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E-learning and games : 10th International Conference, Edutainment 2016, Hangzhou, China, April 14-16, 2016, Revised selected papers / Abdennour El Rhalibi, Feng Tian, Zhigeng Pan, Baoquan Liu (eds.).

By: Contributor(s): Material type: TextTextSeries: Lecture notes in computer science ; 9654. | LNCS sublibrary. SL 3, Information systems and applications, incl. Internet/Web, and HCI.Publisher: Switzerland : Springer, 2016Description: 1 online resource (xiv, 426 pages) : illustrationsContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9783319402598
  • 3319402595
  • 3319402587
  • 9783319402581
Other title:
  • Edutainment 2016
Subject(s): Genre/Form: Additional physical formats: Printed edition:: No titleDDC classification:
  • 371.33/4 23
LOC classification:
  • LB1028.5 .E38 2016eb
Online resources:
Contents:
E-learning and game; graphics -- Imaging and applications -- Intelligent data analytics and visualization.
Summary: This book constitutes the refereed proceedings of the 10th International Conference on E-Learning and Games, Edutainment 2016, held in Hangzhou, China, in April 2016. The 36 full papers presented were carefully reviewed and selected from 60 submissions. They are organized in the following topical sections: E-learning and game; graphics, imaging and applications; intelligent data analytics and visualization.
Holdings
Item type Current library Collection Call number Status Date due Barcode Item holds
eBook eBook e-Library eBook LNCS Available
Total holds: 0

Includes author index.

Online resource; title from PDF title page (SpringerLink, viewed June 14, 2016).

E-learning and game; graphics -- Imaging and applications -- Intelligent data analytics and visualization.

This book constitutes the refereed proceedings of the 10th International Conference on E-Learning and Games, Edutainment 2016, held in Hangzhou, China, in April 2016. The 36 full papers presented were carefully reviewed and selected from 60 submissions. They are organized in the following topical sections: E-learning and game; graphics, imaging and applications; intelligent data analytics and visualization.

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