Amazon cover image
Image from Amazon.com

Entertainment computing and serious games : first IFIP TC 14 Joint International Conference, ICEC-JCSG 2019, Arequipa, Peru, November 11-15, 2019, Proceedings / Erik van der Spek, Stefan Göbel, Ellen Yi-Luen Do, Esteban Clua, Jannicke Baalsrud Hauge (eds.).

By: Contributor(s): Material type: TextTextSeries: Lecture notes in computer science ; 11863. | LNCS sublibrary. SL 3, Information systems and applications, incl. Internet/Web, and HCI.Publisher: Cham, Switzerland : Springer, 2019Description: 1 online resource (xiv, 490 pages) : illustrations (some color)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9783030346447
  • 3030346447
Other title:
  • ICEC-JCSG 2019
Subject(s): Genre/Form: Additional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification:
  • 794.8/1 23
LOC classification:
  • QA76.9.E57
Online resources:
Contents:
[I]. Mixed reality: Diminished reality based on 3D-scanning / Erwin Andre and Helmut Hlavacs -- Measuring preferences in game mechanics : towards personalized chocolate-covered broccoli / Irene Camps-Ortueta, Pedro A. González-Calero, María Angeles Quiroga, and Pedro P. Gómez-Martín -- Augmented reality museum's gaming for digital natives : haunted encounters in the Carvalhal's Palace / Valentina Nisi, Vanessa Cesario, and Nuno Nunes -- Virtual and real body representation in mixed reality : an analysis of self-presence and immersive environments / Wesley Oliveira, Michelle Tizuka, Esteban Clua, Daniela Trevisan, and Luciana Salgado .
[II]. Virtual reality: Effects of end-to-end latency on user experience and performance in immersive virtual reality applications / Polona Caserman, Michelle Martinussen, and Stefan G̲bel -- FPVRGame : deep learning for hand pose recognition in real-time using low-end HMD / Eder de Oliveira, Esteban Walter Gonzalez Clua, Cristina Nader Vasconcelos, Bruno Augusto Dorta Marques, Daniela Gorski Trevisan, and Luciana Cardoso de Castro Salgado -- Give MEANinGS to robots with Kitchen Clash : a VR human computation serious game for world knowledge accumulation / Johannes Pfau, Robert Porzel, Mihai Pomarlan, Vanja Sophie Cangalovic, Supara Grudpan, Sebastian H̲ffner, John Bateman, and Rainer Malaka -- Designing a VR experience to reduce the experience of pain : scare, excite or relax? / Erik D. van der Spek and Luuk P.M. Roelofs -- Increasing learning motivation : an empirical study of VR effects on the vocational training of bank clerks / Michael D. Kickmeier-Rust, Philipp Hann, and Michael Leitner.
[IV]. Game design and development: A feature-based approach to develop digital board games / Filipe M. B. Boaventura and Victor T. Sarinho -- Playing with Persiflage : the impact of free-form dialogue on the play of computer role playing games / Bernard Cheng and T. C. Nicholas Graham -- Strategies for inclusive end-user co-creation of inclusive storytelling games / Franco Eusébio Garcia and Vânia Paula de Almeida Neris -- Exploring the effect of game premise in cooperative digital board games / Supara Grudpan, Dmitry Alexandrovky, Jannicke Baalsrud Hauge, and Rainer Malaka -- Procedural content generation in competitive multiplayer platform games / Georg Volkmar, Nikolas Mählmann, and Rainer Malaka.
[V]. Interaction technologies: Creating layouts for virtual game controllers using generative design / Gabriel F. Alves, Anselmo A. Montenegro, and Daniela G. Trevisan -- Enhancing communication and awareness in asymmetric games / Christophe Bortolaso, Jérémy Bourdiol, and T. C. Nicholas Graham -- LoRattle : an exploratory game with a purpose using LoRa and IoT / Marko Radeta, Miguel Ribeiro, Dinarte Vasconcelos, and Nuno Jardim Nunes -- Noise-canceling music : reducing noise by mixing it with suitable music / Hiroki Tokuhisa, Kenta Sato, Kohei Matsuda, Keiji Matsui, and Satoshi Nakamura.
[VI]. Measurement and effects: Arousal measurement reflected in the pupil diameter for a decision-making performance in serious games / Petar Jerčić -- Identifying influences of game upgrades on profitable players behavior in MMORPGs / Luiz Bernardo Martins Kummer, Hiroyuki Iida, Julio Cesar Nievola, and Emerson Cabrera Paraiso -- An exploration of the relationship between personality and strategy formation using market farmer : using a bespoke computer game in behavioural research / Andrew Reilly, Dirk Van Rooy, and Simon Angus -- Using game-based environments to measure cognitive decision making / Laura A. Waters and Karen L. Blackmore -- Towards cognitive adaptive serious games : a conceptual framework / Andrew J. A. Seyderhelm, Karen L. Blackmore, and Keith Nesbitt.
