GameMaker essentials : learn all the essential skills of GameMaker: Studio and start making your own impressive games with ease / Nathan Auckett.
Material type:
TextSeries: Community experience distilledPublisher: Birmingham, UK : Packt Publishing, 2015Description: 1 online resource (1 volume) : illustrationsContent type: - text
- computer
- online resource
- 9781784390518
- 1784390518
- 794.8
- GV1469.2
| Item type | Current library | Collection | Call number | Status | Date due | Barcode | Item holds | |
|---|---|---|---|---|---|---|---|---|
eBook
|
e-Library | EBSCO Computers | Available |
Online resource; title from cover page (Safari, viewed April 14, 2015).
Includes index.
Cover -- Copyright -- Credits -- About the Author -- About the Reviewers -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: Introducing GameMaker -- Understanding GameMaker -- GameMaker: Studio -- Installing GameMaker: Studio -- What is this book about? -- Summary -- Chapter 2: Getting Started -- Licensing -- The welcome window -- The main toolbar -- The drop-down menus -- The resource tree -- Summary -- Chapter 3: Resource Management -- Resources in GameMaker -- Sprites -- Sounds -- Backgrounds -- Paths -- Scripts
ShadersFonts -- Timelines -- Objects -- Rooms -- Extensions -- Macros -- Resource naming conventions -- Organizing resources -- Groups -- Sprite animations -- Importing and exporting resources -- Importing graphics and sounds -- Importing GameMaker resources -- Exporting resources -- Exporting scripts -- Summary -- Chapter 4: Objects -- Events -- The step event -- Room speed -- The draw event -- Parents -- Making a parent -- Parents and collisions -- Depth -- Depth ordering -- Changing an object's depth -- Drag and drop
Creating a spriteMaking our object -- Creating a room -- Summary -- Chapter 5: The GameMaker Language (GML) -- Variables -- Instance variables -- Local variables -- Global variables -- Macros -- Arrays -- One-dimensional arrays -- Two-dimensional arrays -- Functions -- Statements and loops -- Statements -- The if statement -- The else statement -- The else if statement -- Loops -- The repeat loop -- The while loop -- The for loop -- Scripts -- Creating a script -- Naming a script -- Writing a script -- Executing a script
Arguments in scriptsArgument hints in scripts -- Returning a value -- Summary -- Chapter 6: Sprites -- Loading a sprite -- Sprite options -- Sprite origins -- Collision masks -- Editing a collision mask -- Texture settings -- Sprite sizing techniques -- The power of two -- Templates -- Editing a sprite -- Starting from scratch -- Effects -- Sprites in GameMaker Language -- Setting an object's sprite -- Getting the width and height of a sprite -- Getting the offset of a sprite -- Setting the animation speed of a sprite
Setting the frame of a spriteSetting the alpha of a sprite -- Setting the rotation of a sprite -- Changing the scale of a sprite -- Finding out how many subimages a Sprite has -- Summary -- Chapter 7: Making a Game -- Making the sprites -- Room setup -- Views -- Object creation -- Programming the game -- Collectables -- Enemies -- Summary -- Chapter 8: Debugging -- Errors -- Undeclared variable -- Drawing information -- Drawing text -- Drawing lines and shapes -- Simple toggles -- The GameMaker debugger -- Summary
This book is for users experienced with game development who now want to learn how to develop games in GameMaker: Studio in a fast-paced way.
English.
WorldCat record variable field(s) change: 650