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Advances in Computer Games : 17th International Conference, ACG 2021, virtual event, November 23-25, 2021, Revised selected papers / Cameron Browne, Akihiro Kishimoto, Jonathan Schaeffer (eds.).

By: Contributor(s): Material type: TextTextSeries: Lecture notes in computer science ; 13262.Publisher: Cham, Switzerland : Springer, 2022Description: 1 online resource (xiii, 257 pages) : illustrations (some color)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9783031114885
  • 3031114884
  • 9788303111487
  • 8303111485
Other title:
  • ACG 2021
Subject(s): Genre/Form: Additional physical formats: Print version:: No title; Print version:: No titleDDC classification:
  • 794.8/151 23/eng/20220803
LOC classification:
  • QA76.76.C672
Online resources:
Contents:
Learning in Games -- Improving Counterfactual Regret Minimization Agents Training in the Card Game Cheat -- Deep Reinforcement Learning for Morpion Solitaire -- Expert Iteration for Risk -- Search in Games -- Sequential Halving Using Scores -- Cosine Annealing, Mixnet and Swish Activation for Computer Go -- A Heuristic Approach to the Game of Sylver Coinage -- Evaluating Interpretability Methods for DNNs in Game-Playing Agents -- Solving Games -- Quixo is Solved -- Solving Bicoloring-Graph Games on Rectangular Boards - Part 1: Partisan Col and Snort -- Solving Bicoloring-Graph Games on Rectangular Boards - Part 2: Impartial Col and Snort -- BoxOff is NP-Complete.
Summary: This book constitutes the refereed post-conference proceedings of the 17th International Conference on Advances in Computer Games, ACG 2021, which was held as a virtual event during November 23-25, 2021. The 22 full papers included in this book were carefully reviewed and selected from 34 submissions. They were organized in topical sections as follows: learning in games; search in games; solving games; chess patterns; player modelling; and game systems.
Holdings
Item type Current library Collection Call number Status Date due Barcode Item holds
eBook eBook e-Library eBook LNCS Available
Total holds: 0

Learning in Games -- Improving Counterfactual Regret Minimization Agents Training in the Card Game Cheat -- Deep Reinforcement Learning for Morpion Solitaire -- Expert Iteration for Risk -- Search in Games -- Sequential Halving Using Scores -- Cosine Annealing, Mixnet and Swish Activation for Computer Go -- A Heuristic Approach to the Game of Sylver Coinage -- Evaluating Interpretability Methods for DNNs in Game-Playing Agents -- Solving Games -- Quixo is Solved -- Solving Bicoloring-Graph Games on Rectangular Boards - Part 1: Partisan Col and Snort -- Solving Bicoloring-Graph Games on Rectangular Boards - Part 2: Impartial Col and Snort -- BoxOff is NP-Complete.

This book constitutes the refereed post-conference proceedings of the 17th International Conference on Advances in Computer Games, ACG 2021, which was held as a virtual event during November 23-25, 2021. The 22 full papers included in this book were carefully reviewed and selected from 34 submissions. They were organized in topical sections as follows: learning in games; search in games; solving games; chess patterns; player modelling; and game systems.

Includes author index.

Online resource; title from PDF title page (SpringerLink, viewed August 3, 2022).

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