Well played : building mathematical thinking through number games and puzzles, grades K-2 / Linda Dacey, Karen Gartland, and Jayne Bamford Lynch ; foreword by Kassia Omohundro Wedekind.
Material type:
TextPublisher: Portland, Maine : Stenhouse Publishers, [2016]Description: 1 online resourceContent type: - text
- computer
- online resource
- 9781625310347
- 162531034X
- 9781625310774
- 1625310773
- 372.7/044 23
- QA135.6 .D3325 2016
| Item type | Current library | Collection | Call number | Status | Date due | Barcode | Item holds | |
|---|---|---|---|---|---|---|---|---|
eBook
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e-Library | EBSCO Education | Available |
Includes bibliographical references.
Print version record.
Cover Page; Title Page; Copyright Page; Contents; Foreword by Kassia Omohundro Wedekind; Acknowledgments; Chapter 1: Introduction; Chapter 2: Supporting Learning Through Games and Puzzles; Chapter 3: Counting and Ordering; Chapter 4: Base Ten Numeration; Chapter 5: Addition; Chapter 6: Subtraction; Chapter 7: Addition and Subtraction; Appendix; Puzzle Answer Key; References; Why This Book?; Is It a Game or a Puzzle or an Activity?; How Is This Book Organized?; Using Games and Puzzles in the Classroom; Setting Expectations and Sharing Responsibilities with Students.
Assessing Learning and Setting GoalsFostering Productive Discussions; Meeting Individual Differences; Organizing Students for Success; Organizing Materials for Success; Working with Families; Conclusion; What's the Math?; Count 20; Number Jigsaw; Nim; Mystery Number; Order Up; Online Games and Apps; What's the Math?; Win 1,000; Number Sort; Go Number Fish; The Number Is/What Number Is?; Number Touch; Online Games and Apps; What's the Math?; Make a Pair; Equal Values; Triangle Totals; Yahoo! 100; On Target; Online Games and Apps; What's the Math?; How Many Are in the Cup?; Move Along.
Take the NumbersName That Number; Subtraction Tic-Tac-Toe; Online Games and Apps; What's the Math?; Word Problem Bingo; Four of a Kind; It's Greater; Meet the Rules; Make Sense; Online Games and Apps.
Students love math games and puzzles, but how much are they really learning from the experience? Too often, math games are thought of as just a fun activity or enrichment opportunity. Well Played shows you how to make games and puzzles an integral learning component that provides teachers with unique access to student thinking.
The twenty-five games and puzzles in Well Played, which have all been field-tested in diverse classrooms, contain: explanations of the mathematical importance of each game or puzzle and how it supports student learning; variations for each game or puzzle to address a range of learning levels and styles; clear step-by-step directions; and classroom vignettes that model how best to introduce the featured game or puzzle.
The book also includes a separate chapter with suggestions for how to effectively manage games and puzzles in diverse classrooms; reproducibles that provide directions, game boards, game cards, and puzzles; assessment ideas; and suggestions for online games, puzzles, and apps.
Well Played will help you tap the power of games and puzzles to engage students in sustained and productive mathematical thinking. (Publisher).