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The ethics of computer games / Miguel Sicart.

By: Material type: TextTextPublication details: Cambridge, Mass. : MIT Press, ©2009.Description: 1 online resource (264 pages) : illustrationsContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9780262255134
  • 0262255138
  • 1282240145
  • 9781282240148
  • 9786612240140
  • 6612240148
Subject(s): Additional physical formats: Print version:: Ethics of computer games.DDC classification:
  • 175 22
LOC classification:
  • GV1469.34.C67 S53 2009eb
Online resources:
Contents:
Computer games as designed ethical systems -- Players as moral beings -- The ethics of computer games -- Applying ethics : case studies -- Unethical game content and effect studies : a critical ethical reading -- The ethics of game design.
Summary: Miguel Sicart looks at the ethical component in many computer games, including how players may engage their ethical values in gameplay and the implications for game design.
Holdings
Item type Current library Collection Call number Status Date due Barcode Item holds
eBook eBook e-Library EBSCO Social Science Available
Total holds: 0

Computer games as designed ethical systems -- Players as moral beings -- The ethics of computer games -- Applying ethics : case studies -- Unethical game content and effect studies : a critical ethical reading -- The ethics of game design.

Includes bibliographical references (pages 251-259) and index.

Print version record.

Miguel Sicart looks at the ethical component in many computer games, including how players may engage their ethical values in gameplay and the implications for game design.

English.

Added to collection customer.56279.3

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