Entertainment computing-- ICEC 2011 : 10th International Conference, ICEC 2011, Vancouver, Canada, October 5-8, 2011. proceedings / edited by Junia Coutinho Anacleto [and others].
Material type:
TextSeries: Lecture notes in computer science ; 6972. | LNCS sublibrary. SL 3, Information systems and applications, incl. Internet/Web, and HCI.Publication details: Berlin ; New York : Springer, ©2011.Description: 1 online resource (xvii, 477 pages) : illustrationsContent type: - text
- computer
- online resource
- 9783642245008
- 3642245005
- 3642244998
- 9783642244995
- Entertainment computing -- Congresses
- Divertissement informatique -- Congrès
- Informatique
- Entertainment computing
- Computer science
- Artificial intelligence
- User Interfaces and Human Computer Interaction
- computerwetenschappen
- computer sciences
- man-machine interaction
- computers
- gebruikersinterfaces
- user interfaces
- computergrafie
- computer graphics
- computernetwerken
- computer networks
- beeldverwerking
- image processing
- machine vision
- kunstmatige intelligentie
- Information and Communication Technology (General)
- Informatie- en communicatietechnologie (algemeen)
- 006.7 23
- QA76.9.E57 I24 2011
- 54.89
| Item type | Current library | Collection | Call number | Status | Date due | Barcode | Item holds | |
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eBook
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e-Library | eBook LNCS | Available |
Includes bibliographical references and author index.
This book constitutes the refereed proceedings of the 10th International Conference on Entertainment Computing, ICEC 2011, held in Vancouver, Canada, in October 2011, under the auspices of IFIP. The 20 revised long papers, 18 short papers and 24 poster papers and demos presented were carefully reviewed and selected from 94 initial submissions. The papers cover all main domains of entertainment computing, from interactive music to games, taking a wide range of scientific domains from aesthetic to computer science. The papers are organized in topical sections on story, active games, player experience, camera and 3D, educational entertainment, game development, self and identity, social and mobile entertainment; plus the four categories: demonstrations, posters, workshosp, and tutorial.