TY - BOOK AU - Halimah Badioze Zaman, ED - International Visual Informatics Conference TI - Visual informatics: sustaining research and innovations : second International Visual Informatics Conference, IVIC 2011, Selangor, Malaysia, November 9-11, 2011, proceedings T2 - Lecture notes in computer science, SN - 9783642252006 AV - TK7882.I6 I58 2011 U1 - 621.36/7 23 PY - 2011/// CY - Berlin, New York PB - Springer KW - Information visualization KW - Congresses KW - Image analysis KW - Image processing KW - Optical data processing KW - Visualisation de l'information KW - Congrès KW - Analyse d'images KW - Traitement d'images KW - Traitement optique de l'information KW - Informatique KW - eclas KW - fast KW - Computer science KW - Computer software KW - Artificial intelligence KW - Computer graphics KW - Computer vision KW - Optical pattern recognition KW - Image Processing and Computer Vision KW - Pattern Recognition KW - Algorithm Analysis and Problem Complexity KW - User Interfaces and Human Computer Interaction KW - Congress KW - proceedings (reports) KW - aat KW - Conference papers and proceedings KW - lcgft KW - Actes de congrès KW - rvmgf N1 - International conference proceedings; Includes bibliographical references and author index; Machine generated contents note; Visual Computing --; Capturing Mini Brand Using a Parametric Shape Grammar; Kok Weng Ng --; Development and Usability Evaluation of Virtual Environment for Early Diagnosis of Dementia; Valerie Lesk --; Usability Study of Mobile Learning Course Content Application as a Revision Tool; Rohiza Ahmad --; Game Design Framework: A Pilot Study on Users' Perceptions; Azizah Jaafar --; Development of History Educational Game as a Revision Tool for Malaysia School Education; Nurul Huda Ibrahim --; Ontology Construction Using Computational Linguistics for E-Learning; A. Kannan --; Eye Tracking in Educational Games Environment: Evaluating User Interface Design through Eye Tracking Patterns; Mohd Firdaus Zulkipli --; Use of Content Analysis Tools for Visual Interaction Design; Alan F. Smeaton --; Improving Accessibility through Aggregative E-Learning for All Framework; Md. Jan Nordin --; Exploiting the Query Expansion through Knowledgebases for Images; J. Jaafar --; Usability Evaluation for `Komputer Saya': Multimedia Courseware for Slow Learners; Emelia Akashah Patah Akhir --; Reconstruction of 3D Faces Using Face Space Coefficient, Texture Space and Shape Space; Ean Teng Khor --; Research Finding for Usability Testing on ILC-WBLE; Pei Hwa Siew --; Factors Affecting Undergraduates' Acceptance of Educational Game: An Application of Technology Acceptance Model (TAM); Azizah Jaafar --; Usability of Educational Computer Game (Usa_ECG): Applying Analytic Hierarchy Process; Azizah Jaafar --; Visual Learning through Augmented Reality Storybook for Remedial Student; Halimah Badioze Zaman --; Visualisation and Social Computing --; Preliminary Study on Haptic Approach in Learning Jawi Handwriting Skills; Azlina Ahmad --; Scaffolding in Early Reading Activities for Down Syndrome; Halimah Badioze Zaman; Note continued; Edu Tism: An Assistive Educational System for the Treatment of Autism Children with Intelligent Approach; A.K. Rabiah --; Investigating the Roles of Assistance in a Digital Storytelling Authoring System; Suziah Sulaiman --; MYNDA -- An Intelligent Data Mining Application Generator; Ahmad Tarmizi Abdul Ghani --; Scaffolding Poetry Lessons Using Desktop Virtual Reality; Halimah Badioze Zaman --; Augmented Reality Remedial Worksheet for Negative Numbers: Subtraction Operation; Halimah Badioze Zaman --; Developing Conceptual Model of Virtual Museum Environment Based on User Interaction Issues; Nor Azan Mat Zin --; Use of RSVP Techniques on Children's Digital Flashcards; Nazlena Mohamad Ali --; Cultural Learning in Virtual Heritage: An Overview; Noor Faezah Mohd Yatim --; i-JEN: Visual Interactive Malaysia Crime News Retrieval System; Shahrul Azman Mohd Noah --; Measurement Model to Evaluate Success of E-Government Applications through Visual Relationship; Tengku Mohd Tengku Sembok --; Conceptual Design for Augmented Reality Games Using Motion Detection as User Interface and Interaction; Dayang Rohaya Awang Rambli --; FaceSnap: Game-Based Courseware as a Learning Tool for Children with Social Impairment; Nur Zareen Zulkarnain --; Visual Measurement Model on Human Capital and ICT Dimensions of a Knowledge Society (KS) Framework for Malaysia towards an Innovative Digital Economy; M.C. Ang --; Visualization of the Hadith Chain of Narrators; Shahrul Azman Noah --; New Framework for Phylogenetic Tree Visualization; Bahari Belaton --; Technical Skills in Developing Augmented Reality Application: Teachers' Readiness; Azlina Ahmad --; Scenario-Based Learning Approach for Virtual Biology Laboratory (VLab-Bio); Azlina Ahmad --; Towards a Multimodality Ontology Image Retrieval; Siti Norulhuda Sheikh Abdullah; Note continued; Visual Art Education Tool to Create Logo (APH-Pensil) Based on the Fundamental Design Theory Approach; Haslina Arshad --; Different Visualization Types in Multimedia Learning: A Comparative Study; Halimah Badioze Zaman --; Optimal Command and Control Method for Malaysian Army Small Units in a Malaysian Forest Environment: Small Unit Tactical Management System (SUTaMs); Syed Nasir Alsagoff N2 - The two-volume set LNCS 7066 and LNCS 7067 constitutes the proceedings of the Second International Visual Informatics Conference, IVIC 2011, held in Selangor, Malaysia, during November 9-11, 2011. The 71 revised papers presented were carefully reviewed and selected for inclusion in these proceedings. They are organized in topical sections named computer vision and simulation; virtual image processing and engineering; visual computing; and visualisation and social computing. In addition the first volume contains two keynote speeches in full paper length, and one keynote abstract UR - https://link.springer.com/10.1007/978-3-642-25191-7 UR - https://link.springer.com/10.1007/978-3-642-25200-6 ER -