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Games and learning alliance : third International Conference, GALA 2014, Bucharest, Romania, July 2-4, 2014, Revised selected papers / Alessandro De Gloria (ed.).

By: Contributor(s): Material type: TextTextSeries: Lecture notes in computer science ; 9221. | LNCS sublibrary. SL 3, Information systems and applications, incl. Internet/Web, and HCI.Publisher: Cham : Springer, 2015Description: 1 online resource (xii, 185 pages) : illustrationsContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9783319229607
  • 3319229605
  • 3319229591
  • 9783319229591
Other title:
  • GALA 2015
Subject(s): Genre/Form: Additional physical formats: Printed edition:: No titleDDC classification:
  • 371.33/7 23
LOC classification:
  • LB1029.G3
Online resources:
Contents:
Beyond serious games -- Investigating the deployment of serious games in formal education -- Understanding the role of the teacher in using a serious game -- Identifying pedagogical uses of serious games -- Multiplayer serious games and user experience -- A brief practical game development approach -- Gamification in a smart city context -- A conceptual model towards in the scaffolding of learning experience.
Summary: This book constitutes the refereed proceedings of the Third International Conference on Games and Learning Alliance, GALA 2014, held in Bucharest, Romania, in July 2014. The 15 revised papers presented were carefully reviewed and selected from 26 submissions. The papers presented cover a variety of aspects and knowledge fields. They are grouped into four sessions: pedagogy, technology, design, and applications.
Holdings
Item type Current library Collection Call number Status Date due Barcode Item holds
eBook eBook e-Library eBook LNCS Available
Total holds: 0

Includes author index.

Online resource; title from PDF title page (SpringerLink, viewed September 11, 2015).

Beyond serious games -- Investigating the deployment of serious games in formal education -- Understanding the role of the teacher in using a serious game -- Identifying pedagogical uses of serious games -- Multiplayer serious games and user experience -- A brief practical game development approach -- Gamification in a smart city context -- A conceptual model towards in the scaffolding of learning experience.

This book constitutes the refereed proceedings of the Third International Conference on Games and Learning Alliance, GALA 2014, held in Bucharest, Romania, in July 2014. The 15 revised papers presented were carefully reviewed and selected from 26 submissions. The papers presented cover a variety of aspects and knowledge fields. They are grouped into four sessions: pedagogy, technology, design, and applications.

English.

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