Real-time shading [electronic resource] / Marc Olano ... [et al.].
Material type:
TextPublication details: Natick, Mass. : AK Peters, c2002.Description: 1 online resource (xxi, 346 p.) : ill. (some col.)ISBN: - 9781439863817 (electronic bk.)
- 1439863814 (electronic bk.)
- 006.6/9 22
- T385 .R43413 2002eb
- DAT 757f
- DAT 758f
| Item type | Current library | Collection | Call number | Status | Date due | Barcode | Item holds | |
|---|---|---|---|---|---|---|---|---|
eBook
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e-Library | EBSCO Computers | Available |
Includes bibliographical references (p. 323-337) and index.
I. Fundamentals. 1. Introduction. 2. Reflectance. 3. Texturing. 4. Procedural Shaders. 5. Graphics Hardware -- II. Building Blocks for Shading. 6. Texture Shading. 7. Environment Maps for Illumination. 8. The Texture Atlas -- III. High-Level Procedural Shading. 9. Classifying Shaders. 10. APST: Antialiased Parameterized Solid Texturing. 11. Compiling Real-Time Procedural Shaders. 12. RenderMan. 13. Pfman: Procedural Shaders on PixelFlow. 14. ISL: Interactive Shading Language. 15. RTSL: The Stanford Real-Time Shading Language. 16. ESMTL: The Evans & Sutherland Multitexturing Language. 17. OpenGL 2.0. 18. APIs -- IV. And Beyond. 19. Predicting the Present.
Description based on print version record.