[VII]. Serious game applications: Designing gamified interventions for autism spectrum disorder : a systematic review / Murilo C. Camargo, Rodolfo M. Barros, Jacques D. Brancher, Vanessa T. O. Barros, and Matheus Santana -- Analytical design of clinical cases for educational games / Marcos Felipe de Menezes Mota, Fagner Leal Pantoja, Matheus Silva Mota, Tiago de Araujo Guerra Grangeia, Marco Antonio de Carvalho Filho, and André Santanchè -- Evaluation of informative content of health data submitted through a mobile serious game / Konrad Peters, Stephanie Bührer, Marisa Silbernagl, Fares Kayali, Helmut Hlavacs, and Anita Lawitschka -- Designing game-inspired applications to increase daily PA for people with ID / Ingrid Evensen, Jens Brandsgård Omfjord, Juan Carlos Torrado, Letizia Jaccheri, and Javier Gomez -- An educational game about math and magic / Tiago Lemos, Teresa Romão, Nuno Correia, and Miguel Pedro,
[VIII]. Poster papers; "Aedes vs Repellents" : applying tower defense dynamics in a digital game to combat the mosquito / Gabriel Azevedo and Victor Sarinho -- Quimi-crush : a digital game for the teaching of inorganic chemistry / Oto A. L. Cunha, Joimar B. Gonçalves, and Victor T. Sarinho -- PDPuzzleTable : a leap motion exergame for dual-tasking rehabilitation in Parkinson's disease : design and study protocol / Augusto Garcia-Agundez, Mareike Goosses, Robert Konrad, Manuel Stork, Hagen Becker, Stefan Göbel, and Elke Kalbe -- UGC generator : an open access web tool to model unified game canvas / Bruno C. Matias, Victória O. Gomes, and Victor T. Sarinho -- Avatars : the other side of Proteus's Mirror : a study into avatar choice regarding perception / Charly Harbord and Euan Dempster -- Presenting the key ideas of fractions through MathFractions : a game based learning / Manuel J. Ibarra, Wilber Jiménez, Carolina Soto, Eduardo Chavez, Edison Chiclla, Antonio Silva Sprock, and Leônidas de Oliveira Brandão -- "Ultimate food defense" : a serious game for healthy eating behavior awareness / Bruno C. Matias, Victória O. Gomes, and Victor T. Sarinho -- The concept and development of a serious game "Alter Eco" as part of creating a digital twin of a smart city / Robert Olszewski, Mateusz Cegiełka, and Jacek Wesołowski -- "BDD assemble!" : a paper-based game proposal for behavior driven development design learning / Victor T. Sarinho -- A health point-based dynamic difficulty adjustment strategy for video games / Juan Suaza, Edwin Gamboa, and María Trujillo -- "University universe" : a mobile game to simulate the university student life / Matheus Teixeira, Victor Munduruca, and Victor Sarinho.
[IX]. Demonstrations: GaZone : VR image browsing system providing feelings of happiness / Sho Sugimoto and Hisashi Miyamori -- AutomataMind : a serious game proposal for the automata theory learning / Manuella Vieira and Victor Sarinho.
[X]. Designing serious mobile location-based augmented reality games: Smiling Earth : citizens' awareness on environmental sustainabilty using energy and transport data / Sobah Abbas Petersen, Peter Ahcin, and Idar Petersen -- Using a location-based AR game in environmental engineering / Heinrich Söbke, Jannicke Baalsrud Hauge, Ioana A. Stefan, and Antoniu Stefan -- Incentivise me : smartphone-based mobility detection for pervasive games / Thomas Tregel, Felix Leber, and Stefan Göbel.
[XI]. Workshops: Design serious mobile location-based games / Jannicke Baalsrud Hauge, Heinrich Söbke, Ioana A. Stefan, and Antoniu Stefan -- Workshop : Towards inclusive co-creation of inclusive games / Franco Eusébio Garcia, Thomas Westin, and Jérôme Dupire.
In: Springer eBooksSummary: This book constitutes the refereed proceedings of the First IFIP TC 14 Joint International Conference on Entertainment Computing and Serious Games, ICEC-JCSG 2019, held in Arequipa, Peru, in November 2019. The 26 full papers, 5 short papers, and 16 poster, demonstration, and workshop papers presented were carefully reviewed and selected from 88 submissions. They cover a large range of topics at the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology, and numerous serious application domains. The papers are organized in the following topical sections: mixed reality; virtual reality; entertainment algorithms; game design and development; interaction technologies; measurement and effects; and serious game applications. -- Provided by publisher.
Holdings
Item type Current library Collection Call number Status Date due Barcode Item holds
eBook eBook e-Library eBook LNCS Available
Total holds: 0

International conference proceedings.

