Computers and games : 4th international conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004 : revised papers / H. Jaap van den Herik, Yngvi Björnsson, Nathan S. Netanyahu (eds.).
Material type:
TextSeries: Lecture notes in computer science ; 3846. | LNCS sublibrary. SL 1, Theoretical computer science and general issues.Publication details: Berlin ; New York : Springer, ©2006.Description: 1 online resource (xiv, 331 pages) : illustrationsContent type: - text
- computer
- online resource
- 9783540324898
- 3540324895
- CG 2004
- Microcomputers -- Congresses
- Video games -- Congresses
- Video games -- Programming -- Congresses
- Game theory -- Congresses
- Jeux vidéo -- Programmation -- Congrès
- Théorie des jeux -- Congrès
- Micro-ordinateurs -- Congrès
- Jeux vidéo -- Congrès
- COMPUTERS -- Computer Literacy
- COMPUTERS -- Computer Science
- COMPUTERS -- Data Processing
- COMPUTERS -- Hardware -- General
- COMPUTERS -- Information Technology
- COMPUTERS -- Machine Theory
- COMPUTERS -- Reference
- Microcomputers
- Computer games
- Computer games -- Programming
- Informatique
- Game theory
- Computer games
- Video games -- Programming
- Microcomputers
- algoritmen
- algorithms
- computeranalyse
- computer analysis
- wiskunde
- mathematics
- computertechnieken
- computer techniques
- waarschijnlijkheid
- probability
- statistiek
- statistics
- computerwetenschappen
- computer sciences
- kunstmatige intelligentie
- artificial intelligence
- gegevensstructuren
- data structures
- numerieke methoden
- numerical methods
- Information and Communication Technology (General)
- Informatie- en communicatietechnologie (algemeen)
- 004.16 22
- QA76.5 .C4166 2004
- G899-532
| Item type | Current library | Collection | Call number | Status | Date due | Barcode | Item holds | |
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eBook
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e-Library | eBook LNCS | Available |
Includes bibliographical references and index.
Print version record.
Efficient Control of Selective Simulations -- Game-Tree Search with Adaptation in Stochastic Imperfect-Information Games -- Rediscovering *-Minimax Search -- *-Minimax Performance in Backgammon -- Associating Shallow and Selective Global Tree Search with Monte Carlo for 9 × 9 Go -- Learning to Estimate Potential Territory in the Game of Go -- An Improved Safety Solver for Computer Go -- Searching for Compound Goals Using Relevancy Zones in the Game of Go -- Rule-Tolerant Verification Algorithms for Completeness of Chinese-Chess Endgame Databases -- An External-Memory Retrograde Analysis Algorithm -- Generating an Opening Book for Amazons -- Building a World-Champion Arimaa Program -- Blockage Detection in Pawn Endings -- Dao: A Benchmark Game -- Incremental Transpositions -- Kayles on the Way to the Stars -- Searching over Metapositions in Kriegspiel -- The Relative History Heuristic -- Locally Informed Global Search for Sums of Combinatorial Games -- Current Challenges in Multi-player Game Search -- Preventing Look-Ahead Cheating with Active Objects -- Strategic Interactions in the TAC 2003 Supply Chain Tournament.