Interactive storytelling : fourth International Conference on Interactive Digital Storytelling, ICIDS 2011, Vancouver, Canada, November 28-1 December, 2011, proceedings / Mei Si [and others] (eds.).
Material type:
TextSeries: Lecture notes in computer science ; 7069. | LNCS sublibrary. SL 3, Information systems and applications, incl. Internet/Web, and HCI.Publication details: Berlin ; New York : Springer, ©2011.Description: 1 online resource (xiii, 372 pages)Content type: - text
- computer
- online resource
- 9783642252891
- 3642252893
- 3642252885
- 9783642252884
- Video games -- Programming -- Congresses
- Digital storytelling -- Congresses
- Human-computer interaction -- Congresses
- Jeux vidéo -- Programmation -- Congrès
- Récits numériques -- Congrès
- Informatique
- Video games -- Programming
- Digital storytelling
- Human-computer interaction
- Computer science
- Information systems
- Education
- Arts
- Computer Appl. in Arts and Humanities
- Computers and Education
- Information Systems Applications (incl. Internet)
- Media Design
- User Interfaces and Human Computer Interaction
- 794.8/1526 23
- QA76.76.C672 J65 2011
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eBook
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e-Library | eBook LNCS | Available |
Includes bibliographical references and author index.
This book constitutes the refereed proceedings of the 4th International Conference on Interactive Digital Storytelling, ICIDS 2011, held in Vancouver, Canada, in November/December 2011. The 17 full papers, 14 short papers and 16 poster papers were carefully reviewed and selected from 72 paper and poster submissions. In addition, the volume includes 6 workshops descriptions. The full and short papers have been organized into the following topical sections: interactive storytelling theory, new authoring modes, virtual characters and agents, story generation and drama managment, narratives in digital games, evaluation and user experience reports, tools for interactive storytelling.
Intro -- Title -- Preface -- Organization -- Table of Contents -- Interactive Storytelling Theory -- Research in Interactive Drama Environments, Role-Play and Story-Telling -- Introduction -- And the Holodeck? -- Structure and Interaction -- Authoring Challenges -- Evaluation -- RIDERS Activities -- References -- Why Paris Needs Hector and Lancelot Needs Mordred: Using Traditional Narrative Roles and Functions for Dramatic Compression in Interactive Narrative -- Narrative as Role and Function -- Role and Function in Computer-Based Narratives -- Parallel Instantiations of Role and Function
Variation and Interactivity -- Narrative Traditions as Abstraction Systems -- Juxtaposing Variants -- Dramatic Compression of Role and Function in Traditional Stories -- Roles and Functions as a Framework for Interaction Mechanics -- References -- Agent-Oriented Methodology for Interactive Storytelling (AOMIS) -- Introduction -- Agent-Oriented Methodology of Interactive Storytelling -- Agents and Goals in Storytelling Multi-agent System -- Methodology Overview -- Steps to Create an Interactive Storytelling System -- Conclusions -- References
Back-Leading through Character Status in Interactive Storytelling -- Introduction -- Related Work -- Theoretical Framework -- A Model of Status in Interactive Performance -- Conclusion and Future Work -- References -- Rereading in Interactive Stories: Constraints on Agency and Procedural Variation -- Introduction -- Related Work -- Research Problem -- Requirements to Support Rereading -- Coherence -- Selection -- Ordering -- Conclusion -- References -- New Authoring Modes -- A Method for Transferring Probabilistic User Models between Environments -- Introduction -- DODMandRelatedWork
A Method for Cross-Domain Transfer of Probabilities -- Types of Data Available -- The Strict Utility Model for Numerical Data -- The Fechnerian UtilityModel for Probabilistic Data -- A Sample of Numerical Results -- Extension to n-Choice Alternatives -- Conclusion -- References -- Being in the Story: Readerly Pleasure, Acting Theory, and Performing a Role -- Introduction -- Interactive Drama, Improvisation, and Bounded Agency -- Bounded Agency and Narrative Pleasure -- Method Acting as an Alternative to Improvisation -- Method Acting -- The Creative State -- The Magic If
Transformation and Masks -- Method Acting for Interactive Digital Storytelling -- Examples from Commercial Games -- Mass Effect II -- Uncharted II: Among Thieves -- Dragon Age: Origins -- Conclusions -- References -- Supporting Rereadability through Narrative Play -- Introduction -- Related Work -- Problem Statement -- Method -- Design of the Storytelling Game -- Observations from Playtesting Sessions -- Supporting Narrative Play -- Tension between Narrative Moves and Gameplay Moves -- Reasons to Replay -- Prototyping with Storytelling Games -- Advantages -- Possible Problems -- Conclusion