Human-centered design, operation and evaluation of mobile communications : 5th International Conference, MOBILE 2024, held as part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29-July 4, 2024, Proceedings. Part I / June Wei, George Margetis, editors.
Material type:
TextSeries: Lecture notes in computer science ; 14737.Publisher: Cham : Springer, 2024Description: 1 online resource (xxiii, 284 pages) : illustrations (some color)Content type: - text
- computer
- online resource
- 9783031604584
- 303160458X
- MOBILE 2024
- 621.3845 23/eng/20240610
- TK5103.2
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eBook
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e-Library | eBook LNCS | Available |
This book constitutes the refereed proceedings of the 5th International Conference on Design, Operation and Evaluation of Mobile Communications, MOBILE 2024, held as part of the 26th International Conference, HCI International 2024, which was held in Washington, DC, USA, during June 29-July 4, 2024. The total of 1271 papers and 309 posters included in the HCII 2024 proceedings was carefully reviewed and selected from 5108 submissions. The MOBILE 2024 proceedings were organized in the following topical sections: Part I: Mobile health and wellbeing; mobile applications, serious games and advanced interfaces; Part II: Mobile commerce, marketing and retail; mobile security, privacy, and safety; mobile user experience and design.
Includes author index.
Online resource; title from PDF title page (SpringerLink, viewed June 3, 2024).
Intro -- Foreword -- HCI International 2024 Thematic Areas and Affiliated Conferences -- List of Conference Proceedings Volumes Appearing Before the Conference -- Preface -- 5th International Conference on Human-Centered Design, Operation and Evaluation of Mobile Communications (MOBILE 2024) -- HCI International 2025 Conference -- Contents - Part I -- Contents - Part II -- Mobile Health and Wellbeing -- Promoting Nutrition Literacy and Food Neophilia of Middle School Children Through a Serious Hybrid Game -- 1 Introduction -- 2 Objective of the Paper -- 3 Methods
3.1 FlavourGame: Short Description of the Game -- 3.2 Intervention -- 3.3 Control Group -- 4 Results -- 4.1 Characterization of Children in Intervention Group -- 4.2 Effect of the Intervention in Nutrition Knowledge -- 4.3 Effect of the Intervention in the Willingness to Test New Foods -- 5 Discussion -- References -- Exploring the Factors Influencing the Adoption of Wrist-Worn Wearable Devices for Well-Being Monitoring Among End Users -- 1 Introduction -- 2 Literature Review and Conceptual Model -- 2.1 Intention to Use (IU) -- 2.2 Perceived Usefulness (PU) -- 2.3 Perceived Value (PV)
2.4 Perceived Prestige (PP) -- 2.5 Social Image (SI) -- 2.6 Brand Name (BN) -- 2.7 Perceived Privacy Risk (PPR) -- 2.8 Health Information Sensitivity (HIS) -- 3 Methodology -- 4 Results -- 5 Discussion -- 6 Managerial Implications -- 7 Limitations and Future Research Avenues -- References -- Engagement of Electronic Word-of-Mouth on M-Health Platforms -- 1 Introduction -- 2 Conceptual Model and Hypotheses -- 2.1 Conceptual Model -- 2.2 Hypotheses -- 3 Data and Method -- 3.1 Data Collection -- 3.2 Measurement Tools and Pre-Test -- 4 Results -- 4.1 Demographic Statistics Analysis
4.2 Main Effect and the Mediating Effect -- 4.3 Moderating Effect -- 5 Discussion and Conclusion -- References -- Design Mobile Exergames to Large-Scalely Promote Adolescent Physical Activity Based on Interval Training Theory -- 1 Introduction -- 2 Related Work -- 2.1 Interval Training -- 2.2 Exergames -- 3 Method -- 3.1 Design and Development of the Exergame -- 3.2 System Design -- 3.3 System Implementation -- 4 System Testing and Evaluation -- 4.1 Methodology -- 4.2 Results -- 5 Discussion -- 6 Conclusion -- References
Unlocking the Potential of mHealth for Smoking Cessation: An Expert Viewpoint -- 1 Introduction -- 2 Literature Review -- 2.1 Rising Popularity of mHealth Applications -- 2.2 Bridging Behaviour Change Theory and HCI -- 3 Methodology -- 3.1 Expert Selection and Data Collection -- 3.2 Interview Guide and Data Analysis -- 4 Findings and Discussion -- 5 Limitations and Future Research -- 6 Conclusion -- References -- Mental Health Mobile Applications: Opportunities and Challenges -- 1 Introduction -- 2 Background -- 2.1 Mental Health Mobile Applications