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1.
Getting started with SpriteKit : develop fun and exciting games and create amazing animations for your existing apps with SpriteKit, Apple's 2D game development framework / Jorge Jordán. by Series: Community experience distilled
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham, UK : Packt Publishing, 2016
Other title:
  • Develop fun and exciting games and create amazing animations for your existing apps with SpriteKit, Apple's 2D game development framework
Online resources:
Availability: Items available for loan: e-Library (1).
2.
GameMaker programming by example : master the development of 2D games by learning to use the powerful GameMaker language and tools provided by the GameMaker: Studio workspace and engine! / Brian Christian, Steven Isaacs. by Series: Community experience distilled
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham, UK : Packt Publishing, 2015
Online resources:
Availability: Items available for loan: e-Library (1).
3.
Building Minecraft server modifications : create and customize your very own Minecraft server using Java and the Spigot API / Cody M. Sommer. by Series: Community experience distilled
Edition: Second edition.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham, UK : Packt Publishing, 2015
Online resources:
Availability: Items available for loan: e-Library (1).
4.
Building a game with Unity and Blender : learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas / Lee Zhi Eng. by Series: Community experience distilled
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham, UK : Packt Publishing, 2015
Online resources:
Availability: Items available for loan: e-Library (1).
5.
Unity 5 game optimization : master performance optimization for Unity3D applications with tips and techniques that cover every aspect of Unity3D Engine / Chris Dickinson. by Series: Community experience distilled
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham, UK : Packt Publishing, 2015
Other title:
  • Master performance optimization for Unity3D applications with tips and techniques that cover every aspect of Unity3D Engine
  • Unity five game optimization
Online resources:
Availability: Items available for loan: e-Library (1).
6.
Unreal Engine game development cookbook : over 40 recipes to accelerate the process of learning game design and solving development problems using Unreal Engine / John P. Doran. by Series: Quick answers to common problems
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham, UK : Packt Publishing, 2015
Online resources:
Availability: Items available for loan: e-Library (1).
7.
Unity 5.x cookbook / Matt Smith, Chico Queiroz. by Series: Quick answers to common problems
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham : Packt Publishing, 2015
Online resources:
Availability: Items available for loan: e-Library (1).
8.
Unreal engine physics essentials : gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4 / Katax Emperore, Devin Sherry. by Series: Community experience distilled
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham, UK : Packt Publishing, [2015]
Online resources:
Availability: Items available for loan: e-Library (1).
9.
LibGDX game development by example : learn how to create your very own game using the LibGDX cross-platform network / James Cook. by Series: Community experience distilled
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham, UK : Packt Publishing, 2015
Other title:
  • Learn how to create your very own game using the LibGDX cross-platform network
Online resources:
Availability: Items available for loan: e-Library (1).
10.
IOS game development by example : learn how to develop an ace game for your iOS device using Sprite Kit / Samanyu Chopra. by Series: Community experience distilled
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham, UK : Packt Publishing, 2015
Other title:
  • Learn how to develop an ace game for your iOS device using Sprite Kit
Online resources:
Availability: Items available for loan: e-Library (1).
11.
Blueprints Visual Scripting for Unreal Engine : build professional 3D games with Unreal Engine 4's Visual Scripting system / Brenden Sewell. by Series: Community experience distilled
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham, UK : Packt Publishing, 2015
Other title:
  • Build professional 3D games with Unreal Engine 4's Visual Scripting system
  • Build professional three D games with Unreal Engine 4's Visual Scripting system
  • Build professional three dimensional games with Unreal Engine 4's Visual Scripting system
Online resources:
Availability: Items available for loan: e-Library (1).
12.
Game development with Swift : embrace the mobile gaming revolution and bring your iPhone game ideas to life with Swift / Stephen Haney. by Series: Community experience distilled
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham, UK : Packt Publishing, [2015]Copyright date: ©2015
Other title:
  • Embrace the mobile gaming revolution and bring your iPhone game ideas to life with Swift
Online resources:
Availability: Items available for loan: e-Library (1).
13.
Learning Unreal Engine Android game development : tap into the power of Unreal Engine 4 and create exciting games for the Android platform / Nitish Misra. by Series: Community experience distilled
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham, UK : Packt Publishing, 2015
Other title:
  • Tap into the power of Unreal Engine 4 and create exciting games for the Android platform
Online resources:
Availability: Items available for loan: e-Library (1).
14.
Mastering Android game development : master game development with the Android SDK to develop highly interactive and amazing games / Raul Portales. by Series: Community experience distilled
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham, UK : Packt Publishing, 2015
Other title:
  • Master game development with the Android SDK to develop highly interactive and amazing games
Online resources:
Availability: Items available for loan: e-Library (1).
15.
Multiplayer game development with HTML5 : build fully-featured, highly interactive multiplayer games with HTML5 / Rodrigo Silveira. by Series: Community experience distilled
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham, UK : Packt Publishing, 2015
Other title:
  • Multiplayer game development with hypertext markup language five
  • Build fully-featured, highly interactive multiplayer games with HTML5
Online resources:
Availability: Items available for loan: e-Library (1).
16.
Getting started with Unity 5 : leverage the power of Unity 5 to create amazing 3D games / Dr. Edward Lavieri. by Series: Community experience distilled
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham, UK : Packt Publishing, 2015
Other title:
  • Getting started with Unity five
  • Leverage the power of Unity 5 to create amazing 3D games
  • Leverage the power of Unity five to create amazing three-dimensional games
Online resources:
Availability: Items available for loan: e-Library (1).
17.
Building Android games with Cocos2d-x : learn to create engaging and spectacular games for Android using Cocos2d-x / Raydelto Hernandez ; foreword by Carlos Piñan. by Series: Community experience distilled
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham, UK : Packt Publishing, 2015
Online resources:
Availability: Items available for loan: e-Library (1).
18.
Cocos2d-x by example beginner's guide : unleash your inner creativity and learn how to build great cross-platform 2D games with the popular Cocos2d-x framework / Roger Engelbert. by Series: Community experience distilled
Edition: Second edition.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham, England : Packt Publishing, 2015Copyright date: ©2015
Online resources:
Availability: Items available for loan: e-Library (1).
19.
GameMaker essentials : learn all the essential skills of GameMaker: Studio and start making your own impressive games with ease / Nathan Auckett. by Series: Community experience distilled
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham, UK : Packt Publishing, 2015
Online resources:
Availability: Items available for loan: e-Library (1).
20.
IOS game programming cookbook : over 45 interesting game recipes that will help you create your next enthralling game / Bhanu Birani, Chhavi Vaishnav. by Series: Quick answers to common problems
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham, UK : Packt Publishing, 2015
Other title:
  • Over 45 interesting game recipes that will help you create your next enthralling game
Online resources:
Availability: Items available for loan: e-Library (1).
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