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Pop culture and power : teaching media literacy for social justice / Dawn H. Currie and Deirdre M. Kelly.

By: Contributor(s): Material type: TextTextPublisher: Toronto ; Buffalo ; London : University of Toronto Press, 2022Description: 1 online resourceContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9781487536565
  • 1487536569
  • 9781487536558
  • 1487536550
Subject(s): Genre/Form: Additional physical formats: Print version:: Pop culture and power.DDC classification:
  • 370.11/5 23
LOC classification:
  • LC192.2 .C87 2022
Other classification:
  • cci1icc
Online resources:
Contents:
Frontmatter -- Contents -- Illustrations -- Tables -- Acknowledgments -- 1 Teaching for Social Justice: Pop Culture in the Classroom -- 2 Agency and Power as Media Engagement -- 3 Pop Culture and Power: Teaching as Research -- 4 The Monopoly Project: Meaning Making through Board Game Production -- 5 The Hunger Games: Using Popular Film to Learn about Power -- 6 Celebrity Marketing: Gender Performances in Popular Music -- 7 Are You Being Hailed? Advertising as a Venue for Critical Media Literacy -- 8 Agency Revisited: Pop Culture in a Participatory Classroom -- 9 Power Revisited: Harnessing Media Engagement to Social Change -- APPENDICES -- Appendix A: Course Syllabus for CSL Seminar -- Appendix B: Writing and Other Homework Activities - CSL Seminar 2012 -- Appendix C: Ethics and Example of Parent/ Guardian Informed Consent Letter -- Appendix D: Details from the Hunger Games Project Lesson Plan -- Notes -- References -- Index
Summary: "Literacy education has historically characterized mass media as manipulative towards young people who, as a result, are in need of close-reading "skills." By contrast, Pop Culture and Power treats literacy as a dynamic practice, shaped by its social and cultural context. It develops a framework to analyze power in its various manifestations, arguing that power works through popular culture, not as everyday media. Pop Culture and Power thus explores media engagement as an opportunity to promote social change. Deeming pop culture as an opportunity rather than a threat, Dawn H. Currie and Deirdre M. Kelly worked with K-12 educators to investigate how pop culture can support teaching for social justice. Currie and Kelly began the research for this project with a teacher education seminar in media analysis where participants designed classroom activities using board games, popular film, music videos, and advertisements. These activities were later piloted in participants' classrooms, enabling the authors to identify and address practical issues encountered by student learners. Case studies describe the design, implementation, and retrospective assessment of activities engaging learners in media analysis and production. Following the case studies, the authors consider how their approach can foster ethical practices when engaging in the digital environment. Pop Culture and Power offers theoretically-informed yet practical tools that can help educators prepare youth for engagement in our increasingly complex world of mediated meaning making."-- Provided by publisher.
Holdings
Item type Current library Collection Call number Status Date due Barcode Item holds
eBook eBook e-Library EBSCO Education Available
Total holds: 0

"Literacy education has historically characterized mass media as manipulative towards young people who, as a result, are in need of close-reading "skills." By contrast, Pop Culture and Power treats literacy as a dynamic practice, shaped by its social and cultural context. It develops a framework to analyze power in its various manifestations, arguing that power works through popular culture, not as everyday media. Pop Culture and Power thus explores media engagement as an opportunity to promote social change. Deeming pop culture as an opportunity rather than a threat, Dawn H. Currie and Deirdre M. Kelly worked with K-12 educators to investigate how pop culture can support teaching for social justice. Currie and Kelly began the research for this project with a teacher education seminar in media analysis where participants designed classroom activities using board games, popular film, music videos, and advertisements. These activities were later piloted in participants' classrooms, enabling the authors to identify and address practical issues encountered by student learners. Case studies describe the design, implementation, and retrospective assessment of activities engaging learners in media analysis and production. Following the case studies, the authors consider how their approach can foster ethical practices when engaging in the digital environment. Pop Culture and Power offers theoretically-informed yet practical tools that can help educators prepare youth for engagement in our increasingly complex world of mediated meaning making."-- Provided by publisher.

Frontmatter -- Contents -- Illustrations -- Tables -- Acknowledgments -- 1 Teaching for Social Justice: Pop Culture in the Classroom -- 2 Agency and Power as Media Engagement -- 3 Pop Culture and Power: Teaching as Research -- 4 The Monopoly Project: Meaning Making through Board Game Production -- 5 The Hunger Games: Using Popular Film to Learn about Power -- 6 Celebrity Marketing: Gender Performances in Popular Music -- 7 Are You Being Hailed? Advertising as a Venue for Critical Media Literacy -- 8 Agency Revisited: Pop Culture in a Participatory Classroom -- 9 Power Revisited: Harnessing Media Engagement to Social Change -- APPENDICES -- Appendix A: Course Syllabus for CSL Seminar -- Appendix B: Writing and Other Homework Activities - CSL Seminar 2012 -- Appendix C: Ethics and Example of Parent/ Guardian Informed Consent Letter -- Appendix D: Details from the Hunger Games Project Lesson Plan -- Notes -- References -- Index

Description based on online resource; title from digital title page (viewed on May 10, 2022).

WorldCat record variable field(s) change: 050, 082

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