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Interactive storytelling : fourth International Conference on Interactive Digital Storytelling, ICIDS 2011, Vancouver, Canada, November 28-1 December, 2011, proceedings / Mei Si [and others] (eds.).

By: Contributor(s): Material type: TextTextSeries: Lecture notes in computer science ; 7069. | LNCS sublibrary. SL 3, Information systems and applications, incl. Internet/Web, and HCI.Publication details: Berlin ; New York : Springer, ©2011.Description: 1 online resource (xiii, 372 pages)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9783642252891
  • 3642252893
  • 3642252885
  • 9783642252884
Subject(s): Genre/Form: Additional physical formats: Printed edition:: No titleDDC classification:
  • 794.8/1526 23
LOC classification:
  • QA76.76.C672 J65 2011
Online resources:
Contents:
Intro -- Title -- Preface -- Organization -- Table of Contents -- Interactive Storytelling Theory -- Research in Interactive Drama Environments, Role-Play and Story-Telling -- Introduction -- And the Holodeck? -- Structure and Interaction -- Authoring Challenges -- Evaluation -- RIDERS Activities -- References -- Why Paris Needs Hector and Lancelot Needs Mordred: Using Traditional Narrative Roles and Functions for Dramatic Compression in Interactive Narrative -- Narrative as Role and Function -- Role and Function in Computer-Based Narratives -- Parallel Instantiations of Role and Function
Variation and Interactivity -- Narrative Traditions as Abstraction Systems -- Juxtaposing Variants -- Dramatic Compression of Role and Function in Traditional Stories -- Roles and Functions as a Framework for Interaction Mechanics -- References -- Agent-Oriented Methodology for Interactive Storytelling (AOMIS) -- Introduction -- Agent-Oriented Methodology of Interactive Storytelling -- Agents and Goals in Storytelling Multi-agent System -- Methodology Overview -- Steps to Create an Interactive Storytelling System -- Conclusions -- References
Back-Leading through Character Status in Interactive Storytelling -- Introduction -- Related Work -- Theoretical Framework -- A Model of Status in Interactive Performance -- Conclusion and Future Work -- References -- Rereading in Interactive Stories: Constraints on Agency and Procedural Variation -- Introduction -- Related Work -- Research Problem -- Requirements to Support Rereading -- Coherence -- Selection -- Ordering -- Conclusion -- References -- New Authoring Modes -- A Method for Transferring Probabilistic User Models between Environments -- Introduction -- DODMandRelatedWork
A Method for Cross-Domain Transfer of Probabilities -- Types of Data Available -- The Strict Utility Model for Numerical Data -- The Fechnerian UtilityModel for Probabilistic Data -- A Sample of Numerical Results -- Extension to n-Choice Alternatives -- Conclusion -- References -- Being in the Story: Readerly Pleasure, Acting Theory, and Performing a Role -- Introduction -- Interactive Drama, Improvisation, and Bounded Agency -- Bounded Agency and Narrative Pleasure -- Method Acting as an Alternative to Improvisation -- Method Acting -- The Creative State -- The Magic If
Transformation and Masks -- Method Acting for Interactive Digital Storytelling -- Examples from Commercial Games -- Mass Effect II -- Uncharted II: Among Thieves -- Dragon Age: Origins -- Conclusions -- References -- Supporting Rereadability through Narrative Play -- Introduction -- Related Work -- Problem Statement -- Method -- Design of the Storytelling Game -- Observations from Playtesting Sessions -- Supporting Narrative Play -- Tension between Narrative Moves and Gameplay Moves -- Reasons to Replay -- Prototyping with Storytelling Games -- Advantages -- Possible Problems -- Conclusion
Summary: This book constitutes the refereed proceedings of the 4th International Conference on Interactive Digital Storytelling, ICIDS 2011, held in Vancouver, Canada, in November/December 2011. The 17 full papers, 14 short papers and 16 poster papers were carefully reviewed and selected from 72 paper and poster submissions. In addition, the volume includes 6 workshops descriptions. The full and short papers have been organized into the following topical sections: interactive storytelling theory, new authoring modes, virtual characters and agents, story generation and drama managment, narratives in digital games, evaluation and user experience reports, tools for interactive storytelling.
Holdings
Item type Current library Collection Call number Status Date due Barcode Item holds
eBook eBook e-Library eBook LNCS Available
Total holds: 0

Includes bibliographical references and author index.

