000 05754cam a2200697 i 4500
001 ocn958874814
003 OCoLC
005 20240829145501.0
006 m d
007 cr unu||||||||
008 160921s2016 enka ob 001 0 eng d
040 _aUMI
_beng
_erda
_epn
_cUMI
_dTOH
_dN$T
_dSTF
_dIDEBK
_dDEBBG
_dDEBSZ
_dTEFOD
_dOCLCQ
_dCOO
_dVT2
_dOCLCF
_dOCLCO
_dUOK
_dCEF
_dKSU
_dUKMGB
_dAGLDB
_dIGB
_dOCLCA
_dUKAHL
_dQGK
_dOCLCO
_dOCLCQ
_dOCL
_dOCLCO
_dOCLCL
_dOCLCQ
015 _aGBB6J3290
_2bnb
016 7 _a018073194
_2Uk
019 _a1259217866
020 _a9781787124790
_q(electronic bk.)
020 _a1787124797
_q(electronic bk.)
020 _z1787123286
020 _z9781787123281
035 _a1345246
_b(N$T)
035 _a(OCoLC)958874814
_z(OCoLC)1259217866
037 _aCL0500000785
_bSafari Books Online
037 _a021C0751-B8C8-4777-914F-8B9DB2335ED2
_bOverDrive, Inc.
_nhttp://www.overdrive.com
050 4 _aGV1469.15
072 7 _aGAM
_x013000
_2bisacsh
082 0 4 _a794.8
_223
049 _aMAIN
100 1 _aLee, Joanna,
_eauthor.
_9817485
245 1 0 _aUnreal engine, game development from A to Z :
_bdevelop fantastic games and solve common development problems with Unreal Engine 4 : a course in three modules.
264 1 _aBirmingham :
_bPackt Publishing,
_c2016.
300 _a1 online resource :
_billustrations.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
490 1 _aLearning path
588 0 _aOnline resource; title from PDF title page (EBSCO, viewed November 16, 2016)
504 _aIncludes bibliographical references and index.
520 _aDevelop fantastic games and solve common development problems with Unreal Engine 4. About This Book Investigate the big world of Unreal Engine, computer graphics rendering and Material editor to implement in your games Construct a top-notch game by using the assets offered by Unreal Engine, thereby reducing the time to download, create assets on your own. Understand when and why to use different features and functionalities of Unreal Engine 4 to create your own games Learn to use Unreal 4 by making a first person puzzle game, Blockmania, for Android. Who This Book Is For This path is ideal for those who have a strong interest in game development and some development experience. An intermediate understanding of C++ is recommended. What You Will Learn Explore the Unreal Engine 4 editor controls and learn how to use the editor to create a room in a game level Get clued up about working with Slate, Unreal's UI solution through the UMG Editor Put together your own content and materials to build cutscenes and learn how to light scenes effectively Get tips and tricks on how to create environments using terrain for outdoor areas and a workflow for interiors as well using brushes Explore the ways to package your game for Android Devices and porting it to the Google Playstore Know inside out about creating materials, and applying them to assets for better performance Understand the differences between BSP and static meshes to make objects interactive In Detail Unreal Engine technology powers hundreds of games. This Learning Path will help you create great 2D and 3D games that are distributed across multiple platforms. The first module, Learning Unreal Engine Game Development, starts with small, simple game ideas and playable projects. It starts by showing you the basics in the context of an individual game level. Then, you'll learn how to add details such as actors, animation, effects, and so on to the game. This module aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this module, you will be able to put into practise your own content.After getting familiar with Unreal Engine's core concepts, it's time that you dive into the field of game development. In this second module, Unreal Engine Game Development Cookbook we show you how to solve development problems using Unreal Engine, which you can work through as you build your own unique project. Every recipe provides step-by-step instr...
590 _aWorldCat record variable field(s) change: 650
650 0 _aVideo games
_xDevelopment.
_9695799
650 0 _aVideo games
_xProgramming.
_9734994
650 0 _aComputer graphics.
_9371
650 2 _aComputer Graphics
_9371
650 6 _aJeux vidéo
_xProgrammation.
_9998438
650 6 _aInfographie.
_919094
650 7 _acomputer graphics.
_2aat
_9371
650 7 _aGAMES & ACTIVITIES / Video & Electronic
_2bisacsh
_9834167
650 7 _aVideo games
_xProgramming
_2fast
_9734994
650 7 _aComputer graphics
_2fast
_9371
700 1 _aDoran, John P.,
_d1988 or 1989-
_eauthor.
_1https://id.oclc.org/worldcat/entity/E39PCjHcvCK4bdF7bp3rxyv6qP
_9772233
700 1 _aMisra, Nitish,
_eauthor.
_9794705
758 _ihas work:
_aUnreal engine, game development from A to Z (Text)
_1https://id.oclc.org/worldcat/entity/E39PCGJ4fKfwQy94C8cTV8y9cK
_4https://id.oclc.org/worldcat/ontology/hasWork
776 0 8 _iPrint version:
_tUnreal engine : game development from A to Z : develop fantastic games and solve common development problems with Unreal Engine 4 : a course in three modules.
_dBirmingham, England ; Mumbai, [India] : Packt Publishing, c2016
_h817 pages
_z9781787123281
830 0 _aLearning path.
856 4 0 _3EBSCOhost
_uhttps://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=1345246
938 _aAskews and Holts Library Services
_bASKH
_nBDZ0028394693
938 _aProQuest MyiLibrary Digital eBook Collection
_bIDEB
_ncis35760768
938 _aEBSCOhost
_bEBSC
_n1345246
994 _a92
_bN$T
999 _c681610
_d681610