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Using Computers Games across the Curriculum.

By: Material type: TextTextPublication details: London : Bloomsbury Publishing, 2013.Description: 1 online resource (157 pages)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 1441136193
  • 9781441136190
Subject(s): Additional physical formats: Print version:: No titleDDC classification:
  • 371.334
LOC classification:
  • LB1028.66
Online resources:
Contents:
Cover; Contents; Introduction; Using This Book; Why Use Computer Games?; New Ways to Deliver Lessons; Children's Development; What are Computer Games?; A Very Brief History; 1 Practicalities; Equipment in General; Preparing and Running Lessons Using Computer Games; PCs; Consoles; Handhelds and Portables; Networked Gaming; Health and Safety; eSafety; 2 Educational Games Online; Suggestions for Online Games Sites; Using Online Games for Starters and Plenaries; 3 Activities; Subjects; Art and Design; Business Studies; Drama; English/Literacy; Geography; History; Languages; Maths/Numeracy.
Media and Film StudiesMusic; Physical Education; Religious Studies; Science; Technology Subjects; Skills Development; Teamwork; Motor Skills; Problem-solving; Strategy and Planning; Typing Skills; General Knowledge; More Exciting Activities Using Games; Geocaching; Dragon's Den Pitch; Points System; Hero/Villain Design; Brainstorm Ideas for a Serious Game Teaching Core Concepts of a Subject; 4 Making Your Own Games; Ways to Make Games; Machinima; In-depth Game-Making; 5 Controversy in Games; A Very Brief Introduction to Controversy in Computer Games; Suggested Lesson Plan; Negative Topics.
Positive Topics6 A Future In Computer; You Don't Have to Study It{u2026} But It Might Help?; Information About the Computer Games Industry; Glossary; Subject Matrix; Skills Matrix; Index of Games; Copyright.
Summary: Everyone learns best when they are enjoying an activity - even adults prefer to learn through play! This book gives a wide range of ideas and practical activities to use computer games as learning tools with students aged 11+. You don't need to be a computer whiz to use this book. From the practical aspects of purchasing and setting up equipment to integrating them into a lesson plan - and even using them without playing them - this book will add a new aspect to your subject to make it even more engaging and fascinating to your students. There are sections on: - Integrating games into lessons.
Holdings
Item type Current library Collection Call number Status Date due Barcode Item holds
eBook eBook e-Library EBSCO Education Available
Total holds: 0

Print version record.

Everyone learns best when they are enjoying an activity - even adults prefer to learn through play! This book gives a wide range of ideas and practical activities to use computer games as learning tools with students aged 11+. You don't need to be a computer whiz to use this book. From the practical aspects of purchasing and setting up equipment to integrating them into a lesson plan - and even using them without playing them - this book will add a new aspect to your subject to make it even more engaging and fascinating to your students. There are sections on: - Integrating games into lessons.

Cover; Contents; Introduction; Using This Book; Why Use Computer Games?; New Ways to Deliver Lessons; Children's Development; What are Computer Games?; A Very Brief History; 1 Practicalities; Equipment in General; Preparing and Running Lessons Using Computer Games; PCs; Consoles; Handhelds and Portables; Networked Gaming; Health and Safety; eSafety; 2 Educational Games Online; Suggestions for Online Games Sites; Using Online Games for Starters and Plenaries; 3 Activities; Subjects; Art and Design; Business Studies; Drama; English/Literacy; Geography; History; Languages; Maths/Numeracy.

Media and Film StudiesMusic; Physical Education; Religious Studies; Science; Technology Subjects; Skills Development; Teamwork; Motor Skills; Problem-solving; Strategy and Planning; Typing Skills; General Knowledge; More Exciting Activities Using Games; Geocaching; Dragon's Den Pitch; Points System; Hero/Villain Design; Brainstorm Ideas for a Serious Game Teaching Core Concepts of a Subject; 4 Making Your Own Games; Ways to Make Games; Machinima; In-depth Game-Making; 5 Controversy in Games; A Very Brief Introduction to Controversy in Computer Games; Suggested Lesson Plan; Negative Topics.

Positive Topics6 A Future In Computer; You Don't Have to Study It{u2026} But It Might Help?; Information About the Computer Games Industry; Glossary; Subject Matrix; Skills Matrix; Index of Games; Copyright.

WorldCat record variable field(s) change: 650

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