| 000 | 05453cam a2200649 i 4500 | ||
|---|---|---|---|
| 001 | ocn908029918 | ||
| 003 | OCoLC | ||
| 005 | 20240829144810.0 | ||
| 006 | m d | ||
| 007 | cr unu|||||||| | ||
| 008 | 150427s2015 enka o 001 0 eng d | ||
| 040 |
_aUMI _beng _erda _epn _cUMI _dEBLCP _dCOO _dOCLCO _dDEBBG _dYDXCP _dN$T _dOCLCO _dOCLCF _dOCLCO _dTEFOD _dCEF _dWYU _dUAB _dAU@ _dSTF _dOCL _dOCLCQ _dK6U _dSFB _dOCLCO _dOCLCQ _dQGK _dOCLCO _dOCLCQ |
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| 019 |
_a913811943 _a1259147909 |
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| 020 |
_a9781784390518 _q(electronic bk.) |
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| 020 |
_a1784390518 _q(electronic bk.) |
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| 020 | _z1784396125 | ||
| 020 | _z9781784396121 | ||
| 035 |
_a971795 _b(N$T) |
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| 035 |
_a(OCoLC)908029918 _z(OCoLC)913811943 _z(OCoLC)1259147909 |
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| 037 |
_aCL0500000581 _bSafari Books Online |
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| 037 |
_a12FF7AF9-3BD1-4FBD-95B6-7B31771A06D9 _bOverDrive, Inc. _nhttp://www.overdrive.com |
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| 050 | 4 | _aGV1469.2 | |
| 072 | 7 |
_aGAM _x001000 _2bisacsh |
|
| 082 | 0 | 4 | _a794.8 |
| 049 | _aMAIN | ||
| 100 | 1 |
_aAuckett, Nathan, _eauthor. _9786656 |
|
| 245 | 1 | 0 |
_aGameMaker essentials : _blearn all the essential skills of GameMaker: Studio and start making your own impressive games with ease / _cNathan Auckett. |
| 264 | 1 |
_aBirmingham, UK : _bPackt Publishing, _c2015. |
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| 300 |
_a1 online resource (1 volume) : _billustrations |
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| 336 |
_atext _btxt _2rdacontent |
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| 337 |
_acomputer _bc _2rdamedia |
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| 338 |
_aonline resource _bcr _2rdacarrier |
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| 490 | 1 | _aCommunity experience distilled | |
| 588 | 0 | _aOnline resource; title from cover page (Safari, viewed April 14, 2015). | |
| 500 | _aIncludes index. | ||
| 505 | 0 | _aCover -- Copyright -- Credits -- About the Author -- About the Reviewers -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: Introducing GameMaker -- Understanding GameMaker -- GameMaker: Studio -- Installing GameMaker: Studio -- What is this book about? -- Summary -- Chapter 2: Getting Started -- Licensing -- The welcome window -- The main toolbar -- The drop-down menus -- The resource tree -- Summary -- Chapter 3: Resource Management -- Resources in GameMaker -- Sprites -- Sounds -- Backgrounds -- Paths -- Scripts | |
| 505 | 8 | _aShadersFonts -- Timelines -- Objects -- Rooms -- Extensions -- Macros -- Resource naming conventions -- Organizing resources -- Groups -- Sprite animations -- Importing and exporting resources -- Importing graphics and sounds -- Importing GameMaker resources -- Exporting resources -- Exporting scripts -- Summary -- Chapter 4: Objects -- Events -- The step event -- Room speed -- The draw event -- Parents -- Making a parent -- Parents and collisions -- Depth -- Depth ordering -- Changing an object's depth -- Drag and drop | |
| 505 | 8 | _aCreating a spriteMaking our object -- Creating a room -- Summary -- Chapter 5: The GameMaker Language (GML) -- Variables -- Instance variables -- Local variables -- Global variables -- Macros -- Arrays -- One-dimensional arrays -- Two-dimensional arrays -- Functions -- Statements and loops -- Statements -- The if statement -- The else statement -- The else if statement -- Loops -- The repeat loop -- The while loop -- The for loop -- Scripts -- Creating a script -- Naming a script -- Writing a script -- Executing a script | |
| 505 | 8 | _aArguments in scriptsArgument hints in scripts -- Returning a value -- Summary -- Chapter 6: Sprites -- Loading a sprite -- Sprite options -- Sprite origins -- Collision masks -- Editing a collision mask -- Texture settings -- Sprite sizing techniques -- The power of two -- Templates -- Editing a sprite -- Starting from scratch -- Effects -- Sprites in GameMaker Language -- Setting an object's sprite -- Getting the width and height of a sprite -- Getting the offset of a sprite -- Setting the animation speed of a sprite | |
| 505 | 8 | _aSetting the frame of a spriteSetting the alpha of a sprite -- Setting the rotation of a sprite -- Changing the scale of a sprite -- Finding out how many subimages a Sprite has -- Summary -- Chapter 7: Making a Game -- Making the sprites -- Room setup -- Views -- Object creation -- Programming the game -- Collectables -- Enemies -- Summary -- Chapter 8: Debugging -- Errors -- Undeclared variable -- Drawing information -- Drawing text -- Drawing lines and shapes -- Simple toggles -- The GameMaker debugger -- Summary | |
| 520 | _aThis book is for users experienced with game development who now want to learn how to develop games in GameMaker: Studio in a fast-paced way. | ||
| 546 | _aEnglish. | ||
| 590 | _aWorldCat record variable field(s) change: 650 | ||
| 650 | 0 |
_aVideo games _vSoftware. _9786657 |
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_aJeux vidéo _vLogiciels. _9999157 |
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_aGAMES _xBoard. _2bisacsh _9189042 |
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_aVideo games _2fast _946632 |
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_aSoftware _2fast _998343 |
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| 776 | 0 | 8 |
_iPrint version: _aAuckett, Nathan. _tGamemaker essentials : learn all the essential skills of GameMaker: Studio and start making your own impressive games with ease. _dBirmingham, England : Packt Publishing, ©2015 _hviii, 136 pages _kCommunity experience distilled. _z9781784396121 |
| 830 | 0 |
_aCommunity experience distilled. _9541051 |
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_3EBSCOhost _uhttps://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=971795 |
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