TY - BOOK AU - Egges,Arjan AU - Kamphuis,Arno AU - Overmars,Mark H. ED - MIG (Conference) TI - Motion in Games: First International Workshop, MIG 2008, Utrecht, the Netherlands, June 14-17, 2008 : revised papers T2 - Lecture notes in computer science SN - 9783540892205 AV - QA76.76.C672 M54 2008eb U1 - 006.7794.8/1 22 PY - 2008/// CY - Berlin PB - Springer-Verlag KW - Video games KW - Programming KW - Congresses KW - Image processing KW - Digital techniques KW - Computer vision KW - Jeux vidéo KW - Programmation KW - Congrès KW - Traitement d'images KW - Techniques numériques KW - Vision par ordinateur KW - Informatique KW - eclas KW - fast KW - Congress KW - proceedings (reports) KW - aat KW - Conference papers and proceedings KW - lcgft KW - Actes de congrès KW - rvmgf N1 - Includes bibliographical references and index; Crowd simulation; Texture synthesis based simulation of secondary agents; Marios Kyriakou Yiorgos and; Yiorgos Chrysanthou; Using the corridor map method for path planning for a large number of characters; Roland Geraerts [and others]; Real-time path planning and navigation for multi-agent and crowd simulations; Ming C. Lin [and others]; Populate your game scene; Julien Pettre; Hierarchical path planning for virtual crowds; Kai Yip Wong and; Celine Loscos; Virtual humans; Towards embodied and situated virtual humans; Stephane Donikian and; Sebastien Paris; Adaptive body, motion and cloth; Nadia Magnenat-Thalmann [and others]; From motion capture to real-time character animation; Franck Multon [and others] --; Motion synthesis; More motion capture in games -- can we make example-based approaches scale?; Michael Gleicher; Simulating interactions of characters; Taku Komura; Hubert P.H. Shum and; Edmond S.L. Ho; Motion prediction for online gaming; Rynson W.H. Lau and; Addison Chan; Two-character motion control: challenge and promise; Sung Yong Shin; Motion modeling: can we get rid of motion capture?; Daniel Thalmann; Informed use of motion synthesis methods; Herwin van Welbergen; Zsofia Ruttkay and; Balazs Varga; Automatic estimation of skeletal motion from optical motion capture data; Zhidong Xiao; Hammadi Nait-Charif and; Jian J. Zhang; Interfaces; An Immersive motion interface with edutainment contents for elderly people; Hyung Seok Kim; YoungTae Roh and; Jee-In Kim; Design of experience and flow in movement-based interaction; Anton Nijholt; Betsy van Dijk and; Dennis Reidsma --; Navigation and steering; Relaxed steering towards oriented region goals; Ronan Boulic; Opening doors in motion analysis research; Arjan Egges; Watch out! A framework for evaluating steering behaviors; Shawn Singh [and others]; Locomotion manipulation and reaching for humanoids; Eiichi Yoshida [and others] --; Facial and behavioral animation; Conveying emotions through facially animated avatars in networked virtual environments; Fabian Di Fiore [and others]; Animating speech in games; Scott A. King; Autonomous digital actors; Ken Perlin and; Gerry Seidman N2 - This book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games. The 24 revised papers presented during the workshop cover topics on crowd simulation; virtual humans; motion synthesis; interfaces; navigation and steering; and facial and behavioral animation UR - https://link.springer.com/10.1007/978-3-540-89220-5 ER -