Articulated motion and deformable objects : 9th international conference, AMDO 2016, Palma de Mallorca, Spain, July 13-15, 2016, proceedings / Francisco J. Perales, Josef Kittler (eds.).
Material type:
TextSeries: Lecture notes in computer science ; 9756. | LNCS sublibrary. SL 6, Image processing, computer vision, pattern recognition, and graphics.Publisher: Switzerland : Springer, 2016Description: 1 online resource (xii, [219] pages) : illustrationsContent type: - text
- computer
- online resource
- 9783319417783
- 3319417789
- AMDO 2016
- Computer graphics -- Congresses
- Computer animation -- Congresses
- Infographie -- Congrès
- Animation par ordinateur -- Congrès
- Image processing
- Graphics programming
- User interface design & usability
- Algorithms & data structures
- Pattern recognition
- Artificial intelligence
- COMPUTERS -- Image Processing
- PHOTOGRAPHY -- Techniques -- Digital
- TECHNOLOGY & ENGINEERING -- Imaging Systems
- COMPUTERS -- Digital Media -- Graphics Applications
- Computer animation
- Computer graphics
- 006.6 23
- T385 .A486 2016eb
| Item type | Current library | Collection | Call number | Status | Date due | Barcode | Item holds | |
|---|---|---|---|---|---|---|---|---|
eBook
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e-Library | eBook LNCS | Available |
International conference proceedings.
Includes index.
Online resource; title from PDF title page (SpringerLink, viewed July 13, 2016).
Advanced computer graphics and immersive videogames -- Human modeling and animation -- Human motion analysis and tracking -- 3D human reconstruction and recognition -- Multimodal user interaction and applications -- Ubiquitous and social computing -- Design tools -- Input technology -- Programming user interfaces -- 3D medical deformable models and visualization -- Deep learning methods for computer vision and graphics -- Multibiometric.
This book constitutes the refereed proceedings of the 9th International Conference on Articulated Motion and Deformable Objects, AMDO 2016, held in Palma de Mallorca, Spain, in July 2016. The 20 papers presented were carefully reviewed and selected from 34 submissions. The conference dealt with the following topics: advanced computer graphics and immersive videogames; human modeling and animation; human motion analysis and tracking; 3D human reconstruction and recognition; multimodal user interaction and applications; ubiquitous and social computing; design tools; input technology; programming user interfaces; 3D medical deformable models and visualization; deep learning methods for computer vision and graphics; multibiometric.
Includes bibliographical references and index.