TY - BOOK AU - Herik,H.J.van den AU - Spronck,Pieter ED - Advances in Computer Games (Conference) TI - Advances in computer games: 12th international conference, ACG 2009, Pamplona, Spain, May 11-13, 2009 : revised papers T2 - Lecture notes in computer science, SN - 9783642129933 AV - QA76.76.C672 A38 2009 U1 - 794.81526 22 PY - 2010/// CY - Berlin, New York PB - Springer KW - Video games KW - Programming KW - Congresses KW - Artificial intelligence KW - Artificial Intelligence KW - Video Games KW - trends KW - Jeux vidéo KW - Programmation KW - Congrès KW - Intelligence artificielle KW - artificial intelligence KW - aat KW - Informatique KW - eclas KW - fast KW - Computerspiel KW - gnd KW - Programmierung KW - Taipei <2005> KW - swd KW - Congress KW - proceedings (reports) KW - Conference papers and proceedings KW - lcgft KW - Actes de congrès KW - rvmgf N1 - Includes bibliographical references and index; Adding expert knowledge and exploration in Monte-Carlo tree search / Guillaume Chaslot, Christophe Fiter, Jean-Baptiste Hoock, Arpad Rimmel, and Olivier Teytaud -- A lock-free multithreaded Monte-Carlo tree search algorithm / Markus Enzenberger and Martin Müller -- Monte-Carlo tree search in Settlers of Catan / István Szita, Guillaume Chaslot, and Pieter Spronck -- Evaluation function based Monte-Carlo LOA / Mark H.M. Winands and Yngvi Björnsson -- Monte-Carlo kakuro / Tristan Cazenave -- A study of UCT and its enhancements in an artificial game / David Tom and Martin Müller -- Creating an upper-confidence-tree program for Havannah / Fabien Teytaud and Olivier Teytaud -- Randomized parallel proof-number search / Jahn-Takeshi Saito, Mark H.M. Winands, and H. Jaap van den Herik -- Hex, braids, the crossing rule, and XH-search / Philip Henderson, Broderick Arneson, and Ryan B. Hayward -- Performance and prediction : Bayesian modelling of fallible choice in chess / Guy Haworth, Ken Regan, and Giuseppe Di Fatta -- Plans, patterns, and move categories guiding a highly selective search / Gerhard Trippen -- 6-man chess and zugzwangs / Eiko Bleicher and Guy Haworth -- Solving kriegspiel endings with brute force : the case of KR vs. K / Paolo Ciancarini and Gian Piero Favini -- Conflict resolution of chinese chess endgame knowledge base / Bo-Nian Chen, Pangfang Liu, Shun-Chin Hsu, and Tsan-sheng Hsu -- On drawn K-in-a-row games / Sheng-Hao Chiang, I-Chen Wu, and Ping-Hung Lin -- Optimal analyses for 3 x n AB games in the worst case / Li-Te Huang and Shun-Shii Lin -- Automated discovery of search-extension features / Pálmi Skowronski, Yngvi Björnsson, and Mark H.M. Winands -- Deriving concepts and strategies from chess tablebases / Matej Guid, Martin Možina, Aleksander Sadikov, and Ivan Bratko -- Incongruity-based adaptive game balancing / Giel van Lankveld, Pieter Spronck, H. Jaap van den Herik, and Matthias Rauterberg -- Data assurance in opaque computations / Joe Hurd and Guy Haworth UR - https://link.springer.com/10.1007/978-3-642-12993-3 ER -