TAM) / Azizah Jaafar -- Usability of Educational Computer Game (Usa_ECG): Applying Analytic Hierarchy Process / Azizah Jaafar -- Visual Learning through Augmented Reality Storybook for Remedial Student / Halimah Badioze Zaman -- Visualisation and Social Computing -- Preliminary Study on Haptic Approach in Learning Jawi Handwriting Skills / Azlina Ahmad -- Scaffolding in Early Reading Activities for Down Syndrome / Halimah Badioze Zaman
Note continued: Edu Tism: An Assistive Educational System for the Treatment of Autism Children with Intelligent Approach / A.K. Rabiah -- Investigating the Roles of Assistance in a Digital Storytelling Authoring System / Suziah Sulaiman -- MYNDA -- An Intelligent Data Mining Application Generator / Ahmad Tarmizi Abdul Ghani -- Scaffolding Poetry Lessons Using Desktop Virtual Reality / Halimah Badioze Zaman -- Augmented Reality Remedial Worksheet for Negative Numbers: Subtraction Operation / Halimah Badioze Zaman -- Developing Conceptual Model of Virtual Museum Environment Based on User Interaction Issues / Nor Azan Mat Zin -- Use of RSVP Techniques on Children's Digital Flashcards / Nazlena Mohamad Ali -- Cultural Learning in Virtual Heritage: An Overview / Noor Faezah Mohd Yatim -- i-JEN: Visual Interactive Malaysia Crime News Retrieval System / Shahrul Azman Mohd Noah -- Measurement Model to Evaluate Success of E-Government Applications through Visual Relationship / Tengku Mohd Tengku Sembok -- Conceptual Design for Augmented Reality Games Using Motion Detection as User Interface and Interaction / Dayang Rohaya Awang Rambli -- FaceSnap: Game-Based Courseware as a Learning Tool for Children with Social Impairment / Nur Zareen Zulkarnain -- Visual Measurement Model on Human Capital and ICT Dimensions of a Knowledge Society (KS) Framework for Malaysia towards an Innovative Digital Economy / M.C. Ang -- Visualization of the Hadith Chain of Narrators / Shahrul Azman Noah -- New Framework for Phylogenetic Tree Visualization / Bahari Belaton -- Technical Skills in Developing Augmented Reality Application: Teachers' Readiness / Azlina Ahmad -- Scenario-Based Learning Approach for Virtual Biology Laboratory (VLab-Bio) / Azlina Ahmad -- Towards a Multimodality Ontology Image Retrieval / Siti Norulhuda Sheikh Abdullah
Note continued: Visual Art Education Tool to Create Logo (APH-Pensil) Based on the Fundamental Design Theory Approach / Haslina Arshad -- Different Visualization Types in Multimedia Learning: A Comparative Study / Halimah Badioze Zaman -- Optimal Command and Control Method for Malaysian Army Small Units in a Malaysian Forest Environment: Small Unit Tactical Management System (SUTaMs) / Syed Nasir Alsagoff.
Summary: The two-volume set LNCS 7066 and LNCS 7067 constitutes the proceedings of the Second International Visual Informatics Conference, IVIC 2011, held in Selangor, Malaysia, during November 9-11, 2011. The 71 revised papers presented were carefully reviewed and selected for inclusion in these proceedings. They are organized in topical sections named computer vision and simulation; virtual image processing and engineering; visual computing; and visualisation and social computing. In addition the first volume contains two keynote speeches in full paper length, and one keynote abstract.
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International conference proceedings.

Includes bibliographical references and author index.

The two-volume set LNCS 7066 and LNCS 7067 constitutes the proceedings of the Second International Visual Informatics Conference, IVIC 2011, held in Selangor, Malaysia, during November 9-11, 2011. The 71 revised papers presented were carefully reviewed and selected for inclusion in these proceedings. They are organized in topical sections named computer vision and simulation; virtual image processing and engineering; visual computing; and visualisation and social computing. In addition the first volume contains two keynote speeches in full paper length, and one keynote abstract.

