Advances in Computer Games : 17th International Conference, ACG 2021, virtual event, November 23-25, 2021, Revised selected papers / Cameron Browne, Akihiro Kishimoto, Jonathan Schaeffer (eds.).
Material type:
TextSeries: Lecture notes in computer science ; 13262.Publisher: Cham, Switzerland : Springer, 2022Description: 1 online resource (xiii, 257 pages) : illustrations (some color)Content type: - text
- computer
- online resource
- 9783031114885
- 3031114884
- 9788303111487
- 8303111485
- ACG 2021
- 794.8/151 23/eng/20220803
- QA76.76.C672
| Item type | Current library | Collection | Call number | Status | Date due | Barcode | Item holds | |
|---|---|---|---|---|---|---|---|---|
eBook
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e-Library | eBook LNCS | Available |
Learning in Games -- Improving Counterfactual Regret Minimization Agents Training in the Card Game Cheat -- Deep Reinforcement Learning for Morpion Solitaire -- Expert Iteration for Risk -- Search in Games -- Sequential Halving Using Scores -- Cosine Annealing, Mixnet and Swish Activation for Computer Go -- A Heuristic Approach to the Game of Sylver Coinage -- Evaluating Interpretability Methods for DNNs in Game-Playing Agents -- Solving Games -- Quixo is Solved -- Solving Bicoloring-Graph Games on Rectangular Boards - Part 1: Partisan Col and Snort -- Solving Bicoloring-Graph Games on Rectangular Boards - Part 2: Impartial Col and Snort -- BoxOff is NP-Complete.
This book constitutes the refereed post-conference proceedings of the 17th International Conference on Advances in Computer Games, ACG 2021, which was held as a virtual event during November 23-25, 2021. The 22 full papers included in this book were carefully reviewed and selected from 34 submissions. They were organized in topical sections as follows: learning in games; search in games; solving games; chess patterns; player modelling; and game systems.
Includes author index.
Online resource; title from PDF title page (SpringerLink, viewed August 3, 2022).