TY - BOOK AU - Goh,Dion AU - Chen,Shu-Jiun AU - Tuarob,Suppawong ED - International Conference on Asia-Pacific Digital Libraries TI - Leveraging generative intelligence in digital libraries: towards human-machine collaboration : 25th International Conference on Asia-Pacific Digital Libraries, ICADL 2023, Taipei, Taiwan, December 4-7, 2023, proceedings T2 - Lecture notes in computer science series SN - 9789819980888 AV - ZA4082.A78 I59 2023 U1 - 025.00285 23/eng/20231211 PY - 2023///] CY - Singapore PB - Springer KW - Digital libraries KW - Asia KW - Congresses KW - Pacific Area KW - Artificial intelligence KW - Bibliothèques virtuelles KW - Asie KW - Congrès KW - Pacifique, Région du KW - Ordinateurs KW - Intelligence artificielle KW - computers KW - aat KW - artificial intelligence KW - fast KW - proceedings (reports) KW - Conference papers and proceedings KW - lcgft KW - Actes de congrès KW - rvmgf N1 - Includes bibliographical references and index; Intro -- Preface -- Organization -- Contents - Part II -- Contents - Part I -- Design and Evaluation -- Development of the Polyglot Asian Medicine Knowledge Graph System -- 1 Introduction -- 2 Knowledge Graph Technologies Used -- 3 Designing the Knowledge Graph -- 4 Interface Design and Knowledge Graph Visualization -- 5 Conclusion -- References -- Understanding iPusnas User Experience Among Students, Workers, and Housewives -- 1 Background -- 2 Literature Review -- 2.1 iPusnas -- 2.2 User Experience and Usability -- 2.3 Usability Testing -- 2.4 User Experience Questionnaire (UEQ); 2.5 System Usability Scale (SUS) -- 3 Methodology -- 4 Result -- 4.1 Demographic Data -- 4.2 Quantitative Result -- 4.3 Qualitative Findings -- 5 Discussion -- 5.1 Main Findings -- 5.2 Research Implication -- 5.3 Recommendation -- 5.4 Limitations and Recommendations -- 6 Conclusion -- References -- Personalized Treasure Hunt Game for Proactive Museum Appreciation by Analyzing Guide App Operation Log -- 1 Introduction -- 2 Related Work -- 2.1 Treasure Hunt Game in Education -- 2.2 Gamification in Museum -- 2.3 Personalization of Museum Experience -- 3 Personalized Treasure Hunt Game Generation; 3.1 System Overview -- 3.2 Estimate Player's Interest from Operating Log -- 3.3 Ranking Treasure Candidates by Generating Quizzes with Templates -- 3.4 Design to Facilitate Gamification -- 4 Evaluation -- 4.1 Evaluation Task -- 4.2 Compared Methods -- 4.3 Experimental Result -- 5 Discussion -- 6 Conclusion -- References -- Creating Digital LAM Content for Schools: Modelling User Involvement in Multi-organisational Context -- 1 Introduction -- 2 Conceptual Background -- 2.1 User-Centred Content Creation -- 2.2 The Impact of the Networked Nature of a Meta-organisation for Design Activities; 3 Context of the Study, Data and Methods -- 3.1 Context of the Study: Creating LAM Content for Education -- 3.2 Process and Participants -- 3.3 Methods -- 4 Results -- 5 Discussion -- 5.1 Reliability and Limitations -- 5.2 Proposals for Future Work -- 6 Conclusions and Recommendations -- References -- Using Information System Success Model to Explore Graduate Students' Satisfaction and Individual Impact Toward the Use of National Digital Library of Theses and Dissertations in Taiwan -- 1 Introduction -- 2 Research Method -- 3 Findings -- 4 Conclusion -- References; Digital Archives and Data Management -- Emerging Trends in Content Management Systems (CMSs) for Library Websites: A Study of Selected Academic Libraries in the Philippines -- 1 Introduction -- 2 Related Literature -- 2.1 Websites for Communication and Its Management in Libraries -- 2.2 Content Management Systems for Library Website Management -- 2.3 Challenges of Using CMS -- 3 Methodology -- 4 Results and Discussion -- 4.1 Profile of Academic Libraries -- 4.2 CMS Profile of Libraries -- 5 Conclusion -- References N2 - This two-volume set LNCS 14457 and LNCS 14458 constitutes the refereed proceedings of the 25th International Conference on Asia-Pacific Digital Libraries, ICADL 2023, held in Taipei, Taiwan, during December 4-7, 2023. The 15 full, 17 short, 2 practice papers and 12 poster papers presented in this volume were carefully reviewed and selected from 85 submissions. Based on significant contributions, the full and short papers have been classified into the following topics: include information retrieval, knowledge extraction and discovery, cultural and scholarly data, information seeking and use, digital archives and data management, design and evaluation of information environments, and applications of GAI in digital libraries. UR - https://link.springer.com/10.1007/978-981-99-8088-8 ER -