Machine generated contents note: Visual Computing -- Capturing Mini Brand Using a Parametric Shape Grammar / Kok Weng Ng -- Development and Usability Evaluation of Virtual Environment for Early Diagnosis of Dementia / Valerie Lesk -- Usability Study of Mobile Learning Course Content Application as a Revision Tool / Rohiza Ahmad -- Game Design Framework: A Pilot Study on Users' Perceptions / Azizah Jaafar -- Development of History Educational Game as a Revision Tool for Malaysia School Education / Nurul Huda Ibrahim -- Ontology Construction Using Computational Linguistics for E-Learning / A. Kannan -- Eye Tracking in Educational Games Environment: Evaluating User Interface Design through Eye Tracking Patterns / Mohd Firdaus Zulkipli -- Use of Content Analysis Tools for Visual Interaction Design / Alan F. Smeaton -- Improving Accessibility through Aggregative E-Learning for All Framework / Md. Jan Nordin -- Exploiting the Query Expansion through Knowledgebases for Images / J. Jaafar -- Usability Evaluation for `Komputer Saya': Multimedia Courseware for Slow Learners / Emelia Akashah Patah Akhir -- Reconstruction of 3D Faces Using Face Space Coefficient, Texture Space and Shape Space / Ean Teng Khor -- Research Finding for Usability Testing on ILC-WBLE / Pei Hwa Siew -- Factors Affecting Undergraduates' Acceptance of Educational Game: An Application of Technology Acceptance Model (TAM) / Azizah Jaafar -- Usability of Educational Computer Game (Usa_ECG): Applying Analytic Hierarchy Process / Azizah Jaafar -- Visual Learning through Augmented Reality Storybook for Remedial Student / Halimah Badioze Zaman -- Visualisation and Social Computing -- Preliminary Study on Haptic Approach in Learning Jawi Handwriting Skills / Azlina Ahmad -- Scaffolding in Early Reading Activities for Down Syndrome / Halimah Badioze Zaman

Note continued: Edu Tism: An Assistive Educational System for the Treatment of Autism Children with Intelligent Approach / A.K. Rabiah -- Investigating the Roles of Assistance in a Digital Storytelling Authoring System / Suziah Sulaiman -- MYNDA -- An Intelligent Data Mining Application Generator / Ahmad Tarmizi Abdul Ghani -- Scaffolding Poetry Lessons Using Desktop Virtual Reality / Halimah Badioze Zaman -- Augmented Reality Remedial Worksheet for Negative Numbers: Subtraction Operation / Halimah Badioze Zaman -- Developing Conceptual Model of Virtual Museum Environment Based on User Interaction Issues / Nor Azan Mat Zin -- Use of RSVP Techniques on Children's Digital Flashcards / Nazlena Mohamad Ali -- Cultural Learning in Virtual Heritage: An Overview / Noor Faezah Mohd Yatim -- i-JEN: Visual Interactive Malaysia Crime News Retrieval System / Shahrul Azman Mohd Noah -- Measurement Model to Evaluate Success of E-Government Applications through Visual Relationship / Tengku Mohd Tengku Sembok -- Conceptual Design for Augmented Reality Games Using Motion Detection as User Interface and Interaction / Dayang Rohaya Awang Rambli -- FaceSnap: Game-Based Courseware as a Learning Tool for Children with Social Impairment / Nur Zareen Zulkarnain -- Visual Measurement Model on Human Capital and ICT Dimensions of a Knowledge Society (KS) Framework for Malaysia towards an Innovative Digital Economy / M.C. Ang -- Visualization of the Hadith Chain of Narrators / Shahrul Azman Noah -- New Framework for Phylogenetic Tree Visualization / Bahari Belaton -- Technical Skills in Developing Augmented Reality Application: Teachers' Readiness / Azlina Ahmad -- Scenario-Based Learning Approach for Virtual Biology Laboratory (VLab-Bio) / Azlina Ahmad -- Towards a Multimodality Ontology Image Retrieval / Siti Norulhuda Sheikh Abdullah

Note continued: Visual Art Education Tool to Create Logo (APH-Pensil) Based on the Fundamental Design Theory Approach / Haslina Arshad -- Different Visualization Types in Multimedia Learning: A Comparative Study / Halimah Badioze Zaman -- Optimal Command and Control Method for Malaysian Army Small Units in a Malaysian Forest Environment: Small Unit Tactical Management System (SUTaMs) / Syed Nasir Alsagoff.

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