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GameMaker essentials : learn all the essential skills of GameMaker: Studio and start making your own impressive games with ease / Nathan Auckett.

By: Material type: TextTextSeries: Community experience distilledPublisher: Birmingham, UK : Packt Publishing, 2015Description: 1 online resource (1 volume) : illustrationsContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9781784390518
  • 1784390518
Subject(s): Genre/Form: Additional physical formats: Print version:: Gamemaker essentials : learn all the essential skills of GameMaker: Studio and start making your own impressive games with ease.DDC classification:
  • 794.8
LOC classification:
  • GV1469.2
Online resources:
Contents:
Cover -- Copyright -- Credits -- About the Author -- About the Reviewers -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: Introducing GameMaker -- Understanding GameMaker -- GameMaker: Studio -- Installing GameMaker: Studio -- What is this book about? -- Summary -- Chapter 2: Getting Started -- Licensing -- The welcome window -- The main toolbar -- The drop-down menus -- The resource tree -- Summary -- Chapter 3: Resource Management -- Resources in GameMaker -- Sprites -- Sounds -- Backgrounds -- Paths -- Scripts
ShadersFonts -- Timelines -- Objects -- Rooms -- Extensions -- Macros -- Resource naming conventions -- Organizing resources -- Groups -- Sprite animations -- Importing and exporting resources -- Importing graphics and sounds -- Importing GameMaker resources -- Exporting resources -- Exporting scripts -- Summary -- Chapter 4: Objects -- Events -- The step event -- Room speed -- The draw event -- Parents -- Making a parent -- Parents and collisions -- Depth -- Depth ordering -- Changing an object's depth -- Drag and drop
Creating a spriteMaking our object -- Creating a room -- Summary -- Chapter 5: The GameMaker Language (GML) -- Variables -- Instance variables -- Local variables -- Global variables -- Macros -- Arrays -- One-dimensional arrays -- Two-dimensional arrays -- Functions -- Statements and loops -- Statements -- The if statement -- The else statement -- The else if statement -- Loops -- The repeat loop -- The while loop -- The for loop -- Scripts -- Creating a script -- Naming a script -- Writing a script -- Executing a script
Arguments in scriptsArgument hints in scripts -- Returning a value -- Summary -- Chapter 6: Sprites -- Loading a sprite -- Sprite options -- Sprite origins -- Collision masks -- Editing a collision mask -- Texture settings -- Sprite sizing techniques -- The power of two -- Templates -- Editing a sprite -- Starting from scratch -- Effects -- Sprites in GameMaker Language -- Setting an object's sprite -- Getting the width and height of a sprite -- Getting the offset of a sprite -- Setting the animation speed of a sprite
Setting the frame of a spriteSetting the alpha of a sprite -- Setting the rotation of a sprite -- Changing the scale of a sprite -- Finding out how many subimages a Sprite has -- Summary -- Chapter 7: Making a Game -- Making the sprites -- Room setup -- Views -- Object creation -- Programming the game -- Collectables -- Enemies -- Summary -- Chapter 8: Debugging -- Errors -- Undeclared variable -- Drawing information -- Drawing text -- Drawing lines and shapes -- Simple toggles -- The GameMaker debugger -- Summary
Summary: This book is for users experienced with game development who now want to learn how to develop games in GameMaker: Studio in a fast-paced way.
Holdings
Item type Current library Collection Call number Status Date due Barcode Item holds
eBook eBook e-Library EBSCO Computers Available
Total holds: 0

Online resource; title from cover page (Safari, viewed April 14, 2015).

Includes index.

Cover -- Copyright -- Credits -- About the Author -- About the Reviewers -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: Introducing GameMaker -- Understanding GameMaker -- GameMaker: Studio -- Installing GameMaker: Studio -- What is this book about? -- Summary -- Chapter 2: Getting Started -- Licensing -- The welcome window -- The main toolbar -- The drop-down menus -- The resource tree -- Summary -- Chapter 3: Resource Management -- Resources in GameMaker -- Sprites -- Sounds -- Backgrounds -- Paths -- Scripts

ShadersFonts -- Timelines -- Objects -- Rooms -- Extensions -- Macros -- Resource naming conventions -- Organizing resources -- Groups -- Sprite animations -- Importing and exporting resources -- Importing graphics and sounds -- Importing GameMaker resources -- Exporting resources -- Exporting scripts -- Summary -- Chapter 4: Objects -- Events -- The step event -- Room speed -- The draw event -- Parents -- Making a parent -- Parents and collisions -- Depth -- Depth ordering -- Changing an object's depth -- Drag and drop

Creating a spriteMaking our object -- Creating a room -- Summary -- Chapter 5: The GameMaker Language (GML) -- Variables -- Instance variables -- Local variables -- Global variables -- Macros -- Arrays -- One-dimensional arrays -- Two-dimensional arrays -- Functions -- Statements and loops -- Statements -- The if statement -- The else statement -- The else if statement -- Loops -- The repeat loop -- The while loop -- The for loop -- Scripts -- Creating a script -- Naming a script -- Writing a script -- Executing a script

Arguments in scriptsArgument hints in scripts -- Returning a value -- Summary -- Chapter 6: Sprites -- Loading a sprite -- Sprite options -- Sprite origins -- Collision masks -- Editing a collision mask -- Texture settings -- Sprite sizing techniques -- The power of two -- Templates -- Editing a sprite -- Starting from scratch -- Effects -- Sprites in GameMaker Language -- Setting an object's sprite -- Getting the width and height of a sprite -- Getting the offset of a sprite -- Setting the animation speed of a sprite

Setting the frame of a spriteSetting the alpha of a sprite -- Setting the rotation of a sprite -- Changing the scale of a sprite -- Finding out how many subimages a Sprite has -- Summary -- Chapter 7: Making a Game -- Making the sprites -- Room setup -- Views -- Object creation -- Programming the game -- Collectables -- Enemies -- Summary -- Chapter 8: Debugging -- Errors -- Undeclared variable -- Drawing information -- Drawing text -- Drawing lines and shapes -- Simple toggles -- The GameMaker debugger -- Summary

This book is for users experienced with game development who now want to learn how to develop games in GameMaker: Studio in a fast-paced way.

English.

WorldCat record variable field(s) change: 650

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