Advances in Computer Games : 17th International Conference, ACG 2021, virtual event, November 23-25, 2021, Revised selected papers /
Advances in Computer Games : 17th International Conference, ACG 2021, virtual event, November 23-25, 2021, Revised selected papers /
ACG 2021
Cameron Browne, Akihiro Kishimoto, Jonathan Schaeffer (eds.).
- 1 online resource (xiii, 257 pages) : illustrations (some color).
- Lecture notes in computer science, 13262 1611-3349 ; .
- Lecture notes in computer science ; 13262. .
Includes author index.
Learning in Games -- Improving Counterfactual Regret Minimization Agents Training in the Card Game Cheat -- Deep Reinforcement Learning for Morpion Solitaire -- Expert Iteration for Risk -- Search in Games -- Sequential Halving Using Scores -- Cosine Annealing, Mixnet and Swish Activation for Computer Go -- A Heuristic Approach to the Game of Sylver Coinage -- Evaluating Interpretability Methods for DNNs in Game-Playing Agents -- Solving Games -- Quixo is Solved -- Solving Bicoloring-Graph Games on Rectangular Boards - Part 1: Partisan Col and Snort -- Solving Bicoloring-Graph Games on Rectangular Boards - Part 2: Impartial Col and Snort -- BoxOff is NP-Complete.
This book constitutes the refereed post-conference proceedings of the 17th International Conference on Advances in Computer Games, ACG 2021, which was held as a virtual event during November 23-25, 2021. The 22 full papers included in this book were carefully reviewed and selected from 34 submissions. They were organized in topical sections as follows: learning in games; search in games; solving games; chess patterns; player modelling; and game systems.
9783031114885 3031114884 9788303111487 8303111485
10.1007/978-3-031-11488-5 doi
Video games--Congresses.
Video games--Programming--Congresses.
Computer chess--Congresses.
Jeux vidéo--Programmation--Congrès.
Échecs électroniques--Congrès.
Computer chess
Computer games
Video games--Programming
Jocs per ordinador.
Disseny de videojocs.
proceedings (reports)
Conference papers and proceedings
Conference papers and proceedings.
Actes de congrès.
Llibres electrònics.
QA76.76.C672
794.8/151
Includes author index.
Learning in Games -- Improving Counterfactual Regret Minimization Agents Training in the Card Game Cheat -- Deep Reinforcement Learning for Morpion Solitaire -- Expert Iteration for Risk -- Search in Games -- Sequential Halving Using Scores -- Cosine Annealing, Mixnet and Swish Activation for Computer Go -- A Heuristic Approach to the Game of Sylver Coinage -- Evaluating Interpretability Methods for DNNs in Game-Playing Agents -- Solving Games -- Quixo is Solved -- Solving Bicoloring-Graph Games on Rectangular Boards - Part 1: Partisan Col and Snort -- Solving Bicoloring-Graph Games on Rectangular Boards - Part 2: Impartial Col and Snort -- BoxOff is NP-Complete.
This book constitutes the refereed post-conference proceedings of the 17th International Conference on Advances in Computer Games, ACG 2021, which was held as a virtual event during November 23-25, 2021. The 22 full papers included in this book were carefully reviewed and selected from 34 submissions. They were organized in topical sections as follows: learning in games; search in games; solving games; chess patterns; player modelling; and game systems.
9783031114885 3031114884 9788303111487 8303111485
10.1007/978-3-031-11488-5 doi
Video games--Congresses.
Video games--Programming--Congresses.
Computer chess--Congresses.
Jeux vidéo--Programmation--Congrès.
Échecs électroniques--Congrès.
Computer chess
Computer games
Video games--Programming
Jocs per ordinador.
Disseny de videojocs.
proceedings (reports)
Conference papers and proceedings
Conference papers and proceedings.
Actes de congrès.
Llibres electrònics.
QA76.76.C672
794.8/151