Advances in computer games : 11th international conference, ACG 2005, Taipei, Taiwan, September 6-9, 2005 ; revised papers / H. Jaap van den Herik [and others] (eds.).
Material type:
TextSeries: Lecture notes in computer science ; 4250.Publication details: Berlin : Springer, 2006.Description: 1 online resource (xiv, 272 pages) : illustrationsContent type: - text
- computer
- online resource
- 9783540488897
- 3540488898
- 3540488871
- 9783540488873
- ACG 2005
- Video games -- Programming -- Congresses
- Artificial intelligence -- Congresses
- Jeux vidéo -- Programmation -- Congrès
- Intelligence artificielle -- Congrès
- Informatique
- Artificial intelligence
- Video games -- Programming
- ACG
- algoritmen
- algorithms
- computeranalyse
- computer analysis
- wiskunde
- mathematics
- computertechnieken
- computer techniques
- waarschijnlijkheid
- probability
- statistiek
- statistics
- computerwetenschappen
- computer sciences
- kunstmatige intelligentie
- artificial intelligence
- gegevensstructuren
- data structures
- numerieke methoden
- numerical methods
- Information and Communication Technology (General)
- Informatie- en communicatietechnologie (algemeen)
- 794.81526 22
- QA76.76.C672 A38 2005
| Item type | Current library | Collection | Call number | Status | Date due | Barcode | Item holds | |
|---|---|---|---|---|---|---|---|---|
eBook
|
e-Library | eBook LNCS | Available |
International conference proceedings.
Includes bibliographical references and index.
Print version record.
Innovative Opening-Book Handling -- Partial Information Endgame Databases -- Automatic Generation of Search Engines -- RSPSA: Enhanced Parameter Optimization in Games -- Similarity Pruning in PrOM Search -- Enhancing Search Efficiency by Using Move Categorization Based on Game Progress in Amazons -- Recognizing Seki in Computer Go -- Move-Pruning Techniques for Monte-Carlo Go -- A Phantom-Go Program -- Dual Lambda Search and Shogi Endgames -- Chunking in Shogi: New Findings -- King Race -- The Graph-History Interaction Problem in Chinese Chess -- A New Family of k-in-a-Row Games -- Exact-Bound Analyzes and Optimal Strategies for Mastermind with a Lie -- Player Modeling, Search Algorithms and Strategies in Multi-player Games -- Solving Probabilistic Combinatorial Games -- On Colored Heap Games of Sumbers -- An Event-Based Pool Physics Simulator -- Optimization of a Billiard Player -- Position Play.