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Motion in games : second international workshop, MIG 2009, Zeist, the Netherlands, November 21-24, 2009 ; proceedings / Arjan Egges, Roland Geraerts, Mark Overmars (eds.).

By: Contributor(s): Material type: TextTextSeries: Lecture notes in computer science ; 5884.Publication details: Berlin : Springer, 2009.Description: 1 online resource (xi, 267 pages) : illustrationsContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9783642103476
  • 3642103472
Subject(s): Genre/Form: Additional physical formats: Print version:: Motion in games.DDC classification:
  • 794.8 22
LOC classification:
  • QA76.76.C672 M53 2009
Other classification:
  • TP319 : G898-532
  • SS 4800
  • DAT 758f
Online resources:
Contents:
Avoidance behaviour -- Behaviour and affect -- Crowd simulation -- Motion and analysis and synthesis -- Navigation and steering -- Physics -- Rendering and video.
Summary: This book constitutes the proceedings of the Second International Workshop on Motion in Games, held in Zeist, The Netherlands, in November 2009. The 23 papers presented in this volume were carefully reviewed and selected. The topics covered are avoidance behaviour, behaviour and affect, crowd simulation, motion analysis and synthesis, navigation and steering, physics, rendering and video.
Holdings
Item type Current library Collection Call number Status Date due Barcode Item holds
eBook eBook e-Library eBook LNCS Available
Total holds: 0

Includes bibliographical references and index.

Print version record.

Avoidance behaviour -- Behaviour and affect -- Crowd simulation -- Motion and analysis and synthesis -- Navigation and steering -- Physics -- Rendering and video.

This book constitutes the proceedings of the Second International Workshop on Motion in Games, held in Zeist, The Netherlands, in November 2009. The 23 papers presented in this volume were carefully reviewed and selected. The topics covered are avoidance behaviour, behaviour and affect, crowd simulation, motion analysis and synthesis, navigation and steering, physics, rendering and video.

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