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008 070806s2006 ne a ob 001 0 eng d
040 _aOPELS
_beng
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019 _a76699909
_a441762143
_a505128284
_a647545069
_a856960820
_a935246069
020 _a0080459633
_q(electronic bk.)
020 _a9780080459639
_q(electronic bk.)
020 _z9780123694737
020 _z0123694736
035 _a(OCoLC)162573232
_z(OCoLC)76699909
_z(OCoLC)441762143
_z(OCoLC)505128284
_z(OCoLC)647545069
_z(OCoLC)856960820
_z(OCoLC)935246069
037 _a112524:112613
_bElsevier Science & Technology
_nhttp://www.sciencedirect.com
037 _aF4AB9467-6617-4206-9A62-FEDC53FAD3AA
_bOverDrive, Inc.
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082 0 4 _a006.6/6
_222
049 _aMAIN
100 1 _aGelphman, David.
_9111142
245 1 0 _aProgramming with Quartz
_h[electronic resource] :
_b2D and PDF graphics in Mac Os X /
_cDavid Gelphman, Bunny Laden.
260 _aAmsterdam ;
_aBoston :
_bElsevier Morgan Kaufmann,
_c©2006.
300 _a1 online resource (xxviii, 668 pages) :
_billustrations (chiefly color)
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
490 1 _aThe Morgan Kaufmann Series in Computer Graphics
520 _aWritten by members of the development team at Apple, Programming with Quartz is the first book to describe the sophisticated graphics system of Mac OS X. By using the methods described in this book, developers will be able to fully exploit the state-of-the-art graphics capabilities of Mac OS X in their applications, whether for Cocoa or Carbon development. This book also serves as an introduction to 2D graphics concepts, including how images are drawn and how color is rendered. It includes guidance for working with PDF documents, drawing bitmap graphics, using Quartz built-in color management, and drawing text. Programming with Quartz is a rich resource for new and experienced Mac OS X developers, Cocoa and Carbon programmers, UNIX developers who are migrating to Mac OS X, and anyone interested in powerful 2D graphics systems. * This is the definitive guide to the revolutionary graphics system of Mac OS X that uses the Portable Document Format (PDF) as the basis of its imaging model. * It contains the latest on programming with Quartz for Mac OS X version 10.4. * Carefully crafted and extensive code examples show how to accomplish most of the drawing tasks possible with Quartz.
505 0 _aPreface; 2. Introducing Quartz 2D; 3. Quartz 2D Drawing Basics; 4. Using Quartz 2D in Cocoa; 5. Using Quartz 2D in Carbon; 6. The Quartz Coordinate System and Coordinate Transforms; 7. Drawing with Paths; 8. Color, Alpha Transparency, and the Quartz Graphics State; 9. Data Providers and Data Consumers; 10. Drawing Images; 11. Image Masking; 12. Working with PDF Documents; 13. Quartz Memory Management Concepts; 14. Creating Bits; 15. Text; 16. Advanced Drawing Features; 17. Supporting PostScript Input Data; 18. Performance and Debugging; 19. Cocoa Application Topics and Tips; 20. Carbon Application Topics and Tips; 21. Python Drawing and Quartz 2D; 22. Using Quartz in Unix Tools; Appendices.
504 _aIncludes bibliographical references and index.
588 0 _aPrint version record.
630 0 0 _aQuartz (Electronic resource)
_9111143
630 0 0 _aMac OS.
_995706
630 0 7 _aMac OS.
_2fast
_0(OCoLC)fst01386304
_995706
630 0 7 _aQuartz (Electronic resource)
_2fast
_0(OCoLC)fst01402801
_9111143
650 0 _aComputer graphics.
_9371
650 0 _aMacintosh (Computer)
_xProgramming.
_995707
650 7 _aCOMPUTERS
_xImage Processing.
_2bisacsh
_918067
650 7 _aPHOTOGRAPHY
_xTechniques
_xDigital.
_2bisacsh
_918068
650 7 _aTECHNOLOGY & ENGINEERING
_xImaging Systems.
_2bisacsh
_918069
650 7 _aCOMPUTERS
_xDigital Media
_xGraphics Applications.
_2bisacsh
_918070
650 7 _aComputer graphics.
_2fast
_0(OCoLC)fst00872119
_9371
650 7 _aMacintosh (Computer)
_xProgramming.
_2fast
_0(OCoLC)fst01005135
_995707
655 4 _aElectronic books.
_9396
655 0 _aElectronic books.
_9396
700 1 _aLaden, Bunny.
_9111144
776 0 8 _iPrint version:
_aGelphman, David.
_tProgramming with Quartz.
_dAmsterdam ; Boston : Elsevier Morgan Kaufmann, ©2006
_z0123694736
_z9780123694737
_w(DLC) 2005052186
_w(OCoLC)61451671
830 4 _aThe Morgan Kaufmann Series in Computer Graphics.
_9125881
856 4 0 _3EBSCOhost
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