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| 001 | ocn958874814 | ||
| 003 | OCoLC | ||
| 005 | 20240829145501.0 | ||
| 006 | m d | ||
| 007 | cr unu|||||||| | ||
| 008 | 160921s2016 enka ob 001 0 eng d | ||
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| 020 | _z9781787123281 | ||
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_a021C0751-B8C8-4777-914F-8B9DB2335ED2 _bOverDrive, Inc. _nhttp://www.overdrive.com |
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_aGAM _x013000 _2bisacsh |
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| 082 | 0 | 4 |
_a794.8 _223 |
| 049 | _aMAIN | ||
| 100 | 1 |
_aLee, Joanna, _eauthor. _9817485 |
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| 245 | 1 | 0 |
_aUnreal engine, game development from A to Z : _bdevelop fantastic games and solve common development problems with Unreal Engine 4 : a course in three modules. |
| 264 | 1 |
_aBirmingham : _bPackt Publishing, _c2016. |
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| 300 |
_a1 online resource : _billustrations. |
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| 336 |
_atext _btxt _2rdacontent |
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| 337 |
_acomputer _bc _2rdamedia |
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| 338 |
_aonline resource _bcr _2rdacarrier |
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| 347 | _atext file | ||
| 490 | 1 | _aLearning path | |
| 588 | 0 | _aOnline resource; title from PDF title page (EBSCO, viewed November 16, 2016) | |
| 504 | _aIncludes bibliographical references and index. | ||
| 520 | _aDevelop fantastic games and solve common development problems with Unreal Engine 4. About This Book Investigate the big world of Unreal Engine, computer graphics rendering and Material editor to implement in your games Construct a top-notch game by using the assets offered by Unreal Engine, thereby reducing the time to download, create assets on your own. Understand when and why to use different features and functionalities of Unreal Engine 4 to create your own games Learn to use Unreal 4 by making a first person puzzle game, Blockmania, for Android. Who This Book Is For This path is ideal for those who have a strong interest in game development and some development experience. An intermediate understanding of C++ is recommended. What You Will Learn Explore the Unreal Engine 4 editor controls and learn how to use the editor to create a room in a game level Get clued up about working with Slate, Unreal's UI solution through the UMG Editor Put together your own content and materials to build cutscenes and learn how to light scenes effectively Get tips and tricks on how to create environments using terrain for outdoor areas and a workflow for interiors as well using brushes Explore the ways to package your game for Android Devices and porting it to the Google Playstore Know inside out about creating materials, and applying them to assets for better performance Understand the differences between BSP and static meshes to make objects interactive In Detail Unreal Engine technology powers hundreds of games. This Learning Path will help you create great 2D and 3D games that are distributed across multiple platforms. The first module, Learning Unreal Engine Game Development, starts with small, simple game ideas and playable projects. It starts by showing you the basics in the context of an individual game level. Then, you'll learn how to add details such as actors, animation, effects, and so on to the game. This module aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this module, you will be able to put into practise your own content.After getting familiar with Unreal Engine's core concepts, it's time that you dive into the field of game development. In this second module, Unreal Engine Game Development Cookbook we show you how to solve development problems using Unreal Engine, which you can work through as you build your own unique project. Every recipe provides step-by-step instr... | ||
| 590 | _aWorldCat record variable field(s) change: 650 | ||
| 650 | 0 |
_aVideo games _xDevelopment. _9695799 |
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| 650 | 0 |
_aVideo games _xProgramming. _9734994 |
|
| 650 | 0 |
_aComputer graphics. _9371 |
|
| 650 | 2 |
_aComputer Graphics _9371 |
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| 650 | 6 |
_aJeux vidéo _xProgrammation. _9998438 |
|
| 650 | 6 |
_aInfographie. _919094 |
|
| 650 | 7 |
_acomputer graphics. _2aat _9371 |
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| 650 | 7 |
_aGAMES & ACTIVITIES / Video & Electronic _2bisacsh _9834167 |
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| 650 | 7 |
_aVideo games _xProgramming _2fast _9734994 |
|
| 650 | 7 |
_aComputer graphics _2fast _9371 |
|
| 700 | 1 |
_aDoran, John P., _d1988 or 1989- _eauthor. _1https://id.oclc.org/worldcat/entity/E39PCjHcvCK4bdF7bp3rxyv6qP _9772233 |
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| 700 | 1 |
_aMisra, Nitish, _eauthor. _9794705 |
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| 758 |
_ihas work: _aUnreal engine, game development from A to Z (Text) _1https://id.oclc.org/worldcat/entity/E39PCGJ4fKfwQy94C8cTV8y9cK _4https://id.oclc.org/worldcat/ontology/hasWork |
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| 776 | 0 | 8 |
_iPrint version: _tUnreal engine : game development from A to Z : develop fantastic games and solve common development problems with Unreal Engine 4 : a course in three modules. _dBirmingham, England ; Mumbai, [India] : Packt Publishing, c2016 _h817 pages _z9781787123281 |
| 830 | 0 | _aLearning path. | |
| 856 | 4 | 0 |
_3EBSCOhost _uhttps://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=1345246 |
| 938 |
_aAskews and Holts Library Services _bASKH _nBDZ0028394693 |
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| 938 |
_aProQuest MyiLibrary Digital eBook Collection _bIDEB _ncis35760768 |
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_aEBSCOhost _bEBSC _n1345246 |
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