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024 7 _a10.1007/b94154
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035 _a(OCoLC)53931957
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042 _apcc
050 4 _aQA76.5
_bC4166 2002
055 3 _aQA75
_b.L38 no.2883
072 7 _aPBD
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072 7 _aUYAM
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082 0 4 _a794.8/1416
_222
049 _aMAIN
111 2 _aCG (Conference)
_n(3rd :
_d2002 :
_cEdmonton, Alta.)
_917658
245 1 0 _aComputers and games :
_bthird international conference, CG 2002, Edmonton, Canada, July 25-27, 2002 : revised papers /
_cJonathan Schaeffer, Martin Müller, Yngvi Björnsson (eds.).
260 _aBerlin ;
_aNew York :
_bSpringer,
_c2003.
300 _a1 online resource (xi, 428 pages) :
_billustrations
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
347 _bPDF
490 1 _aLecture notes in computer science ;
_v2883
504 _aIncludes bibliographical references and index.
520 _aThis book constitutes the thoroughly refereed post-proceedings of the Third International Conference on Computers and Games, CG 2002, held in Edmonton, Alberta, Canada in July 2002. The 27 revised full papers presented were carefully selected during two rounds of reviewing and improvement. The papers are organized in topical sections on evaluation and learning, search, combinatorial games and theory opening and endgame databases, single-agent search and planning, and computer Go.
505 0 _a1: Evaluation and Learning -- Distinguishing Gamblers from Investors at the Blackjack Table -- MOUSE : A Self-teaching Algorithm that Achieved Master-Strength at Othello -- Investigation of an Adaptive Cribbage Player -- Learning a Game Strategy Using Pattern-Weights and Self-play -- 2: Search -- PDS-PN: A New Proof-Number Search Algorithm -- A Generalized Threats Search Algorithm -- Proof-Set Search -- A Comparison of Algorithms for Multi-player Games -- Selective Search in an Amazons Program -- Playing Games with Multiple Choice Systems -- The Neural MoveMap Heuristic in Chess -- Board Maps and Hill-Climbing for Opening and Middle Game Play in Shogi -- 3: Combinatorial Games/Theory -- Solitaire Clobber -- Complexity of Error-Correcting Codes Derived from Combinatorial Games -- Analysis of Composite Corridors -- 4: Opening/Endgame Databases -- New Winning and Losing Positions for 7×7 Hex -- Position-Value Representation in Opening Books -- Indefinite Sequence of Moves in Chinese Chess Endgames -- 5: Commercial Games -- ORTS: A Hack-Free RTS Game Environment -- Causal Normalization: A Methodology for Coherent Story Logic Design in Computer Role-Playing Games -- A Structure for Modern Computer Narratives -- 6: Single-Agent Search/Planning -- Tackling Post's Correspondence Problem -- Perimeter Search Performance -- Using Abstraction for Planning in Sokoban -- 7: Computer Go -- A Small Go Board Study of Metric and Dimensional Evaluation Functions -- Local Move Prediction in Go -- Evaluating Kos in a Neutral Threat Environment: Preliminary Results.
650 0 _aMicrocomputers
_vCongresses.
_916861
650 0 _aVideo games
_vCongresses.
_946631
650 6 _aMicro-ordinateurs
_vCongrès.
_928797
650 7 _aComputer games
_2fast
_915828
650 7 _aMicrocomputers
_2fast
_916863
655 7 _aproceedings (reports)
_2aat
655 7 _aConference papers and proceedings
_2fast
_96065
655 7 _aConference papers and proceedings.
_2lcgft
_96065
655 7 _aActes de congrès.
_2rvmgf
_9609890
700 1 _aSchaeffer, Jonathan.
_917659
700 1 _aMüller, Martin,
_d1965-
_1https://id.oclc.org/worldcat/entity/E39PCjGqG3tFYCFjFxXwqrj8JC
_917660
700 1 _aBjörnsson, Yngvi,
_d1964-
_917661
758 _ihas work:
_aComputers and games (Text)
_1https://id.oclc.org/worldcat/entity/E39PCFww6RFXjDRmpmPyXj7Vwd
_4https://id.oclc.org/worldcat/ontology/hasWork
776 0 8 _iPrint version:CG 2002 (2002 : Edmonton, Alta.)
_tComputers and games : third international conference, CG 2002, Edmonton, Canada, July 25-27, 2002 : revised papers
_w(OCoLC)53434600
830 0 _aLecture notes in computer science ;
_v2883.
856 4 0 _uhttps://link.springer.com/10.1007/b94154
938 _aAskews and Holts Library Services
_bASKH
_nAH20753384
938 _aProQuest Ebook Central
_bEBLB
_nEBL3088532
938 _aYBP Library Services
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_n13357513
994 _a92
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999 _c635643
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