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10 PRINT CHR$(205.5+RND(1));:GOTO 10 / Nick Montfort, Patsy Baudoin, John Bell, Ian Bogost, Jeremy Douglass, Mark C. Marino, Michael Mateas, Casey Reas, Mark Sample, Noah Vawter.

Contributor(s): Material type: TextTextSeries: Software studies (Cambridge, Mass.)Publisher: Cambridge, Mass. : MIT Press, [2013]Copyright date: ©2013Description: 1 online resource (xi, 309 pages )Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 026230550X
  • 9780262305501
  • 9780262304573
  • 0262304570
  • 9780262526746
  • 0262526743
Other title:
  • TEN PRINT CHR$(205.5+RND(1));:GOTO 10
  • 10 PRINT CHR$(205.5+RND(1))[semi-colon] [colon] GOTO 10
Subject(s): Genre/Form: Additional physical formats: Print version:: 10 PRINT CHR$(205.5+RND(1));:GOTO 10DDC classification:
  • 005.26/2 23
LOC classification:
  • QA76.73.B3
Online resources:
Contents:
REM Variations in BASIC -- Mazes -- Rem Ports to other platforms -- Regularity -- REM Variations in processing -- Randomness -- REM One-liners -- BASIC -- REM A port to the Atari VCS -- The Commodore 64 -- REM Maze walker in BASIC -- Conclusion -- End.
In: OAPEN (Open Access Publishing in European Networks)Summary: This book takes a single line of code--the extremely concise BASIC program for the Commodore 64 inscribed in the title--and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text--in the case of 10 PRINT, a text that appeared in many different printed sources--that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.
Holdings
Item type Current library Collection Call number Status Date due Barcode Item holds
eBook eBook e-Library EBSCO Computers Available
Total holds: 0

Includes bibliographical references (pages 276-285) and index.

REM Variations in BASIC -- Mazes -- Rem Ports to other platforms -- Regularity -- REM Variations in processing -- Randomness -- REM One-liners -- BASIC -- REM A port to the Atari VCS -- The Commodore 64 -- REM Maze walker in BASIC -- Conclusion -- End.

Description based on print version record; resource not viewed.

This book takes a single line of code--the extremely concise BASIC program for the Commodore 64 inscribed in the title--and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text--in the case of 10 PRINT, a text that appeared in many different printed sources--that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.

OCLC control number change

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