This book constitutes the refereed proceedings of the 4th International Conference on Interactive Digital Storytelling, ICIDS 2011, held in Vancouver, Canada, in November/December 2011. The 17 full papers, 14 short papers and 16 poster papers were carefully reviewed and selected from 72 paper and poster submissions. In addition, the volume includes 6 workshops descriptions. The full and short papers have been organized into the following topical sections: interactive storytelling theory, new authoring modes, virtual characters and agents, story generation and drama managment, narratives in digital games, evaluation and user experience reports, tools for interactive storytelling.

Intro -- Title -- Preface -- Organization -- Table of Contents -- Interactive Storytelling Theory -- Research in Interactive Drama Environments, Role-Play and Story-Telling -- Introduction -- And the Holodeck? -- Structure and Interaction -- Authoring Challenges -- Evaluation -- RIDERS Activities -- References -- Why Paris Needs Hector and Lancelot Needs Mordred: Using Traditional Narrative Roles and Functions for Dramatic Compression in Interactive Narrative -- Narrative as Role and Function -- Role and Function in Computer-Based Narratives -- Parallel Instantiations of Role and Function

Variation and Interactivity -- Narrative Traditions as Abstraction Systems -- Juxtaposing Variants -- Dramatic Compression of Role and Function in Traditional Stories -- Roles and Functions as a Framework for Interaction Mechanics -- References -- Agent-Oriented Methodology for Interactive Storytelling (AOMIS) -- Introduction -- Agent-Oriented Methodology of Interactive Storytelling -- Agents and Goals in Storytelling Multi-agent System -- Methodology Overview -- Steps to Create an Interactive Storytelling System -- Conclusions -- References

Back-Leading through Character Status in Interactive Storytelling -- Introduction -- Related Work -- Theoretical Framework -- A Model of Status in Interactive Performance -- Conclusion and Future Work -- References -- Rereading in Interactive Stories: Constraints on Agency and Procedural Variation -- Introduction -- Related Work -- Research Problem -- Requirements to Support Rereading -- Coherence -- Selection -- Ordering -- Conclusion -- References -- New Authoring Modes -- A Method for Transferring Probabilistic User Models between Environments -- Introduction -- DODMandRelatedWork

A Method for Cross-Domain Transfer of Probabilities -- Types of Data Available -- The Strict Utility Model for Numerical Data -- The Fechnerian UtilityModel for Probabilistic Data -- A Sample of Numerical Results -- Extension to n-Choice Alternatives -- Conclusion -- References -- Being in the Story: Readerly Pleasure, Acting Theory, and Performing a Role -- Introduction -- Interactive Drama, Improvisation, and Bounded Agency -- Bounded Agency and Narrative Pleasure -- Method Acting as an Alternative to Improvisation -- Method Acting -- The Creative State -- The Magic If

Transformation and Masks -- Method Acting for Interactive Digital Storytelling -- Examples from Commercial Games -- Mass Effect II -- Uncharted II: Among Thieves -- Dragon Age: Origins -- Conclusions -- References -- Supporting Rereadability through Narrative Play -- Introduction -- Related Work -- Problem Statement -- Method -- Design of the Storytelling Game -- Observations from Playtesting Sessions -- Supporting Narrative Play -- Tension between Narrative Moves and Gameplay Moves -- Reasons to Replay -- Prototyping with Storytelling Games -- Advantages -- Possible Problems -- Conclusion

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