Mood and mobility : navigating theemotional spaces of digital social networks / Richard Coyne.
Material type:
TextPublisher: Cambridge, Massachusetts ; London, England : The MIT Press, [2016]Distributor: [Piscataqay, New Jersey] : IEEE Xplore, [2016]Description: 1 online resource (x, 378 pages)Content type: - text
- computer
- online resource
- 9780262330893
- 026233089X
- Digital media
- Human-computer interaction -- Psychological aspects
- Mood (Psychology)
- Online social networks -- Psychological aspects
- Web sites -- Design
- COMPUTERS / Computer Literacy
- COMPUTERS / Computer Science
- COMPUTERS / Data Processing
- COMPUTERS / Hardware / General
- COMPUTERS / Information Technology
- COMPUTERS / Machine Theory
- COMPUTERS / Reference
- Online-Community
- Mensch-Maschine-Kommunikation
- Mobiles Endgerät
- Gefühl
- Advertising
- Art
- Atmosphere
- Bibliographies
- Birds
- Blogs
- Buildings
- Business
- Computer architecture
- Computer crime
- Computers
- Context
- Cultural differences
- Earth
- Economics
- Electronic mail
- Entertainment industry
- Feeds
- Films
- Games
- Glass
- History
- Image color analysis
- Indexes
- Internet
- Media
- Mobile communication
- Mood
- Motion pictures
- Navigation
- Neurons
- Painting
- Pervasive computing
- Pigments
- Poles and towers
- Presses
- Printing
- Smart phones
- Social network services
- Space exploration
- Spinning
- TV
- Terrestrial atmosphere
- Urban areas
- Writing
- 004.01/9 23
- QA76.9.H85 C698 2016eb
| Item type | Current library | Collection | Call number | Status | Date due | Barcode | Item holds | |
|---|---|---|---|---|---|---|---|---|
eBook
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e-Library | EBSCO Computers | Available |
Includes bibliographical references (pages 327-358) and index.
We are active with our mobile devices; we play games, watch films, listen to music, check social media, and tap screens and keyboards while we are on the move. In Mood and Mobility, Richard Coyne argues that not only do we communicate, process information, and entertain ourselves through devices and social media; we also receive, modify, intensify, and transmit moods. Designers, practitioners, educators, researchers, and users should pay more attention to the moods created around our smartphones, tablets, and laptops.Drawing on research from a range of disciplines, including experimental psychology, phenomenology, cultural theory, and architecture, Coyne shows that users of social media are not simply passive receivers of moods; they are complicit in making moods. Devoting each chapter to a particular mood -- from curiosity and pleasure to anxiety and melancholy -- Coyne shows that devices and technologies do affect people's moods, although not always directly. He shows that mood effects are transitional; different moods suit different occasions, and derive character from emotional shifts. Furthermore, moods are active; we enlist all the resources of human sociability to create moods. And finally, the discourse about mood is deeply reflexive; in a kind of meta-moodiness, we talk about our moods and have feelings about them. Mood, in Coyne's distinctive telling, provides a new way to look at the ever-changing world of ubiquitous digital technologies.
PDF viewed 05/12/2016.
Introduction --What is a mood? -- Moved by the mob -- Captivated by curiosity -- Piqued by pleasure -- Addicted to vertigo -- Enveloped in haze -- Intoxicated by color -- Haunted by media -- Gripped by suspense -- Fogged by ignorance -- Aroused by machines -- Epilogue: From head to world.
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