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Well played : building mathematical thinking through number games and puzzles, grades K-2 / Linda Dacey, Karen Gartland, and Jayne Bamford Lynch ; foreword by Kassia Omohundro Wedekind.

By: Contributor(s): Material type: TextTextPublisher: Portland, Maine : Stenhouse Publishers, [2016]Description: 1 online resourceContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9781625310347
  • 162531034X
  • 9781625310774
  • 1625310773
Subject(s): Additional physical formats: Print version:: Well played.DDC classification:
  • 372.7/044 23
LOC classification:
  • QA135.6 .D3325 2016
Online resources:
Contents:
Cover Page; Title Page; Copyright Page; Contents; Foreword by Kassia Omohundro Wedekind; Acknowledgments; Chapter 1: Introduction; Chapter 2: Supporting Learning Through Games and Puzzles; Chapter 3: Counting and Ordering; Chapter 4: Base Ten Numeration; Chapter 5: Addition; Chapter 6: Subtraction; Chapter 7: Addition and Subtraction; Appendix; Puzzle Answer Key; References; Why This Book?; Is It a Game or a Puzzle or an Activity?; How Is This Book Organized?; Using Games and Puzzles in the Classroom; Setting Expectations and Sharing Responsibilities with Students.
Assessing Learning and Setting GoalsFostering Productive Discussions; Meeting Individual Differences; Organizing Students for Success; Organizing Materials for Success; Working with Families; Conclusion; What's the Math?; Count 20; Number Jigsaw; Nim; Mystery Number; Order Up; Online Games and Apps; What's the Math?; Win 1,000; Number Sort; Go Number Fish; The Number Is/What Number Is?; Number Touch; Online Games and Apps; What's the Math?; Make a Pair; Equal Values; Triangle Totals; Yahoo! 100; On Target; Online Games and Apps; What's the Math?; How Many Are in the Cup?; Move Along.
Take the NumbersName That Number; Subtraction Tic-Tac-Toe; Online Games and Apps; What's the Math?; Word Problem Bingo; Four of a Kind; It's Greater; Meet the Rules; Make Sense; Online Games and Apps.
Subject: Students love math games and puzzles, but how much are they really learning from the experience? Too often, math games are thought of as just a fun activity or enrichment opportunity. Well Played shows you how to make games and puzzles an integral learning component that provides teachers with unique access to student thinking.Subject: The twenty-five games and puzzles in Well Played, which have all been field-tested in diverse classrooms, contain: explanations of the mathematical importance of each game or puzzle and how it supports student learning; variations for each game or puzzle to address a range of learning levels and styles; clear step-by-step directions; and classroom vignettes that model how best to introduce the featured game or puzzle.Subject: The book also includes a separate chapter with suggestions for how to effectively manage games and puzzles in diverse classrooms; reproducibles that provide directions, game boards, game cards, and puzzles; assessment ideas; and suggestions for online games, puzzles, and apps.Subject: Well Played will help you tap the power of games and puzzles to engage students in sustained and productive mathematical thinking. (Publisher).
Holdings
Item type Current library Collection Call number Status Date due Barcode Item holds
eBook eBook e-Library EBSCO Education Available
Total holds: 0

Includes bibliographical references.

Print version record.

Cover Page; Title Page; Copyright Page; Contents; Foreword by Kassia Omohundro Wedekind; Acknowledgments; Chapter 1: Introduction; Chapter 2: Supporting Learning Through Games and Puzzles; Chapter 3: Counting and Ordering; Chapter 4: Base Ten Numeration; Chapter 5: Addition; Chapter 6: Subtraction; Chapter 7: Addition and Subtraction; Appendix; Puzzle Answer Key; References; Why This Book?; Is It a Game or a Puzzle or an Activity?; How Is This Book Organized?; Using Games and Puzzles in the Classroom; Setting Expectations and Sharing Responsibilities with Students.

Assessing Learning and Setting GoalsFostering Productive Discussions; Meeting Individual Differences; Organizing Students for Success; Organizing Materials for Success; Working with Families; Conclusion; What's the Math?; Count 20; Number Jigsaw; Nim; Mystery Number; Order Up; Online Games and Apps; What's the Math?; Win 1,000; Number Sort; Go Number Fish; The Number Is/What Number Is?; Number Touch; Online Games and Apps; What's the Math?; Make a Pair; Equal Values; Triangle Totals; Yahoo! 100; On Target; Online Games and Apps; What's the Math?; How Many Are in the Cup?; Move Along.

Take the NumbersName That Number; Subtraction Tic-Tac-Toe; Online Games and Apps; What's the Math?; Word Problem Bingo; Four of a Kind; It's Greater; Meet the Rules; Make Sense; Online Games and Apps.

Students love math games and puzzles, but how much are they really learning from the experience? Too often, math games are thought of as just a fun activity or enrichment opportunity. Well Played shows you how to make games and puzzles an integral learning component that provides teachers with unique access to student thinking.

The twenty-five games and puzzles in Well Played, which have all been field-tested in diverse classrooms, contain: explanations of the mathematical importance of each game or puzzle and how it supports student learning; variations for each game or puzzle to address a range of learning levels and styles; clear step-by-step directions; and classroom vignettes that model how best to introduce the featured game or puzzle.

The book also includes a separate chapter with suggestions for how to effectively manage games and puzzles in diverse classrooms; reproducibles that provide directions, game boards, game cards, and puzzles; assessment ideas; and suggestions for online games, puzzles, and apps.

Well Played will help you tap the power of games and puzzles to engage students in sustained and productive mathematical thinking. (Publisher).

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