Advances in computer games : 12th international conference, ACG 2009, Pamplona, Spain, May 11-13, 2009 : revised papers / H. Jaap van den Herik, Pieter Spronck (eds.).
Material type:
TextSeries: Lecture notes in computer science ; 6048. | LNCS sublibrary. SL 1, Theoretical computer science and general issues.Publication details: Berlin ; New York : Springer, ©2010.Description: 1 online resource (xiv, 231 pages) : illustrationsContent type: - text
- computer
- online resource
- 9783642129933
- 3642129935
- 9783642129926
- 3642129927
- 1280386460
- 9781280386466
- 9786613564382
- 6613564389
- Video games -- Programming -- Congresses
- Artificial intelligence -- Congresses
- Artificial intelligence
- Artificial Intelligence
- Video Games -- trends
- Jeux vidéo -- Programmation -- Congrès
- Intelligence artificielle -- Congrès
- Intelligence artificielle
- artificial intelligence
- Informatique
- Artificial intelligence
- Video games -- Programming
- Computerspiel
- Programmierung
- Taipei <2005>
- 794.81526 22
- QA76.76.C672 A38 2009
- QA 76.76.C672
| Item type | Current library | Collection | Call number | Status | Date due | Barcode | Item holds | |
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eBook
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e-Library | eBook LNCS | Available |
Includes bibliographical references and index.
Print version record.
Adding expert knowledge and exploration in Monte-Carlo tree search / Guillaume Chaslot, Christophe Fiter, Jean-Baptiste Hoock, Arpad Rimmel, and Olivier Teytaud -- A lock-free multithreaded Monte-Carlo tree search algorithm / Markus Enzenberger and Martin Müller -- Monte-Carlo tree search in Settlers of Catan / István Szita, Guillaume Chaslot, and Pieter Spronck -- Evaluation function based Monte-Carlo LOA / Mark H.M. Winands and Yngvi Björnsson -- Monte-Carlo kakuro / Tristan Cazenave -- A study of UCT and its enhancements in an artificial game / David Tom and Martin Müller -- Creating an upper-confidence-tree program for Havannah / Fabien Teytaud and Olivier Teytaud -- Randomized parallel proof-number search / Jahn-Takeshi Saito, Mark H.M. Winands, and H. Jaap van den Herik -- Hex, braids, the crossing rule, and XH-search / Philip Henderson, Broderick Arneson, and Ryan B. Hayward -- Performance and prediction : Bayesian modelling of fallible choice in chess / Guy Haworth, Ken Regan, and Giuseppe Di Fatta -- Plans, patterns, and move categories guiding a highly selective search / Gerhard Trippen -- 6-man chess and zugzwangs / Eiko Bleicher and Guy Haworth -- Solving kriegspiel endings with brute force : the case of KR vs. K / Paolo Ciancarini and Gian Piero Favini -- Conflict resolution of chinese chess endgame knowledge base / Bo-Nian Chen, Pangfang Liu, Shun-Chin Hsu, and Tsan-sheng Hsu -- On drawn K-in-a-row games / Sheng-Hao Chiang, I-Chen Wu, and Ping-Hung Lin -- Optimal analyses for 3 x n AB games in the worst case / Li-Te Huang and Shun-Shii Lin -- Automated discovery of search-extension features / Pálmi Skowronski, Yngvi Björnsson, and Mark H.M. Winands -- Deriving concepts and strategies from chess tablebases / Matej Guid, Martin Možina, Aleksander Sadikov, and Ivan Bratko -- Incongruity-based adaptive game balancing / Giel van Lankveld, Pieter Spronck, H. Jaap van den Herik, and Matthias Rauterberg -- Data assurance in opaque computations / Joe Hurd and Guy Haworth.
English.