Advances in web-based learning -- ICWL 2016 : 15th International Conference, Rome, Italy, October 26-29, 2016, Proceedings / Dickson K.W. Chiu, Ivana Marenzi, Umberto Nanni, Marc Spaniol, Marco Temperini (eds.).
Material type:
TextSeries: Lecture notes in computer science ; 10013. | LNCS sublibrary. SL 3, Information systems and applications, incl. Internet/Web, and HCI.Publisher: Cham, Switzerland : Springer, 2016Description: 1 online resource (xiv, 304 pages) : illustrationsContent type: - text
- computer
- online resource
- 9783319474403
- 3319474405
- 3319474391
- 9783319474397
- ICWL 2016
- Web-based instruction -- Congresses
- Computer networking & communications
- Artificial intelligence
- Pattern recognition
- Network hardware
- Educational equipment & technology, computer-aided learning (Calif.)
- Computers -- Online Services -- General
- Computers -- Intelligence (AI) & Semantics
- Computers -- Computer Vision & Pattern Recognition
- Computers -- Hardware -- Network Hardware
- Education -- Computers & Technology
- Web-based instruction
- 371.33/44678 23
- LB1044.87
| Item type | Current library | Collection | Call number | Status | Date due | Barcode | Item holds | |
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eBook
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e-Library | eBook LNCS | Available |
International conference proceedings.
Includes author index.
Online resource; title from PDF title page (SpringerLink, viewed October 28, 2016).
Design for learning -- Education and teaching -- Massive open online courses -- Mobile learning -- Modeling for learning -- Serious games -- Social-collaborative learning -- Support for learning.
This book constitutes the refereed proceedings of the 15th International Conference on Web-Based Learning, ICWL 2016, held in Rome, Italy, in October 2016. The 19 revised full papers presented together with 10 short papers and 4 poster papers were carefully reviewed and selected from 110 submissions. The papers are organized in topical sections on design for learning; education and teaching; massive open online courses; mobile learning; modeling for learning; serious games; social-collaborative learning; and support for learning.