E-learning and games : 10th International Conference, Edutainment 2016, Hangzhou, China, April 14-16, 2016, Revised selected papers / Abdennour El Rhalibi, Feng Tian, Zhigeng Pan, Baoquan Liu (eds.).
Material type:
TextSeries: Lecture notes in computer science ; 9654. | LNCS sublibrary. SL 3, Information systems and applications, incl. Internet/Web, and HCI.Publisher: Switzerland : Springer, 2016Description: 1 online resource (xiv, 426 pages) : illustrationsContent type: - text
- computer
- online resource
- 9783319402598
- 3319402595
- 3319402587
- 9783319402581
- Edutainment 2016
- Computer-assisted instruction -- Congresses
- Educational technology -- Congresses
- Educational games -- Congresses
- Enseignement assisté par ordinateur -- Congrès
- Technologie éducative -- Congrès
- Educational equipment & technology, computer-aided learning (Calif.)
- User interface design & usability
- Information retrieval
- Graphical & digital media applications
- Graphics programming
- Personal computers
- Education -- Computers & Technology
- Computers -- User Interfaces
- Computers -- Information Technology
- Computers -- Interactive & Multimedia
- Computers -- Computer Graphics
- Computers -- Hardware -- Personal Computers -- General
- Computer-assisted instruction
- Educational games
- Educational technology
- 371.33/4 23
- LB1028.5 .E38 2016eb
| Item type | Current library | Collection | Call number | Status | Date due | Barcode | Item holds | |
|---|---|---|---|---|---|---|---|---|
eBook
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e-Library | eBook LNCS | Available |
Includes author index.
Online resource; title from PDF title page (SpringerLink, viewed June 14, 2016).
E-learning and game; graphics -- Imaging and applications -- Intelligent data analytics and visualization.
This book constitutes the refereed proceedings of the 10th International Conference on E-Learning and Games, Edutainment 2016, held in Hangzhou, China, in April 2016. The 36 full papers presented were carefully reviewed and selected from 60 submissions. They are organized in the following topical sections: E-learning and game; graphics, imaging and applications; intelligent data analytics and visualization.