Augmented reality, virtual reality, and computer graphics : 5th International Conference, AVR 2018, Otranto, Italy, June 24-27, 2018, Proceedings. Part II / Lucio Tommaso De Paolis, Patrick Bourdot (eds.).
Material type:
TextSeries: Lecture notes in computer science ; 10851. | LNCS sublibrary. SL 6, Image processing, computer vision, pattern recognition, and graphics.Publisher: Cham, Switzerland : Springer, 2018Description: 1 online resource (xxviii, 724 pages) : illustrationsContent type: - text
- computer
- online resource
- 9783319952826
- 331995282X
- 9783319952703
- 3319952706
- 9783319952833
- 3319952838
- AVR 2018
- Augmented reality -- Congresses
- Virtual reality -- Congresses
- Réalité augmentée -- Congrès
- Réalité virtuelle -- Congrès
- User interface design & usability
- Network hardware
- Expert systems -- knowledge-based systems
- Artificial intelligence
- Educational equipment & technology, computer-aided learning (Calif.)
- Computer vision
- Computers -- User Interfaces
- Computers -- Hardware -- Network Hardware
- Computers -- Expert Systems
- Computers -- Intelligence (AI) & Semantics
- Education -- Computers & Technology
- Computers -- Computer Vision & Pattern Recognition
- Augmented reality
- Virtual reality
- 006.8 23
- QA76.9.A94
| Item type | Current library | Collection | Call number | Status | Date due | Barcode | Item holds | |
|---|---|---|---|---|---|---|---|---|
eBook
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e-Library | eBook LNCS | Available |
International conference proceedings.
Includes author index.
Online resource; title from PDF title page (SpringerLink, viewed July 20, 2018).
The 2-volume set LNCS 10850 and 10851 constitutes the refereed proceedings of the 5th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2018, held in Otranto, Italy, in June 2018. The 67 full papers and 26 short papers presented were carefully reviewed and selected from numerous submissions. The papers are organized in the following topical sections: virtual reality; augmented and mixed reality; computer graphics; human-computer interaction; applications of VR/AR in medicine; and applications of VR/AR in cultural heritage; and applications of VR/AR in industry.