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Simulation gaming : applications for sustainable cities and smart infrastructures : 48th International Simulation and Gaming Association Conference, ISAGA 2017, Delft, the Netherlands, July 10-14, 2017, Revised selected papers / Heide Karen Lukosch, Geertje Bekebrede, Rens Kortmann (eds.).

By: Contributor(s): Material type: TextTextSeries: Lecture notes in computer science ; 10825. | LNCS sublibrary. SL 3, Information systems and applications, incl. Internet/Web, and HCI.Publisher: Cham, Switzerland : Springer, 2018Description: 1 online resource (x, 201 pages) : illustrationsContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9783319919027
  • 3319919024
Other title:
  • ISAGA 2017
Subject(s): Genre/Form: Additional physical formats: Printed edition:: No titleDDC classification:
  • 371.39/7 23
LOC classification:
  • LB1029.S53
Online resources:
Contents:
Design and Development -- Planning and Policy -- Games and Simulations -- Games as research instrument -- Learning.
Summary: This book constitutes the refereed post-conference proceedings of the 48th International Simulation and Gaming Association Conference, ISAGA 2018, held in Delft, The Netherlands, in July 2018. The 19 revised full papers included in the volume were carefully reviewed and selected from 27 submissions. The contributions to this book range from design thinking related to simulation gaming, the analysis of the consequences of design choices in games, to games for decision making, examples of games for business, climate change, maritime spatial planning, sustainable city development, supply chain, and much more.
Holdings
Item type Current library Collection Call number Status Date due Barcode Item holds
eBook eBook e-Library eBook LNCS Available
Total holds: 0

Includes author index.

Online resource; title from PDF title page (SpringerLink, viewed May 30, 2018).

Design and Development -- Planning and Policy -- Games and Simulations -- Games as research instrument -- Learning.

This book constitutes the refereed post-conference proceedings of the 48th International Simulation and Gaming Association Conference, ISAGA 2018, held in Delft, The Netherlands, in July 2018. The 19 revised full papers included in the volume were carefully reviewed and selected from 27 submissions. The contributions to this book range from design thinking related to simulation gaming, the analysis of the consequences of design choices in games, to games for decision making, examples of games for business, climate change, maritime spatial planning, sustainable city development, supply chain, and much more.

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