Includes author index.

Online resource; title from PDF title page (SpringerLink, viewed November 12, 2019).

[I]. Mixed reality: Diminished reality based on 3D-scanning / Erwin Andre and Helmut Hlavacs -- Measuring preferences in game mechanics : towards personalized chocolate-covered broccoli / Irene Camps-Ortueta, Pedro A. González-Calero, María Angeles Quiroga, and Pedro P. Gómez-Martín -- Augmented reality museum's gaming for digital natives : haunted encounters in the Carvalhal's Palace / Valentina Nisi, Vanessa Cesario, and Nuno Nunes -- Virtual and real body representation in mixed reality : an analysis of self-presence and immersive environments / Wesley Oliveira, Michelle Tizuka, Esteban Clua, Daniela Trevisan, and Luciana Salgado .

[II]. Virtual reality: Effects of end-to-end latency on user experience and performance in immersive virtual reality applications / Polona Caserman, Michelle Martinussen, and Stefan G̲bel -- FPVRGame : deep learning for hand pose recognition in real-time using low-end HMD / Eder de Oliveira, Esteban Walter Gonzalez Clua, Cristina Nader Vasconcelos, Bruno Augusto Dorta Marques, Daniela Gorski Trevisan, and Luciana Cardoso de Castro Salgado -- Give MEANinGS to robots with Kitchen Clash : a VR human computation serious game for world knowledge accumulation / Johannes Pfau, Robert Porzel, Mihai Pomarlan, Vanja Sophie Cangalovic, Supara Grudpan, Sebastian H̲ffner, John Bateman, and Rainer Malaka -- Designing a VR experience to reduce the experience of pain : scare, excite or relax? / Erik D. van der Spek and Luuk P.M. Roelofs -- Increasing learning motivation : an empirical study of VR effects on the vocational training of bank clerks / Michael D. Kickmeier-Rust, Philipp Hann, and Michael Leitner.

[IV]. Game design and development: A feature-based approach to develop digital board games / Filipe M. B. Boaventura and Victor T. Sarinho -- Playing with Persiflage : the impact of free-form dialogue on the play of computer role playing games / Bernard Cheng and T. C. Nicholas Graham -- Strategies for inclusive end-user co-creation of inclusive storytelling games / Franco Eusébio Garcia and Vânia Paula de Almeida Neris -- Exploring the effect of game premise in cooperative digital board games / Supara Grudpan, Dmitry Alexandrovky, Jannicke Baalsrud Hauge, and Rainer Malaka -- Procedural content generation in competitive multiplayer platform games / Georg Volkmar, Nikolas Mählmann, and Rainer Malaka.

[V]. Interaction technologies: Creating layouts for virtual game controllers using generative design / Gabriel F. Alves, Anselmo A. Montenegro, and Daniela G. Trevisan -- Enhancing communication and awareness in asymmetric games / Christophe Bortolaso, Jérémy Bourdiol, and T. C. Nicholas Graham -- LoRattle : an exploratory game with a purpose using LoRa and IoT / Marko Radeta, Miguel Ribeiro, Dinarte Vasconcelos, and Nuno Jardim Nunes -- Noise-canceling music : reducing noise by mixing it with suitable music / Hiroki Tokuhisa, Kenta Sato, Kohei Matsuda, Keiji Matsui, and Satoshi Nakamura.

[VI]. Measurement and effects: Arousal measurement reflected in the pupil diameter for a decision-making performance in serious games / Petar Jerčić -- Identifying influences of game upgrades on profitable players behavior in MMORPGs / Luiz Bernardo Martins Kummer, Hiroyuki Iida, Julio Cesar Nievola, and Emerson Cabrera Paraiso -- An exploration of the relationship between personality and strategy formation using market farmer : using a bespoke computer game in behavioural research / Andrew Reilly, Dirk Van Rooy, and Simon Angus -- Using game-based environments to measure cognitive decision making / Laura A. Waters and Karen L. Blackmore -- Towards cognitive adaptive serious games : a conceptual framework / Andrew J. A. Seyderhelm, Karen L. Blackmore, and Keith Nesbitt.

[VII]. Serious game applications: Designing gamified interventions for autism spectrum disorder : a systematic review / Murilo C. Camargo, Rodolfo M. Barros, Jacques D. Brancher, Vanessa T. O. Barros, and Matheus Santana -- Analytical design of clinical cases for educational games / Marcos Felipe de Menezes Mota, Fagner Leal Pantoja, Matheus Silva Mota, Tiago de Araujo Guerra Grangeia, Marco Antonio de Carvalho Filho, and André Santanchè -- Evaluation of informative content of health data submitted through a mobile serious game / Konrad Peters, Stephanie Bührer, Marisa Silbernagl, Fares Kayali, Helmut Hlavacs, and Anita Lawitschka -- Designing game-inspired applications to increase daily PA for people with ID / Ingrid Evensen, Jens Brandsgård Omfjord, Juan Carlos Torrado, Letizia Jaccheri, and Javier Gomez -- An educational game about math and magic / Tiago Lemos, Teresa Romão, Nuno Correia, and Miguel Pedro,

[VIII]. Poster papers; "Aedes vs Repellents" : applying tower defense dynamics in a digital game to combat the mosquito / Gabriel Azevedo and Victor Sarinho -- Quimi-crush : a digital game for the teaching of inorganic chemistry / Oto A. L. Cunha, Joimar B. Gonçalves, and Victor T. Sarinho -- PDPuzzleTable : a leap motion exergame for dual-tasking rehabilitation in Parkinson's disease : design and study protocol / Augusto Garcia-Agundez, Mareike Goosses, Robert Konrad, Manuel Stork, Hagen Becker, Stefan Göbel, and Elke Kalbe -- UGC generator : an open access web tool to model unified game canvas / Bruno C. Matias, Victória O. Gomes, and Victor T. Sarinho -- Avatars : the other side of Proteus's Mirror : a study into avatar choice regarding perception / Charly Harbord and Euan Dempster -- Presenting the key ideas of fractions through MathFractions : a game based learning / Manuel J. Ibarra, Wilber Jiménez, Carolina Soto, Eduardo Chavez, Edison Chiclla, Antonio Silva Sprock, and Leônidas de Oliveira Brandão -- "Ultimate food defense" : a serious game for healthy eating behavior awareness / Bruno C. Matias, Victória O. Gomes, and Victor T. Sarinho -- The concept and development of a serious game "Alter Eco" as part of creating a digital twin of a smart city / Robert Olszewski, Mateusz Cegiełka, and Jacek Wesołowski -- "BDD assemble!" : a paper-based game proposal for behavior driven development design learning / Victor T. Sarinho -- A health point-based dynamic difficulty adjustment strategy for video games / Juan Suaza, Edwin Gamboa, and María Trujillo -- "University universe" : a mobile game to simulate the university student life / Matheus Teixeira, Victor Munduruca, and Victor Sarinho.

[IX]. Demonstrations: GaZone : VR image browsing system providing feelings of happiness / Sho Sugimoto and Hisashi Miyamori -- AutomataMind : a serious game proposal for the automata theory learning / Manuella Vieira and Victor Sarinho.

[X]. Designing serious mobile location-based augmented reality games: Smiling Earth : citizens' awareness on environmental sustainabilty using energy and transport data / Sobah Abbas Petersen, Peter Ahcin, and Idar Petersen -- Using a location-based AR game in environmental engineering / Heinrich Söbke, Jannicke Baalsrud Hauge, Ioana A. Stefan, and Antoniu Stefan -- Incentivise me : smartphone-based mobility detection for pervasive games / Thomas Tregel, Felix Leber, and Stefan Göbel.

[XI]. Workshops: Design serious mobile location-based games / Jannicke Baalsrud Hauge, Heinrich Söbke, Ioana A. Stefan, and Antoniu Stefan -- Workshop : Towards inclusive co-creation of inclusive games / Franco Eusébio Garcia, Thomas Westin, and Jérôme Dupire.

This book constitutes the refereed proceedings of the First IFIP TC 14 Joint International Conference on Entertainment Computing and Serious Games, ICEC-JCSG 2019, held in Arequipa, Peru, in November 2019. The 26 full papers, 5 short papers, and 16 poster, demonstration, and workshop papers presented were carefully reviewed and selected from 88 submissions. They cover a large range of topics at the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology, and numerous serious application domains. The papers are organized in the following topical sections: mixed reality; virtual reality; entertainment algorithms; game design and development; interaction technologies; measurement and effects; and serious game applications. -- Provided by publisher.

Powered